parent
cccdad4aeb
commit
7eb17b3233
BIN
advtrains.zip
BIN
advtrains.zip
Binary file not shown.
14
init.lua
14
init.lua
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@ -26,17 +26,17 @@ advtrains.meseconrules =
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{x=0, y=1, z=-1},
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{x=0, y=-1, z=-1},
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{x=0, y=-2, z=0}}
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dofile(advtrains.modpath.."/trainlogic.lua");
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dofile(advtrains.modpath.."/trainlogic.lua")
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dofile(advtrains.modpath.."/trainhud.lua")
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dofile(advtrains.modpath.."/trackplacer.lua")
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dofile(advtrains.modpath.."/tracks.lua")
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dofile(advtrains.modpath.."/atc.lua")
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dofile(advtrains.modpath.."/wagons.lua")
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dofile(advtrains.modpath.."/pseudoload.lua");
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dofile(advtrains.modpath.."/couple.lua");
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dofile(advtrains.modpath.."/damage.lua");
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dofile(advtrains.modpath.."/pseudoload.lua")
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dofile(advtrains.modpath.."/couple.lua")
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dofile(advtrains.modpath.."/damage.lua")
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dofile(advtrains.modpath.."/signals.lua");
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dofile(advtrains.modpath.."/misc_nodes.lua");
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dofile(advtrains.modpath.."/crafting.lua");
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dofile(advtrains.modpath.."/signals.lua")
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dofile(advtrains.modpath.."/misc_nodes.lua")
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dofile(advtrains.modpath.."/crafting.lua")
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97
trainhud.lua
97
trainhud.lua
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@ -1,10 +1,70 @@
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--trainhud.lua: holds all the code for train controlling
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advtrains.hud = {}
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minetest.register_on_leaveplayer(function(player)
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advtrains.hud[player:get_player_name()] = nil
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end)
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local mletter={[1]="F", [-1]="R", [0]="N"}
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function advtrains.on_control_change(pc, train, flip)
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if pc.sneak then
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if pc.up then
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train.tarvelocity = advtrains.all_traintypes[train.traintype].max_speed or 10
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end
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if pc.down then
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train.tarvelocity = 0
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end
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if pc.left then
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train.tarvelocity = 4
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end
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if pc.right then
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train.tarvelocity = 8
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end
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if pc.jump then
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train.brake = true
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--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
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if not train.brake_hold_state or train.brake_hold_state==0 then
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train.brake_hold_state = 1
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elseif train.brake_hold_state==2 then
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train.brake_hold_state = 3
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end
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elseif train.brake_hold_state==1 then
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train.brake_hold_state = 2
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elseif train.brake_hold_state==3 then
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train.brake = false
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train.brake_hold_state = 0
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end
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else
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if pc.up then
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train.tarvelocity = train.tarvelocity + 1
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end
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if pc.down then
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if train.velocity>0 then
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train.tarvelocity = math.max(train.tarvelocity - 1, 0)
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else
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train.movedir = -train.movedir
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end
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end
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if train.brake_hold_state~=2 then
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train.brake = false
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end
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if pc.jump then
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train.brake = true
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end
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if pc.aux1 then
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--horn
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end
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end
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end
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function advtrains.update_driver_hud(pname, train, flip)
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advtrains.set_trainhud(pname, advtrains.hud_train_format(train, flip))
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end
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function advtrains.clear_driver_hud(pname)
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advtrains.set_trainhud(pname, "")
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end
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function advtrains.set_trainhud(name, text)
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local hud = advtrains.hud[name]
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local player=minetest.get_player_by_name(name)
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@ -32,28 +92,17 @@ function advtrains.set_trainhud(name, text)
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end
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end
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function advtrains.hud_train_format(train, flip)
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local fct=1
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if flip then fct=-1 end
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if not train then return "" end
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local fct=flip and -1 or 1
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if not train or not train.traintype then return "" end
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local max=advtrains.all_traintypes[train.traintype].max_speed or 10
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local vel=advtrains.abs_ceil(train.velocity)*fct
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local tvel=advtrains.abs_ceil(train.tarvelocity)*fct
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local firstLine, secondLine
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if vel<0 then
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firstLine="Speed: <"..string.rep("_", vel+max)..string.rep("+", -vel).."|"..string.rep("_", max)..">"
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else
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firstLine="Speed: <"..string.rep("_", max).."|"..string.rep("+", vel)..string.rep("_", max-vel)..">"
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end
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if tvel<0 then
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secondLine="Target: <"..string.rep("_", tvel+max)..string.rep("+", -tvel).."|"..string.rep("_", max)..">"
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else
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secondLine="Target: <"..string.rep("_", max).."|"..string.rep("+", tvel)..string.rep("_", max-tvel)..">"
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end
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if vel==0 then
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return firstLine.."\n"..secondLine.."\nup for forward, down for backward, use to get off train. "
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elseif vel<0 then
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return firstLine.."\n"..secondLine.."\nPress up to decelerate, down to accelerate, sneak to stop."
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elseif vel>0 then
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return firstLine.."\n"..secondLine.."\nPress up to accelerate, down to decelerate, sneak to stop."
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end
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local vel=advtrains.abs_ceil(train.velocity)
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local tvel=advtrains.abs_ceil(train.tarvelocity)
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local topLine, firstLine, secondLine
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topLine=train.traintype.." ["..mletter[fct*train.movedir].."] "..(train.brake and "="..( train.brake_hold_state==2 and "^" or "" ).."B=" or "")
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firstLine="Speed: |"..string.rep("+", vel)..string.rep("_", max-vel)..">"
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secondLine="Target: |"..string.rep("+", tvel)..string.rep("_", max-tvel)..">"
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return topLine.."\n"..firstLine.."\n"..secondLine
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end
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@ -34,8 +34,10 @@ function endstep()
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end
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end
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--TODO: these values need to be integrated when i remove traintypes.
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advtrains.train_accel_force=2--per second and divided by number of wagons
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advtrains.train_brake_force=3--per second, not divided by number of wagons
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advtrains.train_roll_force=0.5--per second, not divided by number of wagons, acceleration when rolling without brake
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advtrains.train_emerg_force=10--for emergency brakes(when going off track)
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advtrains.audit_interval=30
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@ -171,6 +173,9 @@ function advtrains.train_step(id, train, dtime)
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if not train.velocity then
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train.velocity=0
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end
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if not train.movedir or (train.movedir~=1 and train.movedir~=-1) then
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train.movedir=1
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end
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--very unimportant thing: check if couple is here
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if train.couple_eid_front and (not minetest.luaentities[train.couple_eid_front] or not minetest.luaentities[train.couple_eid_front].is_couple) then train.couple_eid_front=nil end
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if train.couple_eid_back and (not minetest.luaentities[train.couple_eid_back] or not minetest.luaentities[train.couple_eid_back].is_couple) then train.couple_eid_back=nil end
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@ -201,13 +206,12 @@ function advtrains.train_step(id, train, dtime)
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local back_off_track=train.min_index_on_track and train_end_index<train.min_index_on_track
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if front_off_track and back_off_track then--allow movement in both directions
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if train.tarvelocity>1 then train.tarvelocity=1 end
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if train.tarvelocity<-1 then train.tarvelocity=-1 end
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elseif front_off_track then--allow movement only backward
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if train.tarvelocity>0 then train.tarvelocity=0 end
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if train.tarvelocity<-1 then train.tarvelocity=-1 end
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if train.movedir==1 and train.tarvelocity>0 then train.tarvelocity=0 end
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if train.movedir==-1 and train.tarvelocity>1 then train.tarvelocity=1 end
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elseif back_off_track then--allow movement only forward
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if train.tarvelocity>1 then train.tarvelocity=1 end
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if train.tarvelocity<0 then train.tarvelocity=0 end
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if train.movedir==-1 and train.tarvelocity>0 then train.tarvelocity=0 end
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if train.movedir==1 and train.tarvelocity>1 then train.tarvelocity=1 end
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end
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--update advtrains.detector
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@ -269,9 +273,9 @@ function advtrains.train_step(id, train, dtime)
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--this time, based on NODES and the advtrains.detector.on_node table.
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local collpos
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local coll_grace=1
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if train.velocity>0 then
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if train.movedir==1 then
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collpos=advtrains.get_real_index_position(path, train.index-coll_grace)
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elseif train.velocity<0 then
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else
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collpos=advtrains.get_real_index_position(path, train_end_index+coll_grace)
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end
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if collpos then
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@ -282,7 +286,8 @@ function advtrains.train_step(id, train, dtime)
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if advtrains.detector.on_node[testpts] and advtrains.detector.on_node[testpts]~=id then
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--collides
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train.recently_collided_with_env=true
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train.velocity=-0.5*train.velocity
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train.velocity=0.5*train.velocity
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train.movedir=train.movedir*-1
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train.tarvelocity=0
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end
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end
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@ -345,32 +350,41 @@ function advtrains.train_step(id, train, dtime)
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if train.locomotives_in_train==0 then
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train.tarvelocity=0
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end
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--make brake adjust the tarvelocity if necessary
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if train.brake and (math.ceil(train.velocity)-1)<train.tarvelocity then
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train.tarvelocity=math.max((math.ceil(train.velocity)-1), 0)
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end
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--apply tarvel(but with physics in mind!)
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if train.velocity~=train.tarvelocity then
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local applydiff=0
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local mass=#train.trainparts
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local diff=math.abs(train.tarvelocity)-math.abs(train.velocity)
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local diff=train.tarvelocity-train.velocity
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if diff>0 then--accelerating, force will be brought on only by locomotives.
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--print("accelerating with default force")
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applydiff=(math.min((advtrains.train_accel_force*train.locomotives_in_train*dtime)/mass, math.abs(diff)))
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else--decelerating
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if front_off_track or back_off_track or train.recently_collided_with_env then --every wagon has a brake, so not divided by mass.
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--print("braking with emergency force")
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applydiff=(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
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else
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applydiff= -(math.min((advtrains.train_emerg_force*dtime), math.abs(diff)))
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elseif train.brake then
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--print("braking with default force")
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applydiff=(math.min((advtrains.train_brake_force*dtime), math.abs(diff)))
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--no math.min, because it can grow beyond tarvelocity, see up there
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--dont worry, it will never fall below zero.
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applydiff= -((advtrains.train_brake_force*dtime))
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else
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--print("roll")
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applydiff= -(math.min((advtrains.train_roll_force*dtime), math.abs(diff)))
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end
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end
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train.last_accel=(applydiff*math.sign(train.tarvelocity-train.velocity))
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train.velocity=train.velocity+train.last_accel
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train.last_accel=(applydiff*train.movedir)
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train.velocity=math.min(math.max( train.velocity+applydiff , 0), advtrains.all_traintypes[train.traintype].max_speed)
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else
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train.last_accel=0
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end
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--move
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--TODO 3,5 + 0.7
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train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
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train.index=train.index and train.index+(((train.velocity*train.movedir)/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
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end
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28
wagons.lua
28
wagons.lua
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@ -259,24 +259,13 @@ function wagon:on_step(dtime)
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local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno])
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if driver and driver:get_player_control_bits()~=self.old_player_control_bits then
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local pc=driver:get_player_control()
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if pc.sneak then --stop
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self:train().tarvelocity=0
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elseif (not self.wagon_flipped and pc.up) or (self.wagon_flipped and pc.down) then --faster
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self:train().tarvelocity=math.min(self:train().tarvelocity+1, advtrains.all_traintypes[self:train().traintype].max_speed or 10)
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elseif (not self.wagon_flipped and pc.down) or (self.wagon_flipped and pc.up) then --slower
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self:train().tarvelocity=math.max(self:train().tarvelocity-1, -(advtrains.all_traintypes[self:train().traintype].max_speed or 10))
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elseif pc.aux1 then --slower
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if true or math.abs(self:train().velocity)<=3 then--TODO debug
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self:get_off(seatno)
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return
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else
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minetest.chat_send_player(driver:get_player_name(), "Can't get off driving train!")
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end
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end
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advtrains.on_control_change(pc, self:train(), self.wagon_flipped)
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self.old_player_control_bits=driver:get_player_control_bits()
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end
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if driver then
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advtrains.set_trainhud(driver:get_player_name(), advtrains.hud_train_format(self:train(), self.wagon_flipped))
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advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped)
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end
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end
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end
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return
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end
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if not self.pos_in_train then
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print("["..self.unique_id.."][fatal] no pos_in_train set.")
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--why ever. but better continue next step...
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advtrains.update_trainpart_properties(self.train_id)
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return
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end
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end
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--FIX: use index of the wagon, not of the train.
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local velocity=gp.velocity/(gp.path_dist[math.floor(index)] or 1)
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local velocity=(gp.velocity*gp.movedir)/(gp.path_dist[math.floor(index)] or 1)
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local acceleration=(gp.last_accel or 0)/(gp.path_dist[math.floor(index)] or 1)
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local factor=index-math.floor(index)
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local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
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self.seatp={}
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end
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if not self.seats[seatno] then return end
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if self.seatp[seatno] then
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if self.seatp[seatno] and self.seatp[seatno]~=clicker:get_player_name() then
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self:get_off(seatno)
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end
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self.seatp[seatno] = clicker:get_player_name()
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@ -441,7 +431,7 @@ function wagon:get_off(seatno)
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local pname = self.seatp[seatno]
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local clicker = minetest.get_player_by_name(pname)
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advtrains.player_to_wagon_mapping[pname]=nil
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advtrains.set_trainhud(pname, "")
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advtrains.clear_driver_hud(pname)
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if clicker then
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clicker:set_detach()
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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