irrlicht-ogl-es/tests/stencilshadow.cpp

75 lines
2.6 KiB
C++

// Copyright (C) 2008-2011 Christian Stehno, Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
static bool shadows(video::E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice (driverType, core::dimension2d<u32>(160,120), 16, false, true);
if (!device)
return true; // No error if device does not exist
scene::ICameraSceneNode* cam = device->getSceneManager()->addCameraSceneNodeFPS();
cam->setPosition(core::vector3df(-15,55,10));
cam->setTarget(core::vector3df(-5,-5,-15));
device->getSceneManager()->setAmbientLight(video::SColorf(.5f,.5f,.5f));
scene::IMeshSceneNode* cube = device->getSceneManager()->addCubeSceneNode(100, 0, -1, core::vector3df(0,50,0));
cube->setScale(core::vector3df(-1,-1,-1));
scene::IAnimatedMeshSceneNode* node = device->getSceneManager()->addAnimatedMeshSceneNode(device->getSceneManager()->getMesh("../media/ninja.b3d"), 0, -1, core::vector3df(0,2,0), core::vector3df(),core::vector3df(5,5,5));
node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
node->addShadowVolumeSceneNode();
node->setAnimationSpeed(0.f);
scene::ILightSceneNode* light = device->getSceneManager()->addLightSceneNode(0, core::vector3df(10,10,10));
light->setLightType(video::ELT_POINT);
light->setRadius(500.f);
light->getLightData().DiffuseColor.set(0,1,1);
device->getVideoDriver()->beginScene (true, true, 0);
device->getSceneManager()->drawAll();
device->getVideoDriver()->endScene();
bool result = takeScreenshotAndCompareAgainstReference(device->getVideoDriver(), "-stencilShadow.png", 99.91f);
node->remove();
cube->remove();
// test self-shadowing
node = device->getSceneManager()->addAnimatedMeshSceneNode(device->getSceneManager()->getMesh("../media/dwarf.x"));
node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
node->addShadowVolumeSceneNode();
node->setAnimationSpeed(0.f);
cam->setPosition(core::vector3df(0,55,-30));
cam->setTarget(core::vector3df(60,45,150));
device->getVideoDriver()->beginScene (true, true, 0);
device->getSceneManager()->drawAll();
device->getVideoDriver()->endScene();
result = takeScreenshotAndCompareAgainstReference(device->getVideoDriver(), "-stencilSelfShadow.png", 99.41f);
device->closeDevice();
device->run();
device->drop();
return result;
}
bool stencilShadow(void)
{
bool passed = true;
passed &= shadows(video::EDT_OPENGL);
// no shadows in these renderers
// passed &= shadows(video::EDT_SOFTWARE);
// passed &= shadows(video::EDT_BURNINGSVIDEO);
passed &= shadows(video::EDT_DIRECT3D9);
passed &= shadows(video::EDT_DIRECT3D8);
return passed;
}