use real pos-in-train calculation also for trainlen calculation, fix bugs and add damage by trains

master
orwell96 2016-06-02 14:42:01 +02:00
parent a7bd6e96af
commit e449704a92
5 changed files with 75 additions and 28 deletions

View File

@ -32,6 +32,7 @@ minetest.register_entity("advtrains:discouple", {
advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
end,
on_step=function(self, dtime)
local t=os.clock()
if not self.wagon then
self.object:remove()
end
@ -42,6 +43,7 @@ minetest.register_entity("advtrains:discouple", {
self.object:setvelocity(velocityvec)
self.updatepct_timer=2
end
printbm("discouple_step", t)
end,
})
@ -93,6 +95,7 @@ minetest.register_entity("advtrains:couple", {
self.object:remove()
end,
on_step=function(self, dtime)
local t=os.clock()
if not self.train_id_1 or not self.train_id_2 then print("wtf no train ids?")return end
local train1=advtrains.trains[self.train_id_1]
local train2=advtrains.trains[self.train_id_2]
@ -105,15 +108,14 @@ minetest.register_entity("advtrains:couple", {
if not self.train1_is_backpos then
tp1=advtrains.get_real_index_position(train1.path, train1.index)
else
tp1=advtrains.get_real_index_position(train1.path, train1.index-(train1.trainlen or 2))
tp1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
end
local tp2
if not self.train2_is_backpos then
tp2=advtrains.get_real_index_position(train2.path, train2.index)
else
tp2=advtrains.get_real_index_position(train2.path, train2.index-(train2.trainlen or 2))
tp2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
end
local function nilsave_pts(pos) return pos and minetest.pos_to_string(pos) or "nil" end
if not tp1 or not tp2 or not (vector.distance(tp1,tp2)<0.5) then
self.object:remove()
return
@ -123,5 +125,6 @@ minetest.register_entity("advtrains:couple", {
self.object:setpos(pos_median)
end
end
printbm("couple step", t)
end,
})

23
damage.lua Normal file
View File

@ -0,0 +1,23 @@
--damage.lua
--a globalstep that damages players overrolled by trains.
local tmr=0
minetest.register_globalstep(function(dtime)
tmr=tmr-dtime
if tmr<=0 then
for _, player in pairs(minetest.get_connected_players()) do
local pos=player:getpos()
for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local le=object:get_luaentity()
if le and le.is_wagon and le.initialized and le:train() then
if le.driver~=player and math.abs(le:train().velocity)>2 then
--player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}})
player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3)
end
end
end
end
tmr=0.5
end
end)

View File

@ -19,4 +19,5 @@ dofile(advtrains.modpath.."/tracks.lua")
dofile(advtrains.modpath.."/wagons.lua")
dofile(advtrains.modpath.."/pseudoload.lua");
dofile(advtrains.modpath.."/couple.lua");
dofile(advtrains.modpath.."/couple.lua");
dofile(advtrains.modpath.."/damage.lua");

View File

@ -3,7 +3,10 @@
local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
advtrains.train_accel_force=5--per second and divided by number of wagons
--printbm=function(str, t) print("[advtrains]"..str.." "..((os.clock()-t)*1000).."ms") end
printbm=function() end
advtrains.train_accel_force=2--per second and divided by number of wagons
advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_emerg_force=10--for emergency brakes(when going off track)
@ -100,6 +103,7 @@ advtrains.save_and_audit_timer=advtrains.audit_interval
minetest.register_globalstep(function(dtime)
advtrains.save_and_audit_timer=advtrains.save_and_audit_timer-dtime
if advtrains.save_and_audit_timer<=0 then
local t=os.clock()
--print("[advtrains] audit step")
--clean up orphaned trains
for k,v in pairs(advtrains.trains) do
@ -111,11 +115,14 @@ minetest.register_globalstep(function(dtime)
--save
advtrains.save()
advtrains.save_and_audit_timer=advtrains.audit_interval
printbm("saving", t)
end
--regular train step
local t=os.clock()
for k,v in pairs(advtrains.trains) do
advtrains.train_step(k, v, dtime)
end
printbm("trainsteps", t)
end)
function advtrains.train_step(id, train, dtime)
@ -143,9 +150,11 @@ function advtrains.train_step(id, train, dtime)
print("train has no path for whatever reason")
return
end
local train_end_index=advtrains.get_train_end_index(train)
--apply off-track handling:
local front_off_track=train.max_index_on_track and train.index>train.max_index_on_track
local back_off_track=train.min_index_on_track and (train.index-train.trainlen)<train.min_index_on_track
local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
if front_off_track and back_off_track then--allow movement in both directions
if train.tarvelocity>1 then train.tarvelocity=1 end
if train.tarvelocity<-1 then train.tarvelocity=-1 end
@ -176,7 +185,7 @@ function advtrains.train_step(id, train, dtime)
end
end
end
local posback=path[math.floor(train.index-(train.trainlen or 0)-1)]
local posback=path[math.floor(train_end_index-1)]
if posback then
local objrefs=minetest.get_objects_inside_radius(posback, search_radius)
for _,v in pairs(objrefs) do
@ -385,7 +394,7 @@ function advtrains.pathpredict(id, train)
end
local minn=advtrains.minN(train.path)
while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen.
while (train.index-minn) < (train.trainlen or 0) + 2 do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
if conway then
@ -421,6 +430,9 @@ function advtrains.pathpredict(id, train)
end
return train.path
end
function advtrains.get_train_end_index(train)
return advtrains.get_real_path_index(train, train.trainlen or 2)--this function can be found inside wagons.lua since it's more related to wagons. we just set trainlen as pos_in_train
end
function advtrains.get_or_create_path(id, train)
if not train.path then return advtrains.pathpredict(id, train) end
@ -473,8 +485,9 @@ end
function advtrains.split_train_at_wagon(wagon)
--get train
local train=advtrains.trains[wagon.train_id]
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train+wagon.wagon_span)]
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor((train.index or 0)-wagon.pos_in_train-1+wagon.wagon_span)]
local real_pos_in_train=advtrains.get_real_path_index(train, wagon.pos_in_train)
local pos_for_new_train=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train+wagon.wagon_span)]
local pos_for_new_train_prev=advtrains.get_or_create_path(wagon.train_id, train)[math.floor(real_pos_in_train-1+wagon.wagon_span)]
--before doing anything, check if both are rails. else do not allow
if not pos_for_new_train then
@ -531,11 +544,11 @@ function advtrains.try_connect_trains_and_check_collision(id1, id2)
if #train1.trainparts==0 or #train2.trainparts==0 then return end
local frontpos1=advtrains.get_real_index_position(train1.path, train1.index)
local backpos1=advtrains.get_real_index_position(train1.path, train1.index-(train1.trainlen or 2))
local backpos1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
--couple logic
if train1.traintype==train2.traintype then
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
local backpos2=advtrains.get_real_index_position(train2.path, train2.index-(train2.trainlen or 2))
local backpos2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
if not frontpos1 or not frontpos2 or not backpos1 or not backpos2 then return end
@ -558,7 +571,7 @@ function advtrains.try_connect_trains_and_check_collision(id1, id2)
--try to find one of these inside the other train's path
--iterated start and end numbers are decimal values, since lua should count i up by one each iteration, this should be no problem.
--0.5: some grace interval, since else the couple entity does not appear
for i=(train2.index-(train2.trainlen or 2))+0.5,train2.index-0.5 do
for i=(advtrains.get_train_end_index(train2)+0.5),train2.index-0.5 do
local testpos=advtrains.get_real_index_position(train2.path,i)
if vector.distance(testpos, backpos1) < 0.5 then
--TODO physics
@ -667,7 +680,7 @@ function advtrains.invert_train(train_id)
local old_path=advtrains.get_or_create_path(train_id, train)
train.path={}
train.index=-train.index+train.trainlen
train.index= - advtrains.get_train_end_index(train1)
train.velocity=-train.velocity
train.tarvelocity=-train.tarvelocity
for k,v in pairs(old_path) do
@ -693,7 +706,7 @@ function advtrains.is_train_at_pos(pos)
local path=advtrains.get_or_create_path(le.train_id, le:train())
if path then
--print("has path")
for i=math.floor(le:train().index-le:train().trainlen+0.5),math.floor(le:train().index+0.5) do
for i=math.floor(advtrains.get_train_end_index(le:train())+0.5),math.floor(le:train().index+0.5) do
if path[i] then
--print("has pathitem "..i.." "..minetest.pos_to_string(path[i]))
if vector.equals(advtrains.round_vector_floor_y(path[i]), pos) then

View File

@ -134,6 +134,7 @@ function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direct
end
function wagon:on_step(dtime)
local t=os.clock()
local pos = self.object:getpos()
if not self.initialized_pre then
print("[advtrains] wagon stepping while not yet initialized_pre, returning")
@ -210,19 +211,7 @@ function wagon:on_step(dtime)
return
end
local pos_in_train_left=self.pos_in_train+0
local index=gp.index
if pos_in_train_left>(index-math.floor(index))*(gp.path_dist[math.floor(index)] or 1) then
pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(gp.path_dist[math.floor(index)] or 1)
index=math.floor(index)
while pos_in_train_left>(gp.path_dist[index-1] or 1) do
pos_in_train_left=pos_in_train_left - (gp.path_dist[index-1] or 1)
index=index-1
end
index=index-(pos_in_train_left/(gp.path_dist[index-1] or 1))
else
index=index-(pos_in_train_left*(gp.path_dist[math.floor(index-1)] or 1))
end
local index=advtrains.get_real_path_index(self:train(), self.pos_in_train)
--print("trainindex "..gp.index.." wagonindex "..index)
--position recalculation
@ -283,6 +272,24 @@ function wagon:on_step(dtime)
self.old_velocity_vector=velocityvec
self.old_yaw=yaw
printbm("wagon step", t)
end
function advtrains.get_real_path_index(train, pit)
local pos_in_train_left=pit
local index=train.index
if pos_in_train_left>(index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) then
pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(train.path_dist[math.floor(index)] or 1)
index=math.floor(index)
while pos_in_train_left>(train.path_dist[index-1] or 1) do
pos_in_train_left=pos_in_train_left - (train.path_dist[index-1] or 1)
index=index-1
end
index=index-(pos_in_train_left/(train.path_dist[index-1] or 1))
else
index=index-(pos_in_train_left*(train.path_dist[math.floor(index-1)] or 1))
end
return index
end