irrlicht-ogl-es/source/Irrlicht/CQuake3ShaderSceneNode.d

45 lines
2.6 KiB
Makefile

CQuake3ShaderSceneNode.o: CQuake3ShaderSceneNode.cpp \
../../include/IrrCompileConfig.h CQuake3ShaderSceneNode.h \
../../include/IMeshSceneNode.h ../../include/ISceneNode.h \
../../include/IAttributeExchangingObject.h \
../../include/IReferenceCounted.h ../../include/irrTypes.h \
../../include/IrrCompileConfig.h ../../include/ESceneNodeTypes.h \
../../include/ECullingTypes.h ../../include/EDebugSceneTypes.h \
../../include/ISceneNodeAnimator.h ../../include/vector3d.h \
../../include/irrMath.h ../../include/ESceneNodeAnimatorTypes.h \
../../include/IEventReceiver.h ../../include/ILogger.h \
../../include/Keycodes.h ../../include/irrString.h \
../../include/irrAllocator.h ../../include/ITriangleSelector.h \
../../include/triangle3d.h ../../include/line3d.h \
../../include/plane3d.h ../../include/aabbox3d.h \
../../include/matrix4.h ../../include/vector2d.h \
../../include/dimension2d.h ../../include/rect.h \
../../include/position2d.h ../../include/SMaterial.h \
../../include/SColor.h ../../include/irrArray.h \
../../include/heapsort.h ../../include/EMaterialTypes.h \
../../include/EMaterialFlags.h ../../include/SMaterialLayer.h \
../../include/irrList.h ../../include/IAttributes.h \
../../include/line2d.h ../../include/quaternion.h \
../../include/IXMLReader.h ../../include/irrXML.h \
../../include/EAttributes.h ../../include/path.h \
../../include/IQ3Shader.h ../../include/fast_atof.h \
../../include/IFileSystem.h ../../include/IFileArchive.h \
../../include/IReadFile.h ../../include/coreutil.h \
../../include/IFileList.h ../../include/IVideoDriver.h \
../../include/ITexture.h ../../include/IImage.h \
../../include/EDriverTypes.h ../../include/IMeshBuffer.h \
../../include/S3DVertex.h ../../include/SVertexIndex.h \
../../include/EHardwareBufferFlags.h ../../include/EPrimitiveTypes.h \
../../include/EDriverFeatures.h ../../include/SExposedVideoData.h \
../../include/IFileSystem.h ../../include/SMeshBuffer.h \
../../include/CMeshBuffer.h ../../include/SMeshBufferLightMap.h \
../../include/SMesh.h ../../include/IMesh.h \
../../include/ISceneManager.h ../../include/ETerrainElements.h \
../../include/EMeshWriterEnums.h ../../include/SceneParameters.h \
../../include/IGeometryCreator.h ../../include/ISkinnedMesh.h \
../../include/IBoneSceneNode.h ../../include/IAnimatedMesh.h \
../../include/SSkinMeshBuffer.h ../../include/IVideoDriver.h \
../../include/ICameraSceneNode.h ../../include/SViewFrustum.h \
../../include/IMeshManipulator.h ../../include/SVertexManipulator.h \
../../include/IMaterialRenderer.h