remove train type concept and calculate train's capabilities based on used wagons

master
orwell96 2016-12-22 18:55:10 +01:00
parent f806ed9eee
commit d08e202346
10 changed files with 95 additions and 105 deletions

View File

@ -55,15 +55,14 @@ rely1, rely2 tell to which height the connections are pointed to. 1 means it wil
]]
function advtrains.conway(midreal, prev, traintype)--in order prev,mid,return
function advtrains.conway(midreal, prev, drives_on)--in order prev,mid,return
local mid=advtrains.round_vector_floor_y(midreal)
local drives_on=advtrains.all_traintypes[traintype].drives_on
if not advtrains.get_rail_info_at(advtrains.round_vector_floor_y(prev), traintype) then
if not advtrains.get_rail_info_at(advtrains.round_vector_floor_y(prev), drives_on) then
return nil
end
local midnode_ok, middir1, middir2, midrely1, midrely2=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(mid), traintype)
local midnode_ok, middir1, middir2, midrely1, midrely2=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(mid), drives_on)
if not midnode_ok then
return nil
end
@ -104,7 +103,7 @@ function advtrains.conway(midreal, prev, traintype)--in order prev,mid,return
return nil
end
local nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), traintype)
local nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), drives_on)
--is it a rail?
if(not nextnode_ok) then
@ -112,7 +111,7 @@ function advtrains.conway(midreal, prev, traintype)--in order prev,mid,return
next.y=next.y-1
y_offset=y_offset-1
nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), traintype)
nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), drives_on)
if(not nextnode_ok) then
--print("[advtrains]in conway: one below "..minetest.pos_to_string(next).." is not a rail either, returning!")
return nil
@ -125,7 +124,7 @@ function advtrains.conway(midreal, prev, traintype)--in order prev,mid,return
next.y=next.y-1
y_offset=y_offset-1
nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), traintype)
nextnode_ok, nextdir1, nextdir2, nextrely1, nextrely2, nextrailheight=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(next), drives_on)
if(not nextnode_ok) then
--print("[advtrains]in conway: (at connecting if check again) one below "..minetest.pos_to_string(next).." is not a rail either, returning!")
return nil

View File

@ -101,7 +101,7 @@ function advtrains.save_trackdb()
end
]]--end temp outcomment
advtrains.trackdb={}
advtrains.fpath_tdb=minetest.get_worldpath().."/advtrains_trackdb"
advtrains.fpath_tdb=minetest.get_worldpath().."/advtrains_trackdb2"
local file, err = io.open(advtrains.fpath_tdb, "r")
if not file then
local er=err or "Unknown Error"
@ -133,34 +133,38 @@ end
--false if it's not a rail or the train does not drive on this rail, but it is loaded or
--nil if the node is neither loaded nor in trackdb
--the distraction between false and nil will be needed only in special cases.(train initpos)
function advtrains.get_rail_info_at(pos, traintype)
function advtrains.get_rail_info_at(pos, drives_on)
local node=minetest.get_node_or_nil(pos)
if not node then
--try raildb
local rdp=vector.round(pos)
local dbe=(advtrains.trackdb[traintype] and advtrains.trackdb[traintype][rdp.y] and advtrains.trackdb[traintype][rdp.y][rdp.x] and advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z])
if dbe then
return true, dbe.conn1, dbe.conn2, dbe.rely1 or 0, dbe.rely2 or 0, dbe.railheight or 0
for tt,_ in pairs(drives_on) do
if not dbe.tracktype or tt==dbe.tracktype then
return true, dbe.conn1, dbe.conn2, dbe.rely1 or 0, dbe.rely2 or 0, dbe.railheight or 0
end
end
else
return nil
end
end
local nodename=node.name
if(not advtrains.is_track_and_drives_on(nodename, advtrains.all_traintypes[traintype].drives_on)) then
if(not advtrains.is_track_and_drives_on(nodename, drives_on)) then
return false
end
local conn1, conn2, rely1, rely2, railheight=advtrains.get_track_connections(node.name, node.param2)
local conn1, conn2, rely1, rely2, railheight, tracktype=advtrains.get_track_connections(node.name, node.param2)
--already in trackdb?
local rdp=vector.round(pos)
if not (advtrains.trackdb[traintype] and advtrains.trackdb[traintype][rdp.y] and advtrains.trackdb[traintype][rdp.y][rdp.x] and advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z]) then--TODO is this necessary?
if not advtrains.trackdb[traintype] then advtrains.trackdb[traintype]={} end
if not advtrains.trackdb[traintype][rdp.y] then advtrains.trackdb[traintype][rdp.y]={} end
if not advtrains.trackdb[traintype][rdp.y][rdp.x] then advtrains.trackdb[traintype][rdp.y][rdp.x]={} end
advtrains.trackdb[traintype][rdp.y][rdp.x][rdp.z]={
if not (advtrains.trackdb and advtrains.trackdb[rdp.y] and advtrains.trackdb[rdp.y][rdp.x] and advtrains.trackdb[rdp.y][rdp.x][rdp.z]) then--TODO is this necessary?
if not advtrains.trackdb then advtrains.trackdb={} end
if not advtrains.trackdb[rdp.y] then advtrains.trackdb[rdp.y]={} end
if not advtrains.trackdb[rdp.y][rdp.x] then advtrains.trackdb[rdp.y][rdp.x]={} end
advtrains.trackdb[rdp.y][rdp.x][rdp.z]={
conn1=conn1, conn2=conn2,
rely1=rely1, rely2=rely2,
railheight=railheight
railheight=railheight, tracktype=tracktype
}
end
@ -168,13 +172,11 @@ function advtrains.get_rail_info_at(pos, traintype)
end
function advtrains.reset_trackdb_position(pos)
local rdp=vector.round(pos)
for tt, _ in pairs(advtrains.all_traintypes) do
if not advtrains.trackdb[tt] then advtrains.trackdb[tt]={} end
if not advtrains.trackdb[tt][rdp.y] then advtrains.trackdb[tt][rdp.y]={} end
if not advtrains.trackdb[tt][rdp.y][rdp.x] then advtrains.trackdb[tt][rdp.y][rdp.x]={} end
advtrains.trackdb[tt][rdp.y][rdp.x][rdp.z]=nil
advtrains.get_rail_info_at(pos, tt)--to restore it.
end
if not advtrains.trackdb then advtrains.trackdb={} end
if not advtrains.trackdb[rdp.y] then advtrains.trackdb[rdp.y]={} end
if not advtrains.trackdb[rdp.y][rdp.x] then advtrains.trackdb[rdp.y][rdp.x]={} end
advtrains.trackdb[rdp.y][rdp.x][rdp.z]=nil
advtrains.get_rail_info_at(pos)--to restore it.
end

View File

@ -346,17 +346,17 @@ function advtrains.register_tracks(tracktype, def, preset)
end
end
end
table.insert(advtrains.all_tracktypes, tracktype)
advtrains.all_tracktypes[tracktype]=true
end
function advtrains.is_track_and_drives_on(nodename, drives_on)
function advtrains.is_track_and_drives_on(nodename, drives_on_p)
if not minetest.registered_nodes[nodename] then
return false
end
local nodedef=minetest.registered_nodes[nodename]
for k,v in ipairs(drives_on) do
if nodedef.groups["advtrains_track_"..v] then
for k,v in pairs(drives_on_p) do
if nodedef.groups["advtrains_track_"..k] then
return true
end
end

View File

@ -94,14 +94,14 @@ function advtrains.set_trainhud(name, text)
end
function advtrains.hud_train_format(train, flip)
local fct=flip and -1 or 1
if not train or not train.traintype then return "" end
if not train then return "" end
local max=advtrains.all_traintypes[train.traintype].max_speed or 10
local max=train.max_speed or 10
local vel=advtrains.abs_ceil(train.velocity)
local tvel=advtrains.abs_ceil(train.tarvelocity)
local topLine, firstLine, secondLine
topLine=train.traintype.." ["..mletter[fct*train.movedir].."] "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
topLine="Train".." ["..mletter[fct*train.movedir].."] "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
firstLine="Speed: |"..string.rep("+", vel)..string.rep("_", max-vel)..">"
secondLine="Target: |"..string.rep("+", tvel)..string.rep("_", max-tvel)..">"

View File

@ -1,8 +1,8 @@
--trainlogic.lua
--controls train entities stuff about connecting/disconnecting/colliding trains and other things
--local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
local print=function() end
local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end
--local print=function() end
local benchmark=false
--printbm=function(str, t) print("[advtrains]"..str.." "..((os.clock()-t)*1000).."ms") end
@ -34,7 +34,6 @@ function endstep()
end
end
--TODO: these values need to be integrated when i remove traintypes.
advtrains.train_accel_force=2--per second and divided by number of wagons
advtrains.train_brake_force=3--per second, not divided by number of wagons
advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acceleration when rolling without brake
@ -42,13 +41,6 @@ advtrains.train_emerg_force=10--for emergency brakes(when going off track)
advtrains.audit_interval=30
advtrains.all_traintypes={}
function advtrains.register_train_type(name, drives_on, max_speed)
advtrains.all_traintypes[name]={}
advtrains.all_traintypes[name].drives_on=drives_on
advtrains.all_traintypes[name].max_speed=max_speed or 10
end
advtrains.trains={}
advtrains.wagon_save={}
@ -168,7 +160,10 @@ minetest.register_globalstep(function(dtime)
end)
function advtrains.train_step(id, train, dtime)
--Legacy: set drives_on and max_speed
if not train.drives_on or not train.max_speed then
advtrains.update_trainpart_properties(id)
end
--TODO check for all vars to be present
if not train.velocity then
train.velocity=0
@ -377,7 +372,7 @@ function advtrains.train_step(id, train, dtime)
end
end
train.last_accel=(applydiff*train.movedir)
train.velocity=math.min(math.max( train.velocity+applydiff , 0), advtrains.all_traintypes[train.traintype].max_speed)
train.velocity=math.min(math.max( train.velocity+applydiff , 0), train.max_speed or 10)
else
train.last_accel=0
end
@ -420,14 +415,13 @@ wagon_proto={
]]
--returns new id
function advtrains.create_new_train_at(pos, pos_prev, traintype)
function advtrains.create_new_train_at(pos, pos_prev)
local newtrain_id=os.time()..os.clock()
while advtrains.trains[newtrain_id] do newtrain_id=os.time()..os.clock() end--ensure uniqueness(will be unneccessary)
advtrains.trains[newtrain_id]={}
advtrains.trains[newtrain_id].last_pos=pos
advtrains.trains[newtrain_id].last_pos_prev=pos_prev
advtrains.trains[newtrain_id].traintype=traintype
advtrains.trains[newtrain_id].tarvelocity=0
advtrains.trains[newtrain_id].velocity=0
advtrains.trains[newtrain_id].trainparts={}
@ -448,7 +442,7 @@ function advtrains.pathpredict(id, train)
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.traintype)
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos), train.drives_on)
if node_ok==nil then
--block not loaded, do nothing
@ -466,7 +460,7 @@ function advtrains.pathpredict(id, train)
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.traintype)
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(train.last_pos_prev), train.drives_on)
if prevnode_ok==nil then
--block not loaded, do nothing
@ -501,7 +495,7 @@ function advtrains.pathpredict(id, train)
local maxn=advtrains.maxN(train.path)
while (maxn-train.index) < pregen_front do--pregenerate
--print("[advtrains]maxn conway for ",maxn,minetest.pos_to_string(path[maxn]),maxn-1,minetest.pos_to_string(path[maxn-1]))
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.traintype)
local conway=advtrains.conway(train.path[maxn], train.path[maxn-1], train.drives_on)
if conway then
train.path[maxn+1]=conway
train.max_index_on_track=maxn
@ -518,7 +512,7 @@ function advtrains.pathpredict(id, train)
local minn=advtrains.minN(train.path)
while (train.index-minn) < (train.trainlen or 0) + pregen_back do --post_generate. has to be at least trainlen. (we let go of the exact calculation here since this would be unuseful here)
--print("[advtrains]minn conway for ",minn,minetest.pos_to_string(path[minn]),minn+1,minetest.pos_to_string(path[minn+1]))
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.traintype)
local conway=advtrains.conway(train.path[minn], train.path[minn+1], train.drives_on)
if conway then
train.path[minn-1]=conway
train.min_index_on_track=minn
@ -576,6 +570,8 @@ function advtrains.add_wagon_to_train(wagon, train_id, index)
end
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local train=advtrains.trains[train_id]
train.drives_on=advtrains.all_tracktypes
train.max_speed=100
local rel_pos=0
local count_l=0
for i, w_id in ipairs(train.trainparts) do
@ -595,6 +591,15 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
end
rel_pos=rel_pos+wagon.wagon_span
any_loaded=true
if wagon.drives_on then
for k,_ in pairs(train.drives_on) do
if not wagon.drives_on[k] then
train.drives_on[k]=nil
end
end
end
train.max_speed=math.min(train.max_speed, wagon.max_speed)
end
end
if not any_loaded then
@ -617,7 +622,7 @@ function advtrains.split_train_at_wagon(wagon)
print("split_train: pos_for_new_train not set")
return false
end
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
local node_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on)
if not node_ok then
print("split_train: pos_for_new_train "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
@ -628,14 +633,14 @@ function advtrains.split_train_at_wagon(wagon)
return false
end
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.traintype)
local prevnode_ok=advtrains.get_rail_info_at(advtrains.round_vector_floor_y(pos_for_new_train), train.drives_on)
if not prevnode_ok then
print("split_train: pos_for_new_train_prev "..minetest.pos_to_string(advtrains.round_vector_floor_y(pos_for_new_train_prev)).." not loaded or is not a rail")
return false
end
--create subtrain
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev, train.traintype)
local newtrain_id=advtrains.create_new_train_at(pos_for_new_train, pos_for_new_train_prev)
local newtrain=advtrains.trains[newtrain_id]
--insert all wagons to new train
for k,v in ipairs(train.trainparts) do
@ -669,7 +674,7 @@ function advtrains.try_connect_trains(id1, id2)
local frontpos1=advtrains.get_real_index_position(train1.path, train1.index)
local backpos1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1))
--couple logic
if train1.traintype==train2.traintype then
--if train1.traintype==train2.traintype then
local frontpos2=advtrains.get_real_index_position(train2.path, train2.index)
local backpos2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2))
@ -689,7 +694,7 @@ function advtrains.try_connect_trains(id1, id2)
elseif vector.distance(frontpos2, frontpos1)<couple_spawnradius then
advtrains.spawn_couple_if_neccessary(frontpos1, frontpos2, id1, id2, false, false)
end
end
--end
end
--true when trains are facing each other. needed on colliding.
-- check done by iterating paths and checking their direction

View File

@ -491,7 +491,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
elseif fields.seat then
local val=minetest.explode_textlist_event(fields.seat)
if val and val.type~="INV" and not self.seatp[player:get_player_name()] then
if val and val.type~="INV" and not wagon.seatp[player:get_player_name()] then
--get on
wagon:get_on(player, val.index)
--will work with the new close_formspec functionality. close exactly this formspec.
@ -519,7 +519,7 @@ minetest.register_on_joinplayer(function(player)
end
end)
function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
function advtrains.register_wagon(sysname, prototype, desc, inv_img)
setmetatable(prototype, {__index=wagon})
minetest.register_entity(":advtrains:"..sysname,prototype)
@ -537,12 +537,12 @@ function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
local node=minetest.env:get_node_or_nil(pointed_thing.under)
if not node then print("[advtrains]Ignore at placer position") return itemstack end
local nodename=node.name
if(not advtrains.is_track_and_drives_on(nodename, advtrains.all_traintypes[traintype].drives_on)) then
if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then
print("[advtrains]no track here, not placing.")
return itemstack
end
local conn1=advtrains.get_track_connections(node.name, node.param2)
local id=advtrains.create_new_train_at(pointed_thing.under, advtrains.dirCoordSet(pointed_thing.under, conn1), traintype)
local id=advtrains.create_new_train_at(pointed_thing.under, advtrains.dirCoordSet(pointed_thing.under, conn1))
local ob=minetest.env:add_entity(pointed_thing.under, "advtrains:"..sysname)
if not ob then
@ -564,14 +564,6 @@ function advtrains.register_wagon(sysname, traintype, prototype, desc, inv_img)
end,
})
end
advtrains.register_train_type("steam", {"regular", "default"})
--[[advtrains.register_wagon("blackwagon", "steam",{textures = {"black.png"}})
advtrains.register_wagon("bluewagon", "steam",{textures = {"blue.png"}})
advtrains.register_wagon("greenwagon", "steam",{textures = {"green.png"}})
advtrains.register_wagon("redwagon", "steam",{textures = {"red.png"}})
advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
]]
--[[
wagons can define update_animation(self, velocity) if they have a speed-dependent animation
@ -579,29 +571,3 @@ advtrains.register_wagon("yellowwagon", "steam",{textures = {"yellow.png"}})
]]
advtrains.register_train_type("electric", {"regular", "default"}, 20)
advtrains.register_train_type("subway", {"default"}, 15)
advtrains.register_wagon("subway_wagon", "subway",{
mesh="advtrains_subway_train.b3d",
textures = {"advtrains_subway_train.png"},
seats = {
{
name="Default Seat (driver stand)",
attach_offset={x=0, y=10, z=0},
view_offset={x=0, y=6, z=0},
driving_ctrl_access=true,
},
},
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
is_locomotive=true,
drops={"default:steelblock 4"},
}, "Subway Passenger Wagon", "advtrains_subway_train_inv.png")

View File

@ -1,6 +1,8 @@
advtrains.register_wagon("engine_industrial", "electric",{
advtrains.register_wagon("engine_industrial", {
mesh="advtrains_engine_industrial.b3d",
textures = {"advtrains_engine_industrial.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Driver Stand (left)",
@ -21,10 +23,12 @@ advtrains.register_wagon("engine_industrial", "electric",{
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Industrial Train Engine", "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", "electric",{
advtrains.register_wagon("wagon_tank", {
mesh="advtrains_wagon_tank.b3d",
textures = {"advtrains_wagon_tank.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.2,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
@ -40,10 +44,12 @@ advtrains.register_wagon("wagon_tank", "electric",{
box=8*6,
},
}, "Industrial tank wagon", "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", "electric",{
advtrains.register_wagon("wagon_wood", {
mesh="advtrains_wagon_wood.b3d",
textures = {"advtrains_wagon_wood.png"},
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},

View File

@ -1,6 +1,8 @@
advtrains.register_wagon("engine_japan", "electric",{
advtrains.register_wagon("engine_japan", {
mesh="advtrains_engine_japan.b3d",
textures = {"advtrains_engine_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Default Seat (driver stand)",
@ -16,9 +18,11 @@ advtrains.register_wagon("engine_japan", "electric",{
drops={"default:steelblock 4"},
}, "Japanese Train Engine", "advtrains_engine_japan_inv.png")
advtrains.register_wagon("wagon_japan", "electric",{
advtrains.register_wagon("wagon_japan", {
mesh="advtrains_wagon_japan.b3d",
textures = {"advtrains_wagon_japan.png"},
drives_on={default=true},
max_speed=20,
seats = {
{
name="Default Seat",

View File

@ -1,7 +1,9 @@
advtrains.register_wagon("newlocomotive", "steam",{
advtrains.register_wagon("newlocomotive", {
mesh="advtrains_engine_steam.b3d",
textures = {"advtrains_newlocomotive.png"},
is_locomotive=true,
drives_on={default=true},
max_speed=10,
seats = {
{
name="Driver Stand (left)",
@ -19,12 +21,12 @@ advtrains.register_wagon("newlocomotive", "steam",{
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
update_animation=function(self, velocity)
--update_animation=function(self, velocity)
--if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
-- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
--self.old_anim_velocity=advtrains.abs_ceil(velocity)
--end
end,
--end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,
@ -54,9 +56,11 @@ advtrains.register_wagon("newlocomotive", "steam",{
end,
drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
advtrains.register_wagon("wagon_default", "steam",{
advtrains.register_wagon("wagon_default", {
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon.png"},
drives_on={default=true},
max_speed=10,
seats = {
{
name="Default Seat",
@ -69,9 +73,11 @@ advtrains.register_wagon("wagon_default", "steam",{
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Passenger Wagon", "advtrains_wagon_inv.png")
advtrains.register_wagon("wagon_box", "steam",{
advtrains.register_wagon("wagon_box", {
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon_box.png"},
drives_on={default=true},
max_speed=10,
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.8,

View File

@ -1,7 +1,9 @@
advtrains.register_wagon("subway_wagon", "subway",{
advtrains.register_wagon("subway_wagon", {
mesh="advtrains_subway_train.b3d",
textures = {"advtrains_subway_train.png"},
drives_on={default=true},
max_speed=15,
seats = {
{
name="Default Seat (driver stand)",