irrlicht-ogl-es/source/Irrlicht/CTRTextureWire2.cpp

299 lines
5.1 KiB
C++

// Copyright (C) 2002-2011 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#include "IBurningShader.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
// compile flag for this file
#undef USE_ZBUFFER
#undef IPOL_Z
#undef CMP_Z
#undef WRITE_Z
#undef IPOL_W
#undef CMP_W
#undef WRITE_W
#undef SUBTEXEL
#undef INVERSE_W
#undef IPOL_C0
#undef IPOL_T0
#undef IPOL_T1
// define render case
#define SUBTEXEL
#define INVERSE_W
#define USE_ZBUFFER
#define IPOL_W
#define CMP_W
#define WRITE_W
//#define IPOL_C0
#define IPOL_T0
//#define IPOL_T1
// apply global override
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef INVERSE_W
#endif
#ifndef SOFTWARE_DRIVER_2_SUBTEXEL
#undef SUBTEXEL
#endif
#if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#undef IPOL_W
#endif
#define IPOL_Z
#ifdef CMP_W
#undef CMP_W
#define CMP_Z
#endif
#ifdef WRITE_W
#undef WRITE_W
#define WRITE_Z
#endif
#endif
namespace irr
{
namespace video
{
class CTRTextureWire2 : public IBurningShader
{
public:
//! constructor
CTRTextureWire2(CBurningVideoDriver* driver);
//! draws an indexed triangle list
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c );
virtual void drawLine ( const s4DVertex *a,const s4DVertex *b);
private:
void renderAlphaLine ( const s4DVertex *a,const s4DVertex *b ) const;
void renderLine ( const s4DVertex *a,const s4DVertex *b ) const;
};
//! constructor
CTRTextureWire2::CTRTextureWire2(CBurningVideoDriver* driver)
: IBurningShader(driver)
{
#ifdef _DEBUG
setDebugName("CTRTextureWire2");
#endif
}
// swap integer with xor
static inline void swap_xor ( s32 &a, s32 &b )
{
a ^= b;
b ^= a;
a ^= b;
}
/*!
*/
void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b ) const
{
int pitch0 = RenderTarget->getDimension().Width << VIDEO_SAMPLE_GRANULARITY;
int pitch1 = RenderTarget->getDimension().Width << 2;
int aposx = (int) a->Pos.x;
int aposy = (int) a->Pos.y;
int bposx = (int) b->Pos.x;
int bposy = (int) b->Pos.y;
int dx = bposx - aposx;
int dy = bposy - aposy;
int c;
int m;
int d = 0;
int run;
tVideoSample *dst;
#ifdef USE_ZBUFFER
fp24 *z;
#endif
int xInc0 = 1 << VIDEO_SAMPLE_GRANULARITY;
int yInc0 = pitch0;
int xInc1 = 4;
int yInc1 = pitch1;
tVideoSample color;
#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
tFixPoint r0, g0, b0;
getSample_color ( r0, g0, b0, a->Color[0] );
color = fix_to_color ( r0, g0, b0 );
#else
color = (tVideoSample) 0xFFFFFFFF;
#endif
if ( dx < 0 )
{
xInc0 = - ( 1 << VIDEO_SAMPLE_GRANULARITY);
xInc1 = -4;
dx = -dx;
}
if ( dy > dx )
{
swap_xor ( dx, dy );
swap_xor ( xInc0, yInc0 );
swap_xor ( xInc1, yInc1 );
}
if ( 0 == dx )
return;
dst = (tVideoSample*) ( (u8*) (tVideoSample*)RenderTarget->lock() + ( aposy * pitch0 ) + (aposx << VIDEO_SAMPLE_GRANULARITY ) );
#ifdef USE_ZBUFFER
z = (fp24*) ( (u8*) (fp24*) DepthBuffer->lock() + ( aposy * pitch1 ) + (aposx << 2 ) );
#endif
c = dx << 1;
m = dy << 1;
#ifdef IPOL_Z
f32 slopeZ = (b->Pos.z - a->Pos.z) / f32(dx);
f32 dataZ = a->Pos.z;
#endif
#ifdef IPOL_W
fp24 slopeW = (b->Pos.w - a->Pos.w) / f32( dx );
fp24 dataW = a->Pos.w;
#endif
run = dx;
while ( run )
{
#ifdef CMP_Z
if ( *z >= dataZ )
#endif
#ifdef CMP_W
if ( dataW >= *z )
#endif
{
#ifdef WRITE_Z
*z = dataZ;
#endif
#ifdef WRITE_W
*z = dataW;
#endif
*dst = color;
}
dst = (tVideoSample*) ( (u8*) dst + xInc0 ); // x += xInc
#ifdef IPOL_Z
z = (fp24*) ( (u8*) z + xInc1 );
#endif
#ifdef IPOL_W
z = (fp24*) ( (u8*) z + xInc1 );
#endif
d += m;
if ( d > dx )
{
dst = (tVideoSample*) ( (u8*) dst + yInc0 ); // y += yInc
#ifdef IPOL_Z
z = (fp24*) ( (u8*) z + yInc1 );
#endif
#ifdef IPOL_W
z = (fp24*) ( (u8*) z + yInc1 );
#endif
d -= c;
}
run -= 1;
#ifdef IPOL_Z
dataZ += slopeZ;
#endif
#ifdef IPOL_W
dataW += slopeW;
#endif
}
}
void CTRTextureWire2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
{
sScanLineData line;
// sort on height, y
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
renderLine ( a, b );
renderLine ( b, c );
renderLine ( a, c );
}
void CTRTextureWire2::drawLine ( const s4DVertex *a,const s4DVertex *b)
{
// query access to TexMaps
// sort on height, y
if ( a->Pos.y > b->Pos.y ) swapVertexPointer(&a, &b);
renderLine ( a, b );
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
namespace irr
{
namespace video
{
//! creates a flat triangle renderer
IBurningShader* createTriangleRendererTextureGouraudWire2(CBurningVideoDriver* driver)
{
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
return new CTRTextureWire2(driver);
#else
return 0;
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
}
} // end namespace video
} // end namespace irr