king_arthurs_game/minetest.conf

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chunksize = 5
mg_flags = trees, caves, nodungeons, noflat, light
mg_name = v6
mgv6_freq_beach = 0.15
mgv6_freq_desert = 0.45
mgv6_spflags = jungles, biomeblend, mudflow, nosnowbiomes
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_beach = 0.000000, 1.000000, (250.000000, 250.000000, 250.000000), 59420, 3, 0.500000
mgv6_np_biome = 0.000000, 1.000000, (250.000000, 250.000000, 250.000000), 9130, 3, 0.500000
mgv6_np_cave = 6.000000, 6.000000, (250.000000, 250.000000, 250.000000), 34329, 3, 0.500000
#dont turn on!
#mgv6_np_height_select = 0.500000, 1.000000, (250.000000, 250.000000, 250.000000), 4213, 5, 0.690000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000
mgv6_np_mud = 4.000000, 2.000000, (200.000000, 200.000000, 200.000000), 91013, 3, 0.550000
mgv6_np_steepness = 0.850000, 0.500000, (125.000000, 125.000000, 125.000000), -932, 5, 0.700000
mgv6_np_terrain_base = -4.000000, 20.000000, (250.000000, 250.000000, 250.000000), 82341, 5, 0.600000
mgv6_np_terrain_higher = 20.000000, 16.000000, (500.000000, 500.000000, 500.000000), 85039, 5, 0.600000
mgv6_np_trees = 0.000000, 1.000000, (125.000000, 125.000000, 125.000000), 2, 4, 0.660000
fixed_map_seed = 1475816206868447208
water_level = 1
#If this is set, players will always (re)spawn at the given position
static_spawnpoint = 6, 6.5, -15
#movement_liquid_sink = 25
#movement_liquid_fluidity = 0.8
#movement_liquid_fluidity_smooth = 2
disable_fire = true
enable_bed_respawn = false