ta_apiary-cd2025/honey_sink.lua

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--[[
TechAge Apiary
=======
Copyright (C) 2023 Olesya Sibidanova
AGPL v3
See LICENSE.txt for more information
TA2/TA3/TA4 Honey Sink, getting Honey from Bee Hives
]]--
-- for lazy programmers
local M = minetest.get_meta
local S = ta_apiary.S
local STANDBY_TICKS = 3
local COUNTDOWN_TICKS = 4
local CYCLE_TIME = 4
local function formspec(self, pos, nvm)
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[context;src;0,0;3,3;]"..
"item_image[0,0;1,1;mobs:honey]"..
"image[0,0;1,1;techage_form_mask.png]"..
"image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]"..
"image[3.5,1;1,1;techage_form_arrow.png]"..
"image_button[3.5,2;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
"tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]"..
"list[context;dst;5,0;3,3;]"..
"item_image[5,0;1,1;mobs:honey]"..
"image[5,0;1,1;techage_form_mask.png]"..
"list[current_player;main;0,4;8,4;]"..
"listring[context;dst]"..
"listring[current_player;main]"..
"listring[context;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4)
end
local function space_for_items(inv, list_name, item_name, max_count)
local item_stack = ItemStack({name=item_name, count=max_count})
while item_stack:get_count() > 0 do
if inv:room_for_item(list_name, item_stack) then
return item_stack:get_count()
else
item_stack:set_count(item_stack:get_count() - 1)
end
end
return 0
end
local function sink_from_hive(hive_inv, inv, num_items)
local get_items = ta_apiary.count_items(hive_inv, "beehive", "mobs:honey", num_items)
if get_items < 1 then
return 0
end
local put_items = get_items
if put_items < num_items and math.random(4) == 1 then
put_items = math.random(put_items, num_items)
end
put_items = space_for_items(inv, "src", "mobs:honey", put_items)
if put_items < 1 then
return 0
end
if get_items > put_items then
get_items = put_items
end
local get_stack = ItemStack({name = "mobs:honey", count = get_items})
local put_stack = ItemStack({name = "mobs:honey", count = put_items})
hive_inv:remove_item("beehive", get_stack)
inv:add_item("src", put_stack)
return put_items
end
local function sink_honey(pos, crd, nvm, inv)
local above_pos = { x=pos.x, y=pos.y + 1, z=pos.z }
local above_node_name = minetest.get_node(above_pos).name
-- If node above is not loaded then set to the idle state
if above_node_name == "ignore" then
crd.State:idle(pos, nvm)
return
end
-- If node above is loaded and it's not a beehive then set to the fault state
if above_node_name ~= "mobs:beehive" then
crd.State:fault(pos, nvm)
return
end
local hive_inv = M(above_pos):get_inventory()
if not hive_inv then
crd.State:fault(pos, nvm)
return
end
local put_items = sink_from_hive(hive_inv, inv, crd.num_items)
-- Items transfered to src inventory. Now transfer to dst inventory
-- At most crd.num_items could be transfered in total
local leftover = crd.num_items - put_items
if leftover < 1 then
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
return
end
local get_items = ta_apiary.count_items(inv, "src", "mobs:honey", leftover)
if get_items < 1 then
crd.State:idle(pos, nvm)
return
end
local put_items = space_for_items(inv, "dst", "mobs:honey", get_items)
if put_items < 1 then
crd.State:blocked(pos, nvm)
return
end
put_stack = ItemStack({name = "mobs:honey", count = put_items})
inv:remove_item("src", put_stack)
inv:add_item("dst", put_stack)
crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
end
local function keep_running(pos, elapsed)
local nvm = techage.get_nvm(pos)
local crd = ta_apiary.CRD(pos)
local inv = M(pos):get_inventory()
sink_honey(pos, crd, nvm, inv)
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
ta_apiary.CRD(pos).State:state_button_event(pos, nvm, fields)
end
local function can_dig(pos, player)
if minetest.is_protected(pos, player:get_player_name()) then
return false
end
local inv = M(pos):get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local tiles = {}
-- '#' will be replaced by the stage number
-- '{power}' will be replaced by the power PNG
tiles.pas = {
-- up, down, right, left, back, front
"ta_apiary_extractor_top_inactive.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png",
"techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png",
}
tiles.act = {
-- up, down, right, left, back, front
"ta_apiary_extractor_top_active.png^techage_frame_ta#_top.png",
"techage_filling_ta#.png^techage_frame_ta#.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png",
"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png",
"techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png",
"techage_filling_ta#.png^default_wood.png^techage_frame_ta#.png",
}
local node_name_ta2, node_name_ta3, node_name_ta4 =
techage.register_consumer("honey_sink", S("Honey Sink"), tiles, {
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, 8/16, -6/16},
{-8/16, -8/16, 6/16, 8/16, 8/16, 8/16},
{-8/16, -8/16, -8/16, -6/16, 8/16, 8/16},
{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16},
{-6/16, -8/16, -6/16, 6/16, 6/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16},
},
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec = formspec,
tubing = ta_apiary.tubing,
after_place_node = function(pos, placer)
local inv = M(pos):get_inventory()
inv:set_size('src', 9)
inv:set_size('dst', 9)
end,
can_dig = ta_apiary.can_dig,
node_timer = keep_running,
on_receive_fields = ta_apiary.on_receive_fields,
allow_metadata_inventory_put = ta_apiary.allow_metadata_inventory_put,
allow_metadata_inventory_move = ta_apiary.allow_metadata_inventory_move,
allow_metadata_inventory_take = ta_apiary.allow_metadata_inventory_take,
groups = {choppy=2, cracky=2, crumbly=2},
sounds = default.node_sound_wood_defaults(),
num_items = {0,1,2,4},
power_consumption = {0,3,5,7},
tube_sides = {L=1, R=1, U=1},
}, nil, "ta_apiary:ta")
minetest.register_craft({
output = node_name_ta2,
recipe = {
{"group:wood", "techage:ta3_pipeS", "group:wood"},
{"techage:tubeS", "techage:ta3_silo", "techage:tubeS"},
{"group:wood", "techage:iron_ingot", "group:wood"},
},
})
minetest.register_craft({
output = node_name_ta3,
recipe = {
{"", "basic_materials:motor", ""},
{"basic_materials:heating_element", node_name_ta2, "basic_materials:heating_element"},
{"", "techage:vacuum_tube", ""},
},
})
minetest.register_craft({
output = node_name_ta4,
recipe = {
{"", "techage:ta4_carbon_fiber", ""},
{"techage:ta4_leds", node_name_ta3, "techage:ta4_leds"},
{"", "techage:ta4_wlanchip", ""},
},
})