libgd/src/gd.c

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C
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2006-04-05 08:35:09 -07:00
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <stdlib.h>
#include <zlib.h>
#include "gd.h"
#include "mtables.c"
static void gdImageBrushApply(gdImagePtr im, int x, int y);
static void gdImageTileApply(gdImagePtr im, int x, int y);
gdImagePtr gdImageCreate(int sx, int sy)
{
int i;
gdImagePtr im;
im = (gdImage *) malloc(sizeof(gdImage));
/* NOW ROW-MAJOR IN GD 1.3 */
im->pixels = (unsigned char **) malloc(sizeof(unsigned char *) * sy);
im->polyInts = 0;
im->polyAllocated = 0;
im->brush = 0;
im->tile = 0;
im->style = 0;
for (i=0; (i<sy); i++) {
/* NOW ROW-MAJOR IN GD 1.3 */
im->pixels[i] = (unsigned char *) calloc(
sx, sizeof(unsigned char));
}
im->sx = sx;
im->sy = sy;
im->colorsTotal = 0;
im->transparent = (-1);
im->interlace = 0;
for (i=0; (i < gdMaxColors); i++) {
im->open[i] = 1;
im->red[i] = 0;
im->green[i] = 0;
im->blue[i] = 0;
};
return im;
}
void gdImageDestroy(gdImagePtr im)
{
int i;
for (i=0; (i<im->sy); i++) {
free(im->pixels[i]);
}
free(im->pixels);
if (im->polyInts) {
free(im->polyInts);
}
if (im->style) {
free(im->style);
}
free(im);
}
int gdImageColorClosest(gdImagePtr im, int r, int g, int b)
{
int i;
long rd, gd, bd;
int ct = (-1);
long mindist = 0;
for (i=0; (i<(im->colorsTotal)); i++) {
long dist;
if (im->open[i]) {
continue;
}
rd = (im->red[i] - r);
gd = (im->green[i] - g);
bd = (im->blue[i] - b);
dist = rd * rd + gd * gd + bd * bd;
if ((i == 0) || (dist < mindist)) {
mindist = dist;
ct = i;
}
}
return ct;
}
int gdImageColorExact(gdImagePtr im, int r, int g, int b)
{
int i;
for (i=0; (i<(im->colorsTotal)); i++) {
if (im->open[i]) {
continue;
}
if ((im->red[i] == r) &&
(im->green[i] == g) &&
(im->blue[i] == b)) {
return i;
}
}
return -1;
}
int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)
{
int i;
int ct = (-1);
for (i=0; (i<(im->colorsTotal)); i++) {
if (im->open[i]) {
ct = i;
break;
}
}
if (ct == (-1)) {
ct = im->colorsTotal;
if (ct == gdMaxColors) {
return -1;
}
im->colorsTotal++;
}
im->red[ct] = r;
im->green[ct] = g;
im->blue[ct] = b;
im->open[ct] = 0;
return ct;
}
void gdImageColorDeallocate(gdImagePtr im, int color)
{
/* Mark it open. */
im->open[color] = 1;
}
void gdImageColorTransparent(gdImagePtr im, int color)
{
im->transparent = color;
}
void gdImagePaletteCopy(gdImagePtr to, gdImagePtr from)
{
int i;
int x, y, p;
int xlate[256];
for (i=0; i < 256 ; i++) {
xlate[i] = -1;
};
for (x=0 ; x < (to->sx) ; x++) {
for (y=0 ; y < (to->sy) ; y++) {
p = gdImageGetPixel(to, x, y);
if (xlate[p] == -1) {
xlate[p] = gdImageColorClosest(from, to->red[p], to->green[p], to->blue[p]);
/*printf("Mapping %d (%d, %d, %d) to %d (%d, %d, %d)\n", */
/* p, to->red[p], to->green[p], to->blue[p], */
/* xlate[p], from->red[xlate[p]], from->green[xlate[p]], from->blue[xlate[p]]); */
};
gdImageSetPixel(to, x, y, xlate[p]);
};
};
for (i=0; (i < (from->colorsTotal) ) ; i++) {
/*printf("Copying color %d (%d, %d, %d)\n", i, from->red[i], from->blue[i], from->green[i]); */
to->red[i] = from->red[i];
to->blue[i] = from->blue[i];
to->green[i] = from->green[i];
to->open[i] = 0;
};
for (i=from->colorsTotal ; (i < to->colorsTotal) ; i++) {
to->open[i] = 1;
};
to->colorsTotal = from->colorsTotal;
}
void gdImageSetPixel(gdImagePtr im, int x, int y, int color)
{
int p;
switch(color) {
case gdStyled:
if (!im->style) {
/* Refuse to draw if no style is set. */
return;
} else {
p = im->style[im->stylePos++];
}
if (p != (gdTransparent)) {
gdImageSetPixel(im, x, y, p);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdStyledBrushed:
if (!im->style) {
/* Refuse to draw if no style is set. */
return;
}
p = im->style[im->stylePos++];
if ((p != gdTransparent) && (p != 0)) {
gdImageSetPixel(im, x, y, gdBrushed);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdBrushed:
gdImageBrushApply(im, x, y);
break;
case gdTiled:
gdImageTileApply(im, x, y);
break;
default:
if (gdImageBoundsSafe(im, x, y)) {
/* NOW ROW-MAJOR IN GD 1.3 */
im->pixels[y][x] = color;
}
break;
}
}
static void gdImageBrushApply(gdImagePtr im, int x, int y)
{
int lx, ly;
int hy;
int hx;
int x1, y1, x2, y2;
int srcx, srcy;
if (!im->brush) {
return;
}
hy = gdImageSY(im->brush)/2;
y1 = y - hy;
y2 = y1 + gdImageSY(im->brush);
hx = gdImageSX(im->brush)/2;
x1 = x - hx;
x2 = x1 + gdImageSX(im->brush);
srcy = 0;
for (ly = y1; (ly < y2); ly++) {
srcx = 0;
for (lx = x1; (lx < x2); lx++) {
int p;
p = gdImageGetPixel(im->brush, srcx, srcy);
/* Allow for non-square brushes! */
if (p != gdImageGetTransparent(im->brush)) {
gdImageSetPixel(im, lx, ly,
im->brushColorMap[p]);
}
srcx++;
}
srcy++;
}
}
static void gdImageTileApply(gdImagePtr im, int x, int y)
{
int srcx, srcy;
int p;
if (!im->tile) {
return;
}
srcx = x % gdImageSX(im->tile);
srcy = y % gdImageSY(im->tile);
p = gdImageGetPixel(im->tile, srcx, srcy);
/* Allow for transparency */
if (p != gdImageGetTransparent(im->tile)) {
gdImageSetPixel(im, x, y,
im->tileColorMap[p]);
}
}
int gdImageGetPixel(gdImagePtr im, int x, int y)
{
if (gdImageBoundsSafe(im, x, y)) {
/* NOW ROW-MAJOR IN GD 1.3 */
return im->pixels[y][x];
} else {
return 0;
}
}
/* Bresenham as presented in Foley & Van Dam */
void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
dx = abs(x2-x1);
dy = abs(y2-y1);
if (dy <= dx) {
d = 2*dy - dx;
incr1 = 2*dy;
incr2 = 2 * (dy - dx);
if (x1 > x2) {
x = x2;
y = y2;
ydirflag = (-1);
xend = x1;
} else {
x = x1;
y = y1;
ydirflag = 1;
xend = x2;
}
gdImageSetPixel(im, x, y, color);
if (((y2 - y1) * ydirflag) > 0) {
while (x < xend) {
x++;
if (d <0) {
d+=incr1;
} else {
y++;
d+=incr2;
}
gdImageSetPixel(im, x, y, color);
}
} else {
while (x < xend) {
x++;
if (d <0) {
d+=incr1;
} else {
y--;
d+=incr2;
}
gdImageSetPixel(im, x, y, color);
}
}
} else {
d = 2*dx - dy;
incr1 = 2*dx;
incr2 = 2 * (dx - dy);
if (y1 > y2) {
y = y2;
x = x2;
yend = y1;
xdirflag = (-1);
} else {
y = y1;
x = x1;
yend = y2;
xdirflag = 1;
}
gdImageSetPixel(im, x, y, color);
if (((x2 - x1) * xdirflag) > 0) {
while (y < yend) {
y++;
if (d <0) {
d+=incr1;
} else {
x++;
d+=incr2;
}
gdImageSetPixel(im, x, y, color);
}
} else {
while (y < yend) {
y++;
if (d <0) {
d+=incr1;
} else {
x--;
d+=incr2;
}
gdImageSetPixel(im, x, y, color);
}
}
}
}
static void dashedSet(gdImagePtr im, int x, int y, int color,
int *onP, int *dashStepP);
void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
int dashStep = 0;
int on = 1;
dx = abs(x2-x1);
dy = abs(y2-y1);
if (dy <= dx) {
d = 2*dy - dx;
incr1 = 2*dy;
incr2 = 2 * (dy - dx);
if (x1 > x2) {
x = x2;
y = y2;
ydirflag = (-1);
xend = x1;
} else {
x = x1;
y = y1;
ydirflag = 1;
xend = x2;
}
dashedSet(im, x, y, color, &on, &dashStep);
if (((y2 - y1) * ydirflag) > 0) {
while (x < xend) {
x++;
if (d <0) {
d+=incr1;
} else {
y++;
d+=incr2;
}
dashedSet(im, x, y, color, &on, &dashStep);
}
} else {
while (x < xend) {
x++;
if (d <0) {
d+=incr1;
} else {
y--;
d+=incr2;
}
dashedSet(im, x, y, color, &on, &dashStep);
}
}
} else {
d = 2*dx - dy;
incr1 = 2*dx;
incr2 = 2 * (dx - dy);
if (y1 > y2) {
y = y2;
x = x2;
yend = y1;
xdirflag = (-1);
} else {
y = y1;
x = x1;
yend = y2;
xdirflag = 1;
}
dashedSet(im, x, y, color, &on, &dashStep);
if (((x2 - x1) * xdirflag) > 0) {
while (y < yend) {
y++;
if (d <0) {
d+=incr1;
} else {
x++;
d+=incr2;
}
dashedSet(im, x, y, color, &on, &dashStep);
}
} else {
while (y < yend) {
y++;
if (d <0) {
d+=incr1;
} else {
x--;
d+=incr2;
}
dashedSet(im, x, y, color, &on, &dashStep);
}
}
}
}
static void dashedSet(gdImagePtr im, int x, int y, int color,
int *onP, int *dashStepP)
{
int dashStep = *dashStepP;
int on = *onP;
dashStep++;
if (dashStep == gdDashSize) {
dashStep = 0;
on = !on;
}
if (on) {
gdImageSetPixel(im, x, y, color);
}
*dashStepP = dashStep;
*onP = on;
}
int gdImageBoundsSafe(gdImagePtr im, int x, int y)
{
return (!(((y < 0) || (y >= im->sy)) ||
((x < 0) || (x >= im->sx))));
}
void gdImageChar(gdImagePtr im, gdFontPtr f, int x, int y,
int c, int color)
{
int cx, cy;
int px, py;
int fline;
cx = 0;
cy = 0;
if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
return;
}
fline = (c - f->offset) * f->h * f->w;
for (py = y; (py < (y + f->h)); py++) {
for (px = x; (px < (x + f->w)); px++) {
if (f->data[fline + cy * f->w + cx]) {
gdImageSetPixel(im, px, py, color);
}
cx++;
}
cx = 0;
cy++;
}
}
void gdImageCharUp(gdImagePtr im, gdFontPtr f,
int x, int y, int c, int color)
{
int cx, cy;
int px, py;
int fline;
cx = 0;
cy = 0;
if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
return;
}
fline = (c - f->offset) * f->h * f->w;
for (py = y; (py > (y - f->w)); py--) {
for (px = x; (px < (x + f->h)); px++) {
if (f->data[fline + cy * f->w + cx]) {
gdImageSetPixel(im, px, py, color);
}
cy++;
}
cy = 0;
cx++;
}
}
void gdImageString(gdImagePtr im, gdFontPtr f,
int x, int y, unsigned char *s, int color)
{
int i;
int l;
l = strlen(s);
for (i=0; (i<l); i++) {
gdImageChar(im, f, x, y, s[i], color);
x += f->w;
}
}
void gdImageStringUp(gdImagePtr im, gdFontPtr f,
int x, int y, unsigned char *s, int color)
{
int i;
int l;
l = strlen(s);
for (i=0; (i<l); i++) {
gdImageCharUp(im, f, x, y, s[i], color);
y -= f->w;
}
}
static int strlen16(unsigned short *s);
void gdImageString16(gdImagePtr im, gdFontPtr f,
int x, int y, unsigned short *s, int color)
{
int i;
int l;
l = strlen16(s);
for (i=0; (i<l); i++) {
gdImageChar(im, f, x, y, s[i], color);
x += f->w;
}
}
void gdImageStringUp16(gdImagePtr im, gdFontPtr f,
int x, int y, unsigned short *s, int color)
{
int i;
int l;
l = strlen16(s);
for (i=0; (i<l); i++) {
gdImageCharUp(im, f, x, y, s[i], color);
y -= f->w;
}
}
static int strlen16(unsigned short *s)
{
int len = 0;
while (*s) {
s++;
len++;
}
return len;
}
/* s and e are integers modulo 360 (degrees), with 0 degrees
being the rightmost extreme and degrees changing clockwise.
cx and cy are the center in pixels; w and h are the horizontal
and vertical diameter in pixels. Nice interface, but slow, since
I don't yet use Bresenham (I'm using an inefficient but
simple solution with too much work going on in it; generalizing
Bresenham to ellipses and partial arcs of ellipses is non-trivial,
at least for me) and there are other inefficiencies (small circles
do far too much work). */
void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)
{
int i;
int lx = 0, ly = 0;
int w2, h2;
w2 = w/2;
h2 = h/2;
while (e < s) {
e += 360;
}
for (i=s; (i <= e); i++) {
int x, y;
x = ((long)cost[i % 360] * (long)w2 / costScale) + cx;
y = ((long)sint[i % 360] * (long)h2 / sintScale) + cy;
if (i != s) {
gdImageLine(im, lx, ly, x, y, color);
}
lx = x;
ly = y;
}
}
#if 0
/* Bresenham octant code, which I should use eventually */
int x, y, d;
x = 0;
y = w;
d = 3-2*w;
while (x < y) {
gdImageSetPixel(im, cx+x, cy+y, color);
if (d < 0) {
d += 4 * x + 6;
} else {
d += 4 * (x - y) + 10;
y--;
}
x++;
}
if (x == y) {
gdImageSetPixel(im, cx+x, cy+y, color);
}
#endif
void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int color)
{
int lastBorder;
/* Seek left */
int leftLimit, rightLimit;
int i;
leftLimit = (-1);
if (border < 0) {
/* Refuse to fill to a non-solid border */
return;
}
for (i = x; (i >= 0); i--) {
if (gdImageGetPixel(im, i, y) == border) {
break;
}
gdImageSetPixel(im, i, y, color);
leftLimit = i;
}
if (leftLimit == (-1)) {
return;
}
/* Seek right */
rightLimit = x;
for (i = (x+1); (i < im->sx); i++) {
if (gdImageGetPixel(im, i, y) == border) {
break;
}
gdImageSetPixel(im, i, y, color);
rightLimit = i;
}
/* Look at lines above and below and start paints */
/* Above */
if (y > 0) {
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++) {
int c;
c = gdImageGetPixel(im, i, y-1);
if (lastBorder) {
if ((c != border) && (c != color)) {
gdImageFillToBorder(im, i, y-1,
border, color);
lastBorder = 0;
}
} else if ((c == border) || (c == color)) {
lastBorder = 1;
}
}
}
/* Below */
if (y < ((im->sy) - 1)) {
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++) {
int c;
c = gdImageGetPixel(im, i, y+1);
if (lastBorder) {
if ((c != border) && (c != color)) {
gdImageFillToBorder(im, i, y+1,
border, color);
lastBorder = 0;
}
} else if ((c == border) || (c == color)) {
lastBorder = 1;
}
}
}
}
void gdImageFill(gdImagePtr im, int x, int y, int color)
{
int lastBorder;
int old;
int leftLimit, rightLimit;
int i;
old = gdImageGetPixel(im, x, y);
if (color == gdTiled) {
/* Tile fill -- got to watch out! */
int p, tileColor;
int srcx, srcy;
if (!im->tile) {
return;
}
/* Refuse to flood-fill with a transparent pattern --
I can't do it without allocating another image */
if (gdImageGetTransparent(im->tile) != (-1)) {
return;
}
srcx = x % gdImageSX(im->tile);
srcy = y % gdImageSY(im->tile);
p = gdImageGetPixel(im->tile, srcx, srcy);
tileColor = im->tileColorMap[p];
if (old == tileColor) {
/* Nothing to be done */
return;
}
} else {
if (old == color) {
/* Nothing to be done */
return;
}
}
/* Seek left */
leftLimit = (-1);
for (i = x; (i >= 0); i--) {
if (gdImageGetPixel(im, i, y) != old) {
break;
}
gdImageSetPixel(im, i, y, color);
leftLimit = i;
}
if (leftLimit == (-1)) {
return;
}
/* Seek right */
rightLimit = x;
for (i = (x+1); (i < im->sx); i++) {
if (gdImageGetPixel(im, i, y) != old) {
break;
}
gdImageSetPixel(im, i, y, color);
rightLimit = i;
}
/* Look at lines above and below and start paints */
/* Above */
if (y > 0) {
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++) {
int c;
c = gdImageGetPixel(im, i, y-1);
if (lastBorder) {
if (c == old) {
gdImageFill(im, i, y-1, color);
lastBorder = 0;
}
} else if (c != old) {
lastBorder = 1;
}
}
}
/* Below */
if (y < ((im->sy) - 1)) {
lastBorder = 1;
for (i = leftLimit; (i <= rightLimit); i++) {
int c;
c = gdImageGetPixel(im, i, y+1);
if (lastBorder) {
if (c == old) {
gdImageFill(im, i, y+1, color);
lastBorder = 0;
}
} else if (c != old) {
lastBorder = 1;
}
}
}
}
void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
gdImageLine(im, x1, y1, x2, y1, color);
gdImageLine(im, x1, y2, x2, y2, color);
gdImageLine(im, x1, y1, x1, y2, color);
gdImageLine(im, x2, y1, x2, y2, color);
}
void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
int x, y;
for (y=y1; (y<=y2); y++) {
for (x=x1; (x<=x2); x++) {
gdImageSetPixel(im, x, y, color);
}
}
}
void gdImageCopy(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h)
{
int c;
int x, y;
int tox, toy;
int i;
int colorMap[gdMaxColors];
for (i=0; (i<gdMaxColors); i++) {
colorMap[i] = (-1);
}
toy = dstY;
for (y=srcY; (y < (srcY + h)); y++) {
tox = dstX;
for (x=srcX; (x < (srcX + w)); x++) {
int nc;
c = gdImageGetPixel(src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent(src) == c) {
tox++;
continue;
}
/* Have we established a mapping for this color? */
if (colorMap[c] == (-1)) {
/* If it's the same image, mapping is trivial */
if (dst == src) {
nc = c;
} else {
/* First look for an exact match */
nc = gdImageColorExact(dst,
src->red[c], src->green[c],
src->blue[c]);
}
if (nc == (-1)) {
/* No, so try to allocate it */
nc = gdImageColorAllocate(dst,
src->red[c], src->green[c],
src->blue[c]);
/* If we're out of colors, go for the
closest color */
if (nc == (-1)) {
nc = gdImageColorClosest(dst,
src->red[c], src->green[c],
src->blue[c]);
}
}
colorMap[c] = nc;
}
gdImageSetPixel(dst, tox, toy, colorMap[c]);
tox++;
}
toy++;
}
}
void gdImageCopyMerge(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
{
int c, dc;
int x, y;
int tox, toy;
int i;
int ncR, ncG, ncB;
int colorMap[gdMaxColors];
for (i=0; (i<gdMaxColors); i++) {
colorMap[i] = (-1);
}
toy = dstY;
for (y=srcY; (y < (srcY + h)); y++) {
tox = dstX;
for (x=srcX; (x < (srcX + w)); x++) {
int nc;
c = gdImageGetPixel(src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent(src) == c) {
tox++;
continue;
}
/* Have we established a mapping for this color? */
/*if (colorMap[c] == (-1)) { */
/* If it's the same image, mapping is trivial */
if (dst == src) {
nc = c;
} else {
dc = gdImageGetPixel(dst, tox, toy);
ncR = src->red[c] * (pct/100.0)
+ dst->red[dc] * ((100-pct)/100.0);
ncG = src->green[c] * (pct/100.0)
+ dst->green[dc] * ((100-pct)/100.0);
ncB = src->blue[c] * (pct/100.0)
+ dst->blue[dc] * ((100-pct)/100.0);
/* First look for an exact match */
nc = gdImageColorExact(dst,ncR, ncG, ncB);
if (nc == (-1)) {
/* No, so try to allocate it */
nc = gdImageColorAllocate(dst, ncR, ncG, ncB);
/* If we're out of colors, go for the
closest color */
if (nc == (-1)) {
nc = gdImageColorClosest(dst, ncR, ncG, ncB);
}
}
}
/*colorMap[c] = nc; */
/*} */
gdImageSetPixel(dst, tox, toy, nc);
tox++;
}
toy++;
}
}
void gdImageCopyMergeGray(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
{
int c, dc;
int x, y;
int tox, toy;
int i;
int ncR, ncG, ncB;
int colorMap[gdMaxColors];
float g;
for (i=0; (i<gdMaxColors); i++) {
colorMap[i] = (-1);
}
toy = dstY;
for (y=srcY; (y < (srcY + h)); y++) {
tox = dstX;
for (x=srcX; (x < (srcX + w)); x++) {
int nc;
c = gdImageGetPixel(src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent(src) == c) {
tox++;
continue;
}
dc = gdImageGetPixel(dst, tox, toy);
g = 0.29900*dst->red[dc]
+ 0.58700*dst->green[dc]
+ 0.11400*dst->blue[dc];
ncR = src->red[c] * (pct/100.0)
+ g * ((100-pct)/100.0);
ncG = src->green[c] * (pct/100.0)
+ g * ((100-pct)/100.0);
ncB = src->blue[c] * (pct/100.0)
+ g * ((100-pct)/100.0);
/* First look for an exact match */
nc = gdImageColorExact(dst,ncR, ncG, ncB);
if (nc == (-1)) {
/* No, so try to allocate it */
nc = gdImageColorAllocate(dst, ncR, ncG, ncB);
/* If we're out of colors, go for the
closest color */
if (nc == (-1)) {
nc = gdImageColorClosest(dst, ncR, ncG, ncB);
}
}
gdImageSetPixel(dst, tox, toy, nc);
tox++;
}
toy++;
}
}
void gdImageCopyResized(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH)
{
int c;
int x, y;
int tox, toy;
int ydest;
int i;
int colorMap[gdMaxColors];
/* Stretch vectors */
int *stx;
int *sty;
/* We only need to use floating point to determine the correct
stretch vector for one line's worth. */
double accum;
stx = (int *) malloc(sizeof(int) * srcW);
sty = (int *) malloc(sizeof(int) * srcH);
accum = 0;
for (i=0; (i < srcW); i++) {
int got;
accum += (double)dstW/(double)srcW;
got = (int) floor(accum);
stx[i] = got;
accum -= got;
}
accum = 0;
for (i=0; (i < srcH); i++) {
int got;
accum += (double)dstH/(double)srcH;
got = (int) floor(accum);
sty[i] = got;
accum -= got;
}
for (i=0; (i<gdMaxColors); i++) {
colorMap[i] = (-1);
}
toy = dstY;
for (y=srcY; (y < (srcY + srcH)); y++) {
for (ydest=0; (ydest < sty[y-srcY]); ydest++) {
tox = dstX;
for (x=srcX; (x < (srcX + srcW)); x++) {
int nc;
if (!stx[x - srcX]) {
continue;
}
c = gdImageGetPixel(src, x, y);
/* Added 7/24/95: support transparent copies */
if (gdImageGetTransparent(src) == c) {
tox += stx[x-srcX];
continue;
}
/* Have we established a mapping for this color? */
if (colorMap[c] == (-1)) {
/* If it's the same image, mapping is trivial */
if (dst == src) {
nc = c;
} else {
/* First look for an exact match */
nc = gdImageColorExact(dst,
src->red[c], src->green[c],
src->blue[c]);
}
if (nc == (-1)) {
/* No, so try to allocate it */
nc = gdImageColorAllocate(dst,
src->red[c], src->green[c],
src->blue[c]);
/* If we're out of colors, go for the
closest color */
if (nc == (-1)) {
nc = gdImageColorClosest(dst,
src->red[c], src->green[c],
src->blue[c]);
}
}
colorMap[c] = nc;
}
for (i=0; (i < stx[x - srcX]); i++) {
gdImageSetPixel(dst, tox, toy, colorMap[c]);
tox++;
}
}
toy++;
}
}
free(stx);
free(sty);
}
gdImagePtr
gdImageCreateFromXbm(FILE *fd)
{
gdImagePtr im;
int bit;
int w, h;
int bytes;
int ch;
int i, x, y;
char *sp;
char s[161];
if (!fgets(s, 160, fd)) {
return 0;
}
sp = &s[0];
/* Skip #define */
sp = strchr(sp, ' ');
if (!sp) {
return 0;
}
/* Skip width label */
sp++;
sp = strchr(sp, ' ');
if (!sp) {
return 0;
}
/* Get width */
w = atoi(sp + 1);
if (!w) {
return 0;
}
if (!fgets(s, 160, fd)) {
return 0;
}
sp = s;
/* Skip #define */
sp = strchr(sp, ' ');
if (!sp) {
return 0;
}
/* Skip height label */
sp++;
sp = strchr(sp, ' ');
if (!sp) {
return 0;
}
/* Get height */
h = atoi(sp + 1);
if (!h) {
return 0;
}
/* Skip declaration line */
if (!fgets(s, 160, fd)) {
return 0;
}
bytes = (w * h / 8) + 1;
im = gdImageCreate(w, h);
gdImageColorAllocate(im, 255, 255, 255);
gdImageColorAllocate(im, 0, 0, 0);
x = 0;
y = 0;
for (i=0; (i < bytes); i++) {
char h[3];
int b;
/* Skip spaces, commas, CRs, 0x */
while(1) {
ch = getc(fd);
if (ch == EOF) {
goto fail;
}
if (ch == 'x') {
break;
}
}
/* Get hex value */
ch = getc(fd);
if (ch == EOF) {
goto fail;
}
h[0] = ch;
ch = getc(fd);
if (ch == EOF) {
goto fail;
}
h[1] = ch;
h[2] = '\0';
sscanf(h, "%x", &b);
for (bit = 1; (bit <= 128); (bit = bit << 1)) {
gdImageSetPixel(im, x++, y, (b & bit) ? 1 : 0);
if (x == im->sx) {
x = 0;
y++;
if (y == im->sy) {
return im;
}
/* Fix 8/8/95 */
break;
}
}
}
/* Shouldn't happen */
fprintf(stderr, "Error: bug in gdImageCreateFromXbm!\n");
return 0;
fail:
gdImageDestroy(im);
return 0;
}
void gdImagePolygon(gdImagePtr im, gdPointPtr p, int n, int c)
{
int i;
int lx, ly;
if (!n) {
return;
}
lx = p->x;
ly = p->y;
gdImageLine(im, lx, ly, p[n-1].x, p[n-1].y, c);
for (i=1; (i < n); i++) {
p++;
gdImageLine(im, lx, ly, p->x, p->y, c);
lx = p->x;
ly = p->y;
}
}
int gdCompareInt(const void *a, const void *b);
/* THANKS to Kirsten Schulz for the polygon fixes! */
/* The intersection finding technique of this code could be improved */
/* by remembering the previous intertersection, and by using the slope.*/
/* That could help to adjust intersections to produce a nice */
/* interior_extrema. */
void gdImageFilledPolygon(gdImagePtr im, gdPointPtr p, int n, int c)
{
int i;
int y;
int miny, maxy;
int x1, y1;
int x2, y2;
int ind1, ind2;
int ints;
if (!n) {
return;
}
if (!im->polyAllocated) {
im->polyInts = (int *) malloc(sizeof(int) * n);
im->polyAllocated = n;
}
if (im->polyAllocated < n) {
while (im->polyAllocated < n) {
im->polyAllocated *= 2;
}
im->polyInts = (int *) realloc(im->polyInts,
sizeof(int) * im->polyAllocated);
}
miny = p[0].y;
maxy = p[0].y;
for (i=1; (i < n); i++) {
if (p[i].y < miny) {
miny = p[i].y;
}
if (p[i].y > maxy) {
maxy = p[i].y;
}
}
/* Fix in 1.3: count a vertex only once */
for (y=miny; (y < maxy); y++) {
/*1.4 int interLast = 0; */
/* int dirLast = 0; */
/* int interFirst = 1; */
ints = 0;
for (i=0; (i < n); i++) {
if (!i) {
ind1 = n-1;
ind2 = 0;
} else {
ind1 = i-1;
ind2 = i;
}
y1 = p[ind1].y;
y2 = p[ind2].y;
if (y1 < y2) {
x1 = p[ind1].x;
x2 = p[ind2].x;
} else if (y1 > y2) {
y2 = p[ind1].y;
y1 = p[ind2].y;
x2 = p[ind1].x;
x1 = p[ind2].x;
} else {
continue;
}
if ((y >= y1) && (y < y2)) {
im->polyInts[ints++] = (y-y1) * (x2-x1) / (y2-y1) + x1;
}
}
qsort(im->polyInts, ints, sizeof(int), gdCompareInt);
for (i=0; (i < (ints)); i+=2) {
gdImageLine(im, im->polyInts[i], y,
im->polyInts[i+1], y, c);
}
}
}
int gdCompareInt(const void *a, const void *b)
{
return (*(const int *)a) - (*(const int *)b);
}
void gdImageSetStyle(gdImagePtr im, int *style, int noOfPixels)
{
if (im->style) {
free(im->style);
}
im->style = (int *)
malloc(sizeof(int) * noOfPixels);
memcpy(im->style, style, sizeof(int) * noOfPixels);
im->styleLength = noOfPixels;
im->stylePos = 0;
}
void gdImageSetBrush(gdImagePtr im, gdImagePtr brush)
{
int i;
im->brush = brush;
for (i=0; (i < gdImageColorsTotal(brush)); i++) {
int index;
index = gdImageColorExact(im,
gdImageRed(brush, i),
gdImageGreen(brush, i),
gdImageBlue(brush, i));
if (index == (-1)) {
index = gdImageColorAllocate(im,
gdImageRed(brush, i),
gdImageGreen(brush, i),
gdImageBlue(brush, i));
if (index == (-1)) {
index = gdImageColorClosest(im,
gdImageRed(brush, i),
gdImageGreen(brush, i),
gdImageBlue(brush, i));
}
}
im->brushColorMap[i] = index;
}
}
void gdImageSetTile(gdImagePtr im, gdImagePtr tile)
{
int i;
im->tile = tile;
for (i=0; (i < gdImageColorsTotal(tile)); i++) {
int index;
index = gdImageColorExact(im,
gdImageRed(tile, i),
gdImageGreen(tile, i),
gdImageBlue(tile, i));
if (index == (-1)) {
index = gdImageColorAllocate(im,
gdImageRed(tile, i),
gdImageGreen(tile, i),
gdImageBlue(tile, i));
if (index == (-1)) {
index = gdImageColorClosest(im,
gdImageRed(tile, i),
gdImageGreen(tile, i),
gdImageBlue(tile, i));
}
}
im->tileColorMap[i] = index;
}
}
void gdImageInterlace(gdImagePtr im, int interlaceArg)
{
im->interlace = interlaceArg;
}