irrlicht-ogl-es/source/Irrlicht/CSceneManager.d

125 lines
7.3 KiB
Makefile

CSceneManager.o: CSceneManager.cpp ../../include/IrrCompileConfig.h \
CSceneManager.h ../../include/ISceneManager.h \
../../include/IReferenceCounted.h ../../include/irrTypes.h \
../../include/IrrCompileConfig.h ../../include/irrArray.h \
../../include/heapsort.h ../../include/irrAllocator.h \
../../include/irrMath.h ../../include/irrString.h ../../include/path.h \
../../include/vector3d.h ../../include/dimension2d.h \
../../include/SColor.h ../../include/ETerrainElements.h \
../../include/ESceneNodeTypes.h ../../include/ESceneNodeAnimatorTypes.h \
../../include/EMeshWriterEnums.h ../../include/SceneParameters.h \
../../include/IGeometryCreator.h ../../include/IMesh.h \
../../include/SMaterial.h ../../include/matrix4.h \
../../include/vector2d.h ../../include/plane3d.h \
../../include/aabbox3d.h ../../include/line3d.h ../../include/rect.h \
../../include/position2d.h ../../include/EMaterialTypes.h \
../../include/EMaterialFlags.h ../../include/SMaterialLayer.h \
../../include/EHardwareBufferFlags.h ../../include/IImage.h \
../../include/ISkinnedMesh.h ../../include/IBoneSceneNode.h \
../../include/ISceneNode.h ../../include/IAttributeExchangingObject.h \
../../include/ECullingTypes.h ../../include/EDebugSceneTypes.h \
../../include/ISceneNodeAnimator.h ../../include/IEventReceiver.h \
../../include/ILogger.h ../../include/Keycodes.h \
../../include/ITriangleSelector.h ../../include/triangle3d.h \
../../include/irrList.h ../../include/IAttributes.h \
../../include/line2d.h ../../include/quaternion.h \
../../include/IXMLReader.h ../../include/irrXML.h \
../../include/EAttributes.h ../../include/IAnimatedMesh.h \
../../include/SSkinMeshBuffer.h ../../include/IMeshBuffer.h \
../../include/S3DVertex.h ../../include/SVertexIndex.h \
../../include/EPrimitiveTypes.h ../../include/ISceneNode.h \
../../include/ICursorControl.h ../../include/irrString.h \
../../include/irrArray.h ../../include/IMeshLoader.h CAttributes.h \
../../include/IAttributes.h IAttribute.h \
../../include/IReferenceCounted.h ../../include/SColor.h \
../../include/vector3d.h ../../include/vector2d.h \
../../include/line2d.h ../../include/line3d.h \
../../include/triangle3d.h ../../include/position2d.h \
../../include/rect.h ../../include/matrix4.h ../../include/quaternion.h \
../../include/plane3d.h ../../include/EAttributes.h \
../../include/ILightManager.h ../../include/IVideoDriver.h \
../../include/ITexture.h ../../include/EDriverTypes.h \
../../include/EDriverFeatures.h ../../include/SExposedVideoData.h \
../../include/IFileSystem.h ../../include/IFileArchive.h \
../../include/IReadFile.h ../../include/coreutil.h \
../../include/IFileList.h ../../include/SAnimatedMesh.h CMeshCache.h \
../../include/IMeshCache.h ../../include/IXMLWriter.h \
../../include/ISceneUserDataSerializer.h \
../../include/IGUIEnvironment.h ../../include/IGUISkin.h \
../../include/EGUIAlignment.h ../../include/EMessageBoxFlags.h \
../../include/IMaterialRenderer.h ../../include/IReadFile.h \
../../include/IWriteFile.h ../../include/ISceneLoader.h os.h \
../../include/irrTypes.h ../../include/path.h ../../include/ILogger.h \
../../include/ITimer.h CSkinnedMesh.h ../../include/ISkinnedMesh.h \
../../include/SMeshBuffer.h ../../include/CMeshBuffer.h \
../../include/S3DVertex.h CIrrMeshFileLoader.h ../../include/SMesh.h \
../../include/CDynamicMeshBuffer.h ../../include/IDynamicMeshBuffer.h \
../../include/IVertexBuffer.h ../../include/IIndexBuffer.h \
../../include/CVertexBuffer.h ../../include/CIndexBuffer.h \
CBSPMeshFileLoader.h ../../include/IQ3Shader.h \
../../include/fast_atof.h ../../include/IFileSystem.h \
../../include/IVideoDriver.h CMD2MeshFileLoader.h \
CAnimatedMeshHalfLife.h ../../include/IAnimatedMesh.h \
CMS3DMeshFileLoader.h C3DSMeshFileLoader.h CXMeshFileLoader.h \
COCTLoader.h CCSMLoader.h ../../include/IMesh.h CLMTSMeshFileLoader.h \
CMY3DMeshFileLoader.h ../../include/SMeshBufferLightMap.h \
CColladaFileLoader.h ../../include/irrMap.h CDMFLoader.h \
COgreMeshFileLoader.h ../../include/IMeshManipulator.h \
../../include/SVertexManipulator.h COBJMeshFileLoader.h \
CMD3MeshFileLoader.h CB3DMeshFileLoader.h CLWOMeshFileLoader.h \
CSTLMeshFileLoader.h CPLYMeshFileLoader.h CSMFMeshFileLoader.h \
CSceneLoaderIrr.h ../../include/IXMLReader.h CColladaMeshWriter.h \
../../include/IColladaMeshWriter.h ../../include/IMeshWriter.h \
CIrrMeshWriter.h ../../include/IMeshWriter.h CSTLMeshWriter.h \
COBJMeshWriter.h CPLYMeshWriter.h CCubeSceneNode.h \
../../include/IMeshSceneNode.h CSphereSceneNode.h \
CAnimatedMeshSceneNode.h ../../include/IAnimatedMeshSceneNode.h \
../../include/IAnimatedMeshMD2.h ../../include/IAnimatedMeshMD3.h \
../../include/IQ3Shader.h COctreeSceneNode.h Octree.h \
../../include/SViewFrustum.h ../../include/aabbox3d.h \
../../include/CMeshBuffer.h CCameraSceneNode.h \
../../include/ICameraSceneNode.h CLightSceneNode.h \
../../include/ILightSceneNode.h ../../include/SLight.h \
CBillboardSceneNode.h ../../include/IBillboardSceneNode.h \
CMeshSceneNode.h CSkyBoxSceneNode.h CSkyDomeSceneNode.h \
CParticleSystemSceneNode.h ../../include/IParticleSystemSceneNode.h \
../../include/IParticleAnimatedMeshSceneNodeEmitter.h \
../../include/IParticleEmitter.h ../../include/SParticle.h \
../../include/IAnimatedMeshSceneNode.h \
../../include/IParticleBoxEmitter.h \
../../include/IParticleCylinderEmitter.h \
../../include/IParticleMeshEmitter.h \
../../include/IParticleRingEmitter.h \
../../include/IParticleSphereEmitter.h \
../../include/IParticleAttractionAffector.h \
../../include/IParticleAffector.h \
../../include/IParticleFadeOutAffector.h \
../../include/IParticleGravityAffector.h \
../../include/IParticleRotationAffector.h ../../include/irrList.h \
CDummyTransformationSceneNode.h \
../../include/IDummyTransformationSceneNode.h CWaterSurfaceSceneNode.h \
CTerrainSceneNode.h ../../include/ITerrainSceneNode.h \
../../include/IDynamicMeshBuffer.h CEmptySceneNode.h CTextSceneNode.h \
../../include/ITextSceneNode.h ../../include/IBillboardTextSceneNode.h \
../../include/IBillboardSceneNode.h ../../include/IGUIFont.h \
../../include/IGUIFontBitmap.h ../../include/IGUIFont.h \
../../include/ISceneCollisionManager.h CQuake3ShaderSceneNode.h \
CVolumeLightSceneNode.h ../../include/IVolumeLightSceneNode.h \
CDefaultSceneNodeFactory.h ../../include/ISceneNodeFactory.h \
CSceneCollisionManager.h CTriangleSelector.h \
../../include/ITriangleSelector.h COctreeTriangleSelector.h \
CTriangleBBSelector.h CMetaTriangleSelector.h \
../../include/IMetaTriangleSelector.h CTerrainTriangleSelector.h \
CSceneNodeAnimatorRotation.h CSceneNodeAnimatorFlyCircle.h \
CSceneNodeAnimatorFlyStraight.h ISceneNodeAnimatorFinishing.h \
CSceneNodeAnimatorTexture.h CSceneNodeAnimatorCollisionResponse.h \
../../include/ISceneNodeAnimatorCollisionResponse.h \
CSceneNodeAnimatorDelete.h CSceneNodeAnimatorFollowSpline.h \
CSceneNodeAnimatorCameraFPS.h \
../../include/ISceneNodeAnimatorCameraFPS.h ../../include/SKeyMap.h \
CSceneNodeAnimatorCameraMaya.h \
../../include/ISceneNodeAnimatorCameraMaya.h \
CDefaultSceneNodeAnimatorFactory.h \
../../include/ISceneNodeAnimatorFactory.h CGeometryCreator.h \
../../include/IGeometryCreator.h