Move cannons config to minetest.conf
Warning: Please update the config, if you dont want griefer!master
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1836df7205
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0232bd25f3
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@ -37,7 +37,7 @@ local exploding={
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end,
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}
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if cannons.config:get_bool("enable_explosion") then
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if minetest.settings:get_bool("cannons_enable_explosion") then
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cannons.register_muni("cannons:ball_exploding_stack_1",exploding)
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end
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local fire={
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@ -73,7 +73,7 @@ local fire={
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end,
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}
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if cannons.config:get_bool("enable_fire") then
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if minetest.settings:get_bool("cannons_enable_fire") then
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cannons.register_muni("cannons:ball_fire_stack_1",fire)
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end
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27
init.lua
27
init.lua
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@ -1,40 +1,19 @@
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cannons = {}
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cannons.MODPATH = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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cannons.config = Settings(worldpath.."/cannons.conf")
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local conf_table = cannons.config:to_table()
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--look into readme.txt how to change settings
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local defaults = {
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enable_explosion = "true",
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enable_fire = "true",
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convert_old_nodes = "false",
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}
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for k, v in pairs(defaults) do
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if conf_table[k] == nil then
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cannons.config:set(k, v)
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end
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end
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dofile(cannons.MODPATH .."/functions.lua")
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dofile(cannons.MODPATH .."/items.lua")
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dofile(cannons.MODPATH .."/cannonballs.lua")
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if cannons.config:get_bool("convert_old_nodes") then
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dofile(cannons.MODPATH .."/convert.lua")
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end
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if minetest.get_modpath("tnt") then
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minetest.log("info","TNT mod is aviable. registering some TNT stuff")
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dofile(cannons.MODPATH .."/tnt.lua")
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end
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if minetest.get_modpath("locks") then
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minetest.log("warning","locks mod enabled. dont execute locks.lua because this is an unstable beta version!")
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--if minetest.get_modpath("locks") then
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-- minetest.log("warning","locks mod enabled. dont execute locks.lua because this is an unstable beta version!")
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--dofile(cannons.MODPATH .."/locks.lua")--if the locks mod is installed execute this file
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end
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--end
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if minetest.get_modpath("moreores") then
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minetest.log("info","moreores mod enabled. execute moreores.lua")
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dofile(cannons.MODPATH .."/moreores.lua")--if the moreores mod is installed execute this file
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@ -117,7 +117,7 @@ minetest.register_craft({
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},
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})
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if cannons.config:get_bool("enable_explosion") then
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if minetest.settings:get_bool("cannons_enable_explosion") then
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minetest.register_craft({
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output = 'cannons:ball_exploding 2',
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recipe = {
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@ -128,7 +128,7 @@ minetest.register_craft({
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})
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end
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if cannons.config:get_bool("enable_fire") then
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if minetest.settings:get_bool("cannons_enable_fire") then
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minetest.register_craft({
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output = 'cannons:ball_fire 2',
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recipe = {
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@ -372,7 +372,7 @@ cannons.generate_and_register_ball_node("cannons:ball_steel", {
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})
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--explosion cannon ball
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if cannons.config:get_bool("enable_explosion") then
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if minetest.settings:get_bool("cannons_enable_explosion") then
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cannons.generate_and_register_ball_node("cannons:ball_exploding", {
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description = "Exploding Cannon Ball",
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stack_max = 99,
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@ -386,7 +386,7 @@ cannons.generate_and_register_ball_node("cannons:ball_exploding", {
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end
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--fire cannon ball
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if cannons.config:get_bool("enable_fire") then
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if minetest.settings:get_bool("cannons_enable_fire") then
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cannons.generate_and_register_ball_node("cannons:ball_fire", {
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description = "Burning Cannon Ball",
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stack_max = 99,
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@ -0,0 +1,6 @@
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name = cannons
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title = Cannons
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description = Adds cannons to the game. To shoot insert muni and gunpowder and punch the cannon with a torch. The muni can destroy nodes and hurts players.
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depends = default, bucket
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optional_depends = mesecons, locks, moreores, tnt, fire
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min_minetest_version = 5.0
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129
readme.md
129
readme.md
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@ -1,4 +1,5 @@
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# Welcome to the cannons mod #
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cannons is a mod for the game minetest written by Kingarthurs Team
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(Semmett9, eythen, and addi)
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@ -9,49 +10,40 @@ the cannonball will damage the other players.
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if it wears armor the damage will be calculated.
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## configure cannons ##
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create a file caled cannons.conf in your world dir.
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add the folowing lines to it:
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change the settings in your minetest.conf:
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```conf
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cannons_enable_explosion = "true"
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cannons_enable_fire = "true"
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```
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#!conf
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enable_explosion = "true"
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enable_fire = "true"
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```
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now you can change it. eg. if you want to disable fire then cange
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*enable_fire = "true"*
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to
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*enable_fire = "false"*
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thats all :-)
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## Dependencies
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## Dependencies ##
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* default
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* bucket
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* fire(optional)
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## get cannons
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## get cannons ##
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relases are in the [donwloads Tab](https://bitbucket.org/kingarthursteam/cannons/downloads#tag-downloads)
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swith there to tab 'Tags'
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its also aviable as a git repo:
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```
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$ git clone https://kingarthursteam@bitbucket.org/kingarthursteam/canons.git
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```bash
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git clone https://kingarthursteam@bitbucket.org/kingarthursteam/canons.git
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```
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## Craft Rezieps
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## Craft Rezieps ##
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Bucket with salt:
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![Bucket with salt salt](https://bitbucket.org/kingarthursteam/cannons/wiki/crafts/bucket_with_salt.png)
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Salt (shapeless):
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Salt (shapeless):
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![salt](https://bitbucket.org/kingarthursteam/cannons/wiki/crafts/salt.png)
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@ -70,65 +62,62 @@ Stone Stand:
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![stone stand](https://bitbucket.org/kingarthursteam/cannons/wiki/crafts/stone_stand.png)
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## Screenshots
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## Screenshots ##
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![Cannon Tower](https://bitbucket.org/kingarthursteam/cannons/wiki/screenshots/screenshot_1531516.png)
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![Cannon Tower 2](https://bitbucket.org/kingarthursteam/cannons/wiki/screenshots/screenshot_1849086.png)
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![Cannon Tower 3](https://bitbucket.org/kingarthursteam/cannons/wiki/screenshots/screenshot_5781410.png)
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## Create your own Cannonball!
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## Create your own Cannonball ##
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```
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#!lua
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```lua
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local ball_wood={
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physical = false,
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timer=0,
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textures = {"cannons_wood_bullet.png"},
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lastpos={},
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damage=20,
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range=1,
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gravity=10,
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velocity=40,
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name="cannons:wood_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self.damage},
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}, nil)
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self.object:remove()
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minetest.chat_send_all(playername .." tried to catch a cannonball")
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end,
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on_mob_hit = function(self,pos,mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self.damage},
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}, nil)
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self.object:remove()
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end,
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on_node_hit = function(self,pos,node)
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if node.name == "default:dirt_with_grass" then
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minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
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minetest.sound_play("cannons_hit",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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elseif node.name == "default:water_source" then
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minetest.sound_play("cannons_splash",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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else
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minetest.sound_play("cannons_hit",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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end
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end,
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physical = false,
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timer=0,
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textures = {"cannons_wood_bullet.png"},
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lastpos={},
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damage=20,
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range=1,
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gravity=10,
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velocity=40,
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name="cannons:wood_bullet",
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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on_player_hit = function(self,pos,player)
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local playername = player:get_player_name()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self.damage},
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}, nil)
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self.object:remove()
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minetest.chat_send_all(playername .." tried to catch a cannonball")
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end,
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on_mob_hit = function(self,pos,mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self.damage},
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}, nil)
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self.object:remove()
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end,
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on_node_hit = function(self,pos,node)
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if node.name == "default:dirt_with_grass" then
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minetest.env:set_node({x=pos.x, y=pos.y, z=pos.z},{name="default:dirt"})
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minetest.sound_play("cannons_hit",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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elseif node.name == "default:water_source" then
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minetest.sound_play("cannons_splash",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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else
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minetest.sound_play("cannons_hit",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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self.object:remove()
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end
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end,
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}
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cannons.register_muni("cannons:ball_wood",ball_wood)
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```
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Have fun!
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Have fun!
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@ -0,0 +1,5 @@
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# enables en exploding Cannonball
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cannons_enable_explosion (Enable explotion) bool true
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# enables an burning Cannonball
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cannons_enable_fire (Enable Fire) bool true
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