integrate mbb's new train models

and correct some wagon_spans, wagon/engine scalings and file names
issue with collisions needs to be fixed.
master
orwell96 2016-11-06 23:21:03 +01:00
parent 72766b974c
commit 6a0186f042
25 changed files with 74 additions and 22 deletions

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@ -325,11 +325,12 @@ function advtrains.train_step(id, train, dtime)
end
--move
--TODO 3,5 + 0.7
train.index=train.index and train.index+((train.velocity/(train.path_dist[math.floor(train.index)] or 1))*dtime) or 0
end
--the 'leader' concept has been overthrown, we won't rely on MT's "buggy object management"
--structure of train table:
--[[
trains={
@ -501,6 +502,7 @@ function advtrains.add_wagon_to_train(wagon, train_id, index)
--this is not the usual case!!!
--we may set initialized because the wagon has no chance to step()
wagon.initialized=true
--TODO is this art or can we throw it away?
advtrains.update_trainpart_properties(train_id)
end
function advtrains.update_trainpart_properties(train_id, invert_flipstate)
@ -788,6 +790,10 @@ end
local nonblocknodes={
"default:fence_wood",
"default:fence_acacia_wood",
"default:fence_aspen_wood",
"default:fence_pine_wood",
"default:fence_junglewood",
"default:torch",
"default:sign_wall",

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@ -625,7 +625,7 @@ advtrains.register_wagon("newlocomotive", "steam",{
drops={"default:steelblock 4"},
}, "Steam Engine", "advtrains_newlocomotive_inv.png")
advtrains.register_wagon("wagon_default", "steam",{
mesh="wagon.b3d",
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon.png"},
seats = {
{
@ -640,7 +640,7 @@ advtrains.register_wagon("wagon_default", "steam",{
drops={"default:steelblock 4"},
}, "Passenger Wagon", "advtrains_wagon_inv.png")
advtrains.register_wagon("wagon_box", "steam",{
mesh="wagon.b3d",
mesh="advtrains_wagon.b3d",
textures = {"advtrains_wagon_box.png"},
seats = {},
visual_size = {x=1, y=1},
@ -657,7 +657,7 @@ advtrains.register_wagon("wagon_box", "steam",{
inventory_list_sizes = {
box=8*6,
},
}, "Box Wagon", "advtrains_wagon_inv.png")
}, "Box Wagon", "advtrains_wagon_box_inv.png")
advtrains.register_train_type("electric", {"regular", "default"}, 20)
@ -673,7 +673,7 @@ advtrains.register_wagon("engine_japan", "electric",{
},
},
visual_size = {x=1, y=1},
wagon_span=2,
wagon_span=2.4,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
@ -690,11 +690,72 @@ advtrains.register_wagon("wagon_japan", "electric",{
},
},
visual_size = {x=1, y=1},
wagon_span=2,
wagon_span=2.4,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Japanese Train Wagon", "blue.png")
advtrains.register_wagon("engine_industrial", "electric",{
mesh="advtrains_engine_industrial.b3d",
textures = {"advtrains_engine_industrial.png"},
seats = {
{
name="Driver Stand (left)",
attach_offset={x=-5, y=10, z=-10},
view_offset={x=0, y=10, z=0},
driving_ctrl_access=true,
},
{
name="Driver Stand (right)",
attach_offset={x=5, y=10, z=-10},
view_offset={x=0, y=10, z=0},
driving_ctrl_access=true,
},
},
visual_size = {x=1, y=1},
wagon_span=2.6,
is_locomotive=true,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
}, "Industrial Train Engine", "advtrains_engine_industrial_inv.png")
advtrains.register_wagon("wagon_tank", "electric",{
mesh="advtrains_wagon_tank.b3d",
textures = {"advtrains_wagon_tank.png"},
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, "Industrial tank wagon", "advtrains_wagon_tank_inv.png")
advtrains.register_wagon("wagon_wood", "electric",{
mesh="advtrains_wagon_wood.b3d",
textures = {"advtrains_wagon_wood.png"},
seats = {},
visual_size = {x=1, y=1},
wagon_span=1.8,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock 4"},
has_inventory = true,
get_inventory_formspec = function(self)
return "size[8,11]"..
"list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]"..
"list[current_player;main;0,7;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*6,
},
}, "Industrial wood wagon", "advtrains_wagon_wood_inv.png")
advtrains.register_train_type("subway", {"default"}, 15)
@ -715,21 +776,6 @@ advtrains.register_wagon("subway_wagon", "subway",{
is_locomotive=true,
drops={"default:steelblock 4"},
}, "Subway Passenger Wagon", "advtrains_subway_train_inv.png")
--[[
advtrains.register_wagon("wagontype1",{on_rightclick=function(self, clicker)
if clicker:get_player_control().sneak then
advtrains.disconnect_train_before_wagon(self)
return
end
--just debugging. look for first active wagon and attach to it.
for _,v in pairs(minetest.luaentities) do
if v.is_wagon and v.unique_id and v.unique_id~=self.unique_id then
self.train_id=v.unique_id
end
end
if not self.train_id then minetest.chat_send_all("not found") return end
minetest.chat_send_all(self.train_id.." found and attached.")
end})
]]