Update Minetest Game core

master
Unknown 2017-03-02 13:22:42 +01:00
parent 479931f451
commit 262934907b
382 changed files with 1019 additions and 405 deletions

2
.gitignore vendored
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@ -5,3 +5,5 @@
tags
*.vim
Thumbs.db

222
.gitmodules vendored
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@ -1,115 +1,115 @@
[submodule "mods/pipeworks"]
path = mods/pipeworks
url = https://github.com/VanessaE/pipeworks.git
branch = master
[submodule "mods/WorldEdit"]
path = mods/WorldEdit
url = https://github.com/Uberi/Minetest-WorldEdit.git
branch = master
[submodule "mods/moreores"]
path = mods/moreores
url = https://github.com/Calinou/moreores.git
branch = master
[submodule "mods/3d_armor"]
path = mods/3d_armor
url = https://github.com/stujones11/minetest-3d_armor.git
branch = master
[submodule "mods/cannons"]
path = mods/cannons
branch = master
url = https://bitbucket.org/kingarthursteam/cannons.git
[submodule "mods/locks"]
path = mods/locks
url = https://github.com/Sokomine/locks
branch = master
[submodule "mods/teleporter"]
path = mods/teleporter
url = https://bitbucket.org/kingarthursteam/teleporter
branch = master
[submodule "mods/maptools"]
path = mods/maptools
url = https://github.com/Calinou/maptools.git
branch = master
[submodule "mods/steel"]
path = mods/steel
url = https://bitbucket.org/kingarthursteam/steel.git
branch = master
[submodule "mods/db"]
path = mods/db
url = https://bitbucket.org/adrido/db.git
branch = master
[submodule "mods/bell"]
path = mods/bell
url = https://bitbucket.org/kingarthursteam/bell-mod.git
branch = master
[submodule "mods/3d_torch"]
path = mods/3d_torch
url = https://bitbucket.org/kingarthursteam/3d-torches.git
branch = master
[submodule "mods/3dforniture"]
path = mods/3dforniture
url = https://bitbucket.org/adrido/3dforniture.git
branch = master
[submodule "mods/arrow_signs"]
path = mods/arrow_signs
url = https://bitbucket.org/adrido/arrow_signs.git
branch = master
[submodule "mods/mesecons"]
path = mods/mesecons
url = https://github.com/Jeija/minetest-mod-mesecons.git
branch = master
[submodule "mods/fake_fire"]
path = mods/fake_fire
url = https://bitbucket.org/kingarthursteam/fakefire.git
branch = master
[submodule "mods/scaffolding"]
path = mods/scaffolding
url = https://bitbucket.org/Infinatum/scaffolding.git
branch = master
[submodule "mods/christmas_craft"]
path = mods/christmas_craft
url = https://bitbucket.org/kingarthursteam/christmas_craft.git
branch = master
[submodule "mods/darkage"]
path = mods/darkage
url = https://bitbucket.org/adrido/darkage.git
branch = master
[submodule "mods/farming_plus"]
path = mods/farming_plus
url=https://bitbucket.org/kingarthursteam/farming_plus.git
branch = master
[submodule "mods/beer_test"]
path = mods/beer_test
url = https://bitbucket.org/kingarthursteam/beer-test.git
branch = master
[submodule "mods/gates"]
path = mods/gates
url = https://bitbucket.org/kingarthursteam/gates.git
branch = master
[submodule "mods/moreblocks"]
path = mods/moreblocks
url = https://github.com/Calinou/moreblocks.git
branch = master
[submodule "mods/unified_inventory"]
path = mods/unified_inventory
url = https://bitbucket.org/kingarthursteam/unified_inventory.git
branch = master
[submodule "mods/technic"]
path = mods/technic
url = https://github.com/minetest-technic/technic.git
branch = master
[submodule "mods/lights"]
path = mods/lights
url = https://bitbucket.org/kingarthursteam/lights
branch = master
[submodule "mods/castle"]
path = mods/castle
url = https://github.com/minetest-mods/castle.git
branch = master
[submodule "mods/xdecor"]
path = mods/xdecor
[submodule "mods/pipeworks"]
path = mods/pipeworks
url = https://github.com/VanessaE/pipeworks.git
branch = master
[submodule "mods/WorldEdit"]
path = mods/WorldEdit
url = https://github.com/Uberi/Minetest-WorldEdit.git
branch = master
[submodule "mods/moreores"]
path = mods/moreores
url = https://github.com/Calinou/moreores.git
branch = master
[submodule "mods/3d_armor"]
path = mods/3d_armor
url = https://github.com/stujones11/minetest-3d_armor.git
branch = master
[submodule "mods/cannons"]
path = mods/cannons
branch = master
url = https://bitbucket.org/kingarthursteam/cannons.git
[submodule "mods/locks"]
path = mods/locks
url = https://github.com/Sokomine/locks
branch = master
[submodule "mods/teleporter"]
path = mods/teleporter
url = https://bitbucket.org/kingarthursteam/teleporter
branch = master
[submodule "mods/maptools"]
path = mods/maptools
url = https://github.com/Calinou/maptools.git
branch = master
[submodule "mods/steel"]
path = mods/steel
url = https://bitbucket.org/kingarthursteam/steel.git
branch = master
[submodule "mods/db"]
path = mods/db
url = https://bitbucket.org/adrido/db.git
branch = master
[submodule "mods/bell"]
path = mods/bell
url = https://bitbucket.org/kingarthursteam/bell-mod.git
branch = master
[submodule "mods/3d_torch"]
path = mods/3d_torch
url = https://bitbucket.org/kingarthursteam/3d-torches.git
branch = master
[submodule "mods/3dforniture"]
path = mods/3dforniture
url = https://bitbucket.org/adrido/3dforniture.git
branch = master
[submodule "mods/arrow_signs"]
path = mods/arrow_signs
url = https://bitbucket.org/adrido/arrow_signs.git
branch = master
[submodule "mods/mesecons"]
path = mods/mesecons
url = https://github.com/Jeija/minetest-mod-mesecons.git
branch = master
[submodule "mods/fake_fire"]
path = mods/fake_fire
url = https://bitbucket.org/kingarthursteam/fakefire.git
branch = master
[submodule "mods/scaffolding"]
path = mods/scaffolding
url = https://bitbucket.org/Infinatum/scaffolding.git
branch = master
[submodule "mods/christmas_craft"]
path = mods/christmas_craft
url = https://bitbucket.org/kingarthursteam/christmas_craft.git
branch = master
[submodule "mods/darkage"]
path = mods/darkage
url = https://bitbucket.org/adrido/darkage.git
branch = master
[submodule "mods/farming_plus"]
path = mods/farming_plus
url=https://bitbucket.org/kingarthursteam/farming_plus.git
branch = master
[submodule "mods/beer_test"]
path = mods/beer_test
url = https://bitbucket.org/kingarthursteam/beer-test.git
branch = master
[submodule "mods/gates"]
path = mods/gates
url = https://bitbucket.org/kingarthursteam/gates.git
branch = master
[submodule "mods/moreblocks"]
path = mods/moreblocks
url = https://github.com/Calinou/moreblocks.git
branch = master
[submodule "mods/unified_inventory"]
path = mods/unified_inventory
url = https://bitbucket.org/kingarthursteam/unified_inventory.git
branch = master
[submodule "mods/technic"]
path = mods/technic
url = https://github.com/minetest-technic/technic.git
branch = master
[submodule "mods/lights"]
path = mods/lights
url = https://bitbucket.org/kingarthursteam/lights
branch = master
[submodule "mods/castle"]
path = mods/castle
url = https://github.com/minetest-mods/castle.git
branch = master
[submodule "mods/xdecor"]
path = mods/xdecor
url = https://bitbucket.org/kingarthursteam/xsdecor
branch = master
branch = master
[submodule "mods/medieval"]
path = mods/medieval
url = https://bitbucket.org/Infinatum/medieval.git

43
README.md Normal file
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@ -0,0 +1,43 @@
The king-arthur main game for the Minetest game engine `king_arthurs_game`
==========================================================================
To use this game with Minetest, insert this repository as
/games/minetest_game
in the Minetest Engine.
The Minetest Engine can be found in:
https://github.com/minetest/minetest/
Compatibility
--------------
The game should be compatible with minetest game.
License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of `menu/header.png`
Copyright (C) 2016 Semmett9

@ -1 +1 @@
Subproject commit abb52397264c437ee358e32c9160ba92802a6ca9
Subproject commit dec935530778cdc10858e08ba10af259b4cc721a

@ -1 +1 @@
Subproject commit a0c263962ffa311a72a9da22c76d53003bb9df6b
Subproject commit 28d3401f63491350edc2bc3b88c6db8538ab51ca

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@ -1,16 +1,16 @@
--[[
add compatibility with the old nodes of king arthurs land
minetest.register_alias("name", "convert_to")
name is converted to convert_to by the engine. This means that if the engine finds nodes with the name name in the world the node with the name convert_to is used instead.
This is useful to maintain backwards compatibility.
There are also other cases like map generation where aliases are used. The /giveme command also looks for aliases when adding the item to the players inventory.
]]
-- Added at 10.07.2016
minetest.register_alias("moreores:mineral_copper", "default:stone_with_copper")
minetest.register_alias("moreores:mineral_gold", "default:stone_with_gold")
-- Added at 11.09.2016
minetest.register_alias("titanium:titanium_in_ground", "default:diamondblock")
--[[
add compatibility with the old nodes of king arthurs land
minetest.register_alias("name", "convert_to")
name is converted to convert_to by the engine. This means that if the engine finds nodes with the name name in the world the node with the name convert_to is used instead.
This is useful to maintain backwards compatibility.
There are also other cases like map generation where aliases are used. The /giveme command also looks for aliases when adding the item to the players inventory.
]]
-- Added at 10.07.2016
minetest.register_alias("moreores:mineral_copper", "default:stone_with_copper")
minetest.register_alias("moreores:mineral_gold", "default:stone_with_gold")
-- Added at 11.09.2016
minetest.register_alias("titanium:titanium_in_ground", "default:diamondblock")

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@ -1,25 +1,25 @@
-- Clean mod 2.1
--
-- (c) 2016 King Arthurs Team
local old_nodes = {}
local MODNAME = minetest.get_current_modname()
local MODPATH = minetest.get_modpath(MODNAME)
local file = MODPATH..DIR_DELIM.."unknown-nodes.txt"
for node_name in io.lines(file) do
table.insert(old_nodes, node_name:trim())
end
minetest.register_lbm({
name = MODNAME..":old_nodes",
nodenames = old_nodes,
-- ^ List of node names to trigger the LBM on.
-- Also non-registered nodes will work.
-- Groups (as of group:groupname) will work as well.
run_at_every_load = true,
-- ^ Whether to run the LBM's action every time a block gets loaded,
-- and not just for blocks that were saved last time before LBMs were
-- introduced to the world.
action = minetest.remove_node
})
-- Clean mod 2.1
--
-- (c) 2016 King Arthurs Team
local old_nodes = {}
local MODNAME = minetest.get_current_modname()
local MODPATH = minetest.get_modpath(MODNAME)
local file = MODPATH..DIR_DELIM.."unknown-nodes.txt"
for node_name in io.lines(file) do
table.insert(old_nodes, node_name:trim())
end
minetest.register_lbm({
name = MODNAME..":old_nodes",
nodenames = old_nodes,
-- ^ List of node names to trigger the LBM on.
-- Also non-registered nodes will work.
-- Groups (as of group:groupname) will work as well.
run_at_every_load = true,
-- ^ Whether to run the LBM's action every time a block gets loaded,
-- and not just for blocks that were saved last time before LBMs were
-- introduced to the world.
action = minetest.remove_node
})

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@ -13,7 +13,7 @@ darkage:stair_desert_stone_cobble
darkage:stair_sandstone_cobble
farming_plus:rubber_leaves
farming_plus:rubber_tree_full
flowers:flower_seaweed
flowers:flower_seaweed
junglegrass:medium
junglegrass:short
junglegrass:shortest

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@ -34,7 +34,7 @@ function beds.register_bed(name, def)
is_ground_content = false,
stack_max = 1,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
sounds = default.node_sound_wood_defaults(),
sounds = def.sounds or default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = def.nodebox.bottom,
@ -46,6 +46,14 @@ function beds.register_bed(name, def)
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under
@ -138,7 +146,7 @@ function beds.register_bed(name, def)
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
sounds = default.node_sound_wood_defaults(),
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
node_box = {
type = "fixed",

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@ -225,6 +225,15 @@ minetest.register_craftitem("boats:boat", {
groups = {flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end

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@ -362,6 +362,15 @@ minetest.register_craftitem("carts:cart", {
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
if not pointed_thing.type == "node" then
return
end

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@ -181,8 +181,8 @@ function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
return false
end
function carts:register_rail(name, def, railparams)
local def_default = {
function carts:register_rail(name, def_overwrite, railparams)
local def = {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
@ -194,7 +194,7 @@ function carts:register_rail(name, def, railparams)
},
sounds = default.node_sound_metal_defaults()
}
for k, v in pairs(def_default) do
for k, v in pairs(def_overwrite) do
def[k] = v
end
if not def.inventory_image then

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@ -115,6 +115,9 @@ paramat (CC BY-SA 3.0):
default_grass_side.png
default_mese_block.png
default_silver_sand.png
default_mese_post_light_side.png
default_mese_post_light_side_dark.png
default_mese_post_light_top.png
brunob.santos (CC BY-SA 4.0):
default_desert_cobble.png
@ -195,6 +198,10 @@ Ferk (CC0 1.0)
default_item_smoke.png
default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
npx (CC BY-SA 3.0)
default_rainforest_litter.png
default_rainforest_litter_side.png
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/

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@ -639,6 +639,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "default:mese_post_light 3",
recipe = {
{"", "default:glass", ""},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"", "group:wood", ""},
}
})
minetest.register_craft({
output = 'default:obsidian_shard 9',
recipe = {

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@ -15,11 +15,19 @@ minetest.register_craftitem("default:paper", {
local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user)
local player_name = user:get_player_name()
local data = minetest.deserialize(itemstack:get_metadata())
local meta = itemstack:get_meta()
local title, text, owner = "", "", player_name
local page, page_max, lines, string = 1, 1, {}, ""
if data then
-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
if old_data then
meta:from_table({ fields = old_data })
end
local data = meta:to_table().fields
if data.owner then
title = data.title
text = data.text
owner = data.owner
@ -81,35 +89,38 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
new_stack = ItemStack("default:book_written")
end
else
data = minetest.deserialize(stack:get_metadata())
data = stack:get_meta():to_table().fields
end
if not data then data = {} end
data.title = fields.title
data.owner = player:get_player_name()
data.description = "\""..fields.title.."\" by "..data.owner
data.text = fields.text
data.text_len = #data.text
data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
data.owner = player:get_player_name()
local data_str = minetest.serialize(data)
if new_stack then
new_stack:set_metadata(data_str)
new_stack:get_meta():from_table({ fields = data })
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:getpos(), new_stack)
end
else
stack:set_metadata(data_str)
stack:get_meta():from_table({ fields = data })
end
elseif fields.book_next or fields.book_prev then
local data = minetest.deserialize(stack:get_metadata())
local data = stack:get_meta():to_table().fields
if not data or not data.page then
return
end
data.page = tonumber(data.page)
data.page_max = tonumber(data.page_max)
if fields.book_next then
data.page = data.page + 1
if data.page > data.page_max then
@ -249,4 +260,3 @@ minetest.register_craftitem("default:flint", {
description = "Flint",
inventory_image = "default_flint.png"
})

View File

@ -77,8 +77,6 @@ function default.node_sound_leaves_defaults(table)
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
{name = "default_grass_footstep", gain = 0.7}
table.dig = table.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
@ -138,7 +136,7 @@ minetest.register_abm({
nodenames = {"default:lava_source", "default:lava_flowing"},
neighbors = {"group:cools_lava", "group:water"},
interval = 1,
chance = 1,
chance = 2,
catch_up = false,
action = function(...)
default.cool_lava(...)
@ -327,47 +325,64 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
end
end
-- Leafdecay ABM
minetest.register_abm({
label = "Leaf decay",
nodenames = {"group:leafdecay"},
neighbors = {"air"},
interval = 2,
chance = 10,
catch_up = false,
action = function(pos, node, _, _)
-- Check if leaf is placed
if node.param2 ~= 0 then
return
-- Leafdecay
local function leafdecay_after_destruct(pos, oldnode, def)
for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
vector.add(pos, def.radius), def.leaves)) do
local node = minetest.get_node(v)
if node.param2 == 0 then
minetest.get_node_timer(v):start(math.random(20, 120) / 10)
end
end
end
local rad = minetest.registered_nodes[node.name].groups.leafdecay
-- Assume ignore is a trunk, to make this
-- work at the border of a loaded area
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
return
end
-- Drop stuff
local itemstacks = minetest.get_node_drops(node.name)
for _, itemname in ipairs(itemstacks) do
if itemname ~= node.name or
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
local p_drop = {
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}
minetest.add_item(p_drop, itemname)
local function leafdecay_on_timer(pos, def)
if minetest.find_node_near(pos, def.radius, def.trunks) then
return false
end
local node = minetest.get_node(pos)
local drops = minetest.get_node_drops(node.name)
for _, item in ipairs(drops) do
local is_leaf
for _, v in pairs(def.leaves) do
if v == item then
is_leaf = true
end
end
-- Remove node
minetest.remove_node(pos)
minetest.check_for_falling(pos)
if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
not is_leaf then
minetest.add_item({
x = pos.x - 0.5 + math.random(),
y = pos.y - 0.5 + math.random(),
z = pos.z - 0.5 + math.random(),
}, item)
end
end
})
minetest.remove_node(pos)
minetest.check_for_falling(pos)
end
function default.register_leafdecay(def)
assert(def.leaves)
assert(def.trunks)
assert(def.radius)
for _, v in pairs(def.trunks) do
minetest.override_item(v, {
after_destruct = function(pos, oldnode)
leafdecay_after_destruct(pos, oldnode, def)
end,
})
end
for _, v in pairs(def.leaves) do
minetest.override_item(v, {
on_timer = function(pos)
leafdecay_on_timer(pos, def)
end,
})
end
end
--
-- Convert dirt to something that fits the environment
@ -518,3 +533,39 @@ minetest.register_abm({
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
})
--
-- NOTICE: This method is not an official part of the API yet!
-- This method may change in future.
--
function default.can_interact_with_node(player, pos)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
local meta = minetest.get_meta(pos)
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end

View File

@ -1,5 +1,5 @@
--
-- Aliases for map generator outputs
-- Aliases for map generators
--
minetest.register_alias("mapgen_stone", "default:stone")
@ -34,6 +34,7 @@ minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone")
minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick")
minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick")
@ -42,10 +43,12 @@ minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebr
-- Register ores
--
function default.register_ores()
minetest.clear_registered_ores()
-- Blob ores
-- These first to avoid other ores in blobs
-- Blob ores
-- These first to avoid other ores in blobs
-- Mgv6
function default.register_mgv6_blob_ores()
-- Clay
-- This first to avoid clay in sand blobs
@ -74,8 +77,7 @@ function default.register_ores()
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
"default:desert_stone"},
wherein = {"default:stone", "default:desert_stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
@ -110,8 +112,6 @@ function default.register_ores()
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "savanna", "rainforest"}
})
-- Gravel
@ -134,8 +134,120 @@ function default.register_ores()
persist = 0.0
},
})
end
-- Scatter ores
-- All mapgens except mgv6
function default.register_blob_ores()
-- Clay
minetest.register_ore({
ore_type = "blob",
ore = "default:clay",
wherein = {"default:sand"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -15,
y_max = 0,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Silver sand
minetest.register_ore({
ore_type = "blob",
ore = "default:silver_sand",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 2316,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
})
-- Dirt
minetest.register_ore({
ore_type = "blob",
ore = "default:dirt",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 17676,
octaves = 1,
persist = 0.0
},
biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
"rainforest", "rainforest_swamp"}
})
-- Gravel
minetest.register_ore({
ore_type = "blob",
ore = "default:gravel",
wherein = {"default:stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31000,
y_max = 31000,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = 766,
octaves = 1,
persist = 0.0
},
biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean",
"taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean",
"grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest",
"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
})
end
-- Scatter ores
-- All mapgens
function default.register_ores()
-- Coal
@ -377,10 +489,9 @@ end
-- Register biomes
--
-- All mapgens except mgv6 and singlenode
-- All mapgens except mgv6
function default.register_biomes()
minetest.clear_registered_biomes()
-- Icesheet
@ -947,7 +1058,7 @@ function default.register_biomes()
minetest.register_biome({
name = "rainforest",
--node_dust = "",
node_top = "default:dirt_with_grass",
node_top = "default:dirt_with_rainforest_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
@ -1033,7 +1144,6 @@ end
-- Mgv6
function default.register_mgv6_decorations()
minetest.clear_registered_decorations()
-- Papyrus
@ -1166,7 +1276,6 @@ end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree and log
@ -1204,20 +1313,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:tree", param2 = 12, prob = 191},
{name = "default:tree", param2 = 12},
{name = "default:tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1226,7 +1322,7 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest", "rainforest_swamp"},
@ -1239,26 +1335,13 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
place_on = {"default:dirt_with_rainforest_litter", "default:dirt"},
sidelen = 80,
fill_ratio = 0.005,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:jungletree", param2 = 12, prob = 191},
{name = "default:jungletree", param2 = 12},
{name = "default:jungletree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 127},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1299,20 +1382,7 @@ function default.register_decorations()
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:pine_tree", param2 = 12, prob = 191},
{name = "default:pine_tree", param2 = 12},
{name = "default:pine_tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_red", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1354,17 +1424,7 @@ function default.register_decorations()
biomes = {"savanna"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 2, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:acacia_tree", param2 = 12, prob = 191},
{name = "default:acacia_tree", param2 = 12},
{name = "default:acacia_tree", param2 = 12, prob = 127},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1405,20 +1465,7 @@ function default.register_decorations()
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12},
{name = "default:aspen_tree", param2 = 12, prob = 127},
{name = "flowers:mushroom_red", prob = 63},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts",
flags = "place_center_x",
rotation = "random",
})
@ -1549,7 +1596,7 @@ function default.register_decorations()
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
place_on = {"default:dirt_with_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest"},
@ -1585,9 +1632,9 @@ function default.register_decorations()
deco_type = "schematic",
place_on = {"default:sand"},
noise_params = {
offset = -0.1,
offset = -0.15,
scale = 0.1,
spread = {x = 200, y = 200, z = 200},
spread = {x = 100, y = 100, z = 100},
seed = 7013,
octaves = 3,
persist = 1,
@ -1610,12 +1657,18 @@ end
-- Detect mapgen to select functions
--
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name")
if mg_name == "v6" then
default.register_mgv6_blob_ores()
default.register_ores()
default.register_mgv6_decorations()
else
default.register_biomes()
default.register_blob_ores()
default.register_ores()
default.register_decorations()
end

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@ -44,6 +44,7 @@ default:dirt_with_grass
default:dirt_with_grass_footsteps
default:dirt_with_dry_grass
default:dirt_with_snow
default:dirt_with_rainforest_litter
default:sand
default:desert_sand
@ -182,6 +183,7 @@ default:obsidian_glass
default:brick
default:meselamp
default:mese_post_light
Misc
----
@ -378,13 +380,28 @@ minetest.register_node("default:dirt_with_snow", {
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
minetest.register_node("default:dirt_with_rainforest_litter", {
description = "Dirt with Rainforest Litter",
tiles = {
"default_rainforest_litter.png",
"default_dirt.png",
{name = "default_dirt.png^default_rainforest_litter_side.png",
tileable_vertical = false}
},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node("default:sand", {
description = "Sand",
tiles = {"default_sand.png"},
@ -445,7 +462,7 @@ minetest.register_node("default:snow", {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
@ -463,7 +480,7 @@ minetest.register_node("default:snow", {
minetest.register_node("default:snowblock", {
description = "Snow Block",
tiles = {"default_snow.png"},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1},
groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
@ -515,7 +532,6 @@ minetest.register_node("default:wood", {
minetest.register_node("default:sapling", {
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
wield_image = "default_sapling.png",
@ -581,7 +597,6 @@ minetest.register_node("default:leaves", {
minetest.register_node("default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
@ -651,7 +666,6 @@ minetest.register_node("default:jungleleaves", {
minetest.register_node("default:junglesapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
@ -731,7 +745,6 @@ minetest.register_node("default:pine_needles",{
minetest.register_node("default:pine_sapling", {
description = "Pine Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_pine_sapling.png"},
inventory_image = "default_pine_sapling.png",
wield_image = "default_pine_sapling.png",
@ -812,7 +825,6 @@ minetest.register_node("default:acacia_leaves", {
minetest.register_node("default:acacia_sapling", {
description = "Acacia Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_acacia_sapling.png"},
inventory_image = "default_acacia_sapling.png",
wield_image = "default_acacia_sapling.png",
@ -891,7 +903,6 @@ minetest.register_node("default:aspen_leaves", {
minetest.register_node("default:aspen_sapling", {
description = "Aspen Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_aspen_sapling.png"},
inventory_image = "default_aspen_sapling.png",
wield_image = "default_aspen_sapling.png",
@ -1078,7 +1089,6 @@ minetest.register_node("default:dry_shrub", {
description = "Dry Shrub",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.0,
tiles = {"default_dry_shrub.png"},
inventory_image = "default_dry_shrub.png",
wield_image = "default_dry_shrub.png",
@ -1098,7 +1108,7 @@ minetest.register_node("default:junglegrass", {
description = "Jungle Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
visual_scale = 1.69,
tiles = {"default_junglegrass.png"},
inventory_image = "default_junglegrass.png",
wield_image = "default_junglegrass.png",
@ -1222,7 +1232,7 @@ end
minetest.register_node("default:bush_stem", {
description = "Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
visual_scale = 1.41,
tiles = {"default_bush_stem.png"},
inventory_image = "default_bush_stem.png",
wield_image = "default_bush_stem.png",
@ -1249,7 +1259,7 @@ minetest.register_node("default:bush_leaves", {
minetest.register_node("default:acacia_bush_stem", {
description = "Acacia Bush Stem",
drawtype = "plantlike",
visual_scale = 1.18,
visual_scale = 1.41,
tiles = {"default_acacia_bush_stem.png"},
inventory_image = "default_acacia_bush_stem.png",
wield_image = "default_acacia_bush_stem.png",
@ -1618,34 +1628,6 @@ local function get_locked_chest_formspec(pos)
return formspec
end
local function has_locked_chest_privilege(meta, player)
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
else
return false
end
-- is player wielding the right key?
local item = player:get_wielded_item()
if item:get_name() == "default:key" then
local key_meta = minetest.parse_json(item:get_metadata())
local secret = meta:get_string("key_lock_secret")
if secret ~= key_meta.secret then
return false
end
return true
end
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("default:chest", {
description = "Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
@ -1716,26 +1698,23 @@ minetest.register_node("default:chest_locked", {
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
return inv:is_empty("main") and default.can_interact_with_node(player, pos)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
if not default.can_interact_with_node(player, pos) then
return 0
end
return stack:get_count()
@ -1751,8 +1730,7 @@ minetest.register_node("default:chest_locked", {
" from locked chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
if has_locked_chest_privilege(meta, clicker) then
if default.can_interact_with_node(clicker, pos) then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
@ -1765,9 +1743,13 @@ minetest.register_node("default:chest_locked", {
on_key_use = function(pos, player)
local secret = minetest.get_meta(pos):get_string("key_lock_secret")
local itemstack = player:get_wielded_item()
local key_meta = minetest.parse_json(itemstack:get_metadata())
local key_meta = itemstack:get_meta()
if secret ~= key_meta.secret then
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
end
if secret ~= key_meta:get_string("secret") then
return
end
@ -2078,6 +2060,27 @@ minetest.register_node("default:meselamp", {
light_source = default.LIGHT_MAX,
})
minetest.register_node("default:mese_post_light", {
description = "Mese Post Light",
tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png",
"default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png",
"default_mese_post_light_side.png", "default_mese_post_light_side.png"},
wield_image = "default_mese_post_light_side.png",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
--
-- Misc
--
@ -2089,3 +2092,57 @@ minetest.register_node("default:cloud", {
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})
--
-- register trees for leafdecay
--
if minetest.get_mapgen_setting("mg_name") == "v6" then
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 3,
})
else
default.register_leafdecay({
trunks = {"default:tree"},
leaves = {"default:apple", "default:leaves"},
radius = 3,
})
default.register_leafdecay({
trunks = {"default:jungletree"},
leaves = {"default:jungleleaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:pine_tree"},
leaves = {"default:pine_needles"},
radius = 2,
})
end
default.register_leafdecay({
trunks = {"default:acacia_tree"},
leaves = {"default:acacia_leaves"},
radius = 2,
})
default.register_leafdecay({
trunks = {"default:aspen_tree"},
leaves = {"default:aspen_leaves"},
radius = 3,
})

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