irrlicht-ogl-es/source/Irrlicht/COGLES2Texture.h

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4.0 KiB
C++

// Copyright (C) 2009-2010 Amundis
// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
// and OpenGL ES driver implemented by Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_OGLES2_TEXTURE_H_INCLUDED__
#define __C_OGLES2_TEXTURE_H_INCLUDED__
#include "ITexture.h"
#include "IImage.h"
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
namespace irr
{
namespace video
{
class COGLES2Driver;
//! OGLES2 texture.
class COGLES2Texture : public ITexture
{
public:
//! constructor
COGLES2Texture(IImage* surface, const io::path& name, COGLES2Driver* driver = 0);
//! destructor
virtual ~COGLES2Texture();
//! lock function
virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0);
//! unlock function
virtual void unlock();
//! Returns original size of the texture (image).
virtual const core::dimension2d<u32>& getOriginalSize() const;
//! Returns size of the texture.
virtual const core::dimension2d<u32>& getSize() const;
//! returns driver type of texture (=the driver, that created it)
virtual E_DRIVER_TYPE getDriverType() const;
//! returns color format of texture
virtual ECOLOR_FORMAT getColorFormat() const;
//! returns pitch of texture (in bytes)
virtual u32 getPitch() const;
//! return open gl texture name
u32 getOGLES2TextureName() const;
//! return whether this texture has mipmaps
virtual bool hasMipMaps() const;
//! Regenerates the mip map levels of the texture.
virtual void regenerateMipMapLevels(void* mipmapData=0);
//! Is it a render target?
virtual bool isRenderTarget() const;
//! Is it a FrameBufferObject?
virtual bool isFrameBufferObject() const;
//! Bind RenderTargetTexture
void bindRTT();
//! Unbind RenderTargetTexture
void unbindRTT();
//! sets whether this texture is intended to be used as a render target.
void setIsRenderTarget(bool isTarget);
protected:
//! protected constructor with basic setup, no GL texture name created, for derived classes
COGLES2Texture(const io::path& name, COGLES2Driver* driver);
//! get the desired color format based on texture creation flags and the input format.
ECOLOR_FORMAT getBestColorFormat(ECOLOR_FORMAT format);
//! convert the image into an internal image with better properties for this driver.
void getImageData(IImage* image);
//! copies the the texture into an open gl texture.
void copyTexture(bool newTexture = true);
core::dimension2d<u32> ImageSize;
COGLES2Driver* Driver;
IImage* Image;
u32 TextureName;
s32 InternalFormat;
u32 PixelFormat;
u32 PixelType;
bool HasMipMaps;
bool IsRenderTarget;
bool AutomaticMipmapUpdate;
bool UseStencil;
bool ReadOnlyLock;
};
//! OGLES2 FBO texture.
class COGLES2FBOTexture : public COGLES2Texture
{
public:
//! FrameBufferObject constructor
COGLES2FBOTexture(const core::dimension2d<u32>& size, const io::path& name, COGLES2Driver* driver = 0, ECOLOR_FORMAT format = ECF_UNKNOWN);
//! destructor
virtual ~COGLES2FBOTexture();
//! Is it a FrameBufferObject?
virtual bool isFrameBufferObject() const;
//! Bind RenderTargetTexture
virtual void bindRTT();
//! Unbind RenderTargetTexture
virtual void unbindRTT();
ITexture* DepthTexture;
protected:
u32 ColorFrameBuffer;
};
//! OGLES2 FBO depth texture.
class COGLES2FBODepthTexture : public COGLES2FBOTexture
{
public:
//! FrameBufferObject depth constructor
COGLES2FBODepthTexture(const core::dimension2d<u32>& size, const io::path& name, COGLES2Driver* driver = 0, bool useStencil = false);
//! destructor
virtual ~COGLES2FBODepthTexture();
//! Bind RenderTargetTexture
virtual void bindRTT();
//! Unbind RenderTargetTexture
virtual void unbindRTT();
bool attach(ITexture* rtt);
protected:
u32 DepthRenderBuffer;
u32 StencilRenderBuffer;
bool UseStencil;
};
} // end namespace video
} // end namespace irr
#endif
#endif // _IRR_COMPILE_WITH_OGLES2_