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5 Commits
8acc028481
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4305841cf2
Author | SHA1 | Date |
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fluxionary | 4305841cf2 | |
SmallJoker | 3b5b3f0c11 | |
nixnoxus | a4c18c984b | |
Jordan Irwin | 0dbf92e789 | |
Jordan Irwin | 3103d426d2 |
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@ -36,6 +36,7 @@ check=
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Bowl=
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Bowl of soup=
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Cauldron=
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Cauldron (active)=
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Cauldron (active) - Drop foods inside to make a soup=
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Cauldron (active) - Use a bowl to eat the soup=
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Cauldron (empty)=
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@ -34,6 +34,7 @@ check=Schach
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Bowl=Schüssel
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Bowl of soup=Suppenschüssel
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Cauldron=Kessel
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Cauldron (active)=Kessel (aktiv)
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Cauldron (active) - Drop foods inside to make a soup=Kessel (aktiv) - Nahrungsmittel einwerfen, um Suppe zu machen.
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Cauldron (active) - Use a bowl to eat the soup=Kessel (aktiv) - Benutze eine Schüssel, um die Suppe zu essen
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Cauldron (empty)=Kessel (leer)
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@ -36,6 +36,7 @@ check=échec
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Bowl=Bol
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Bowl of soup=Bol de soupe
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Cauldron=Chaudron
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Cauldron (active)=Chaudron (actif)
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Cauldron (active) - Drop foods inside to make a soup=Chaudron (actif) - Placez des ingrédients à l’intérieur pour faire une soupe
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Cauldron (active) - Use a bowl to eat the soup=Chaudron (actif) - Utilisez un bol pour boire la soupe
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Cauldron (empty)=Chaudron (vide)
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@ -36,6 +36,7 @@ check=scacco
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Bowl=Ciotola
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Bowl of soup=Ciotola di zuppa
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Cauldron=Calderone
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Cauldron (active)=Calderone (attivo)
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Cauldron (active) - Drop foods inside to make a soup=Calderone (attivo) - Mettere gli ingredienti all'interno per fare una zuppa.
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Cauldron (active) - Use a bowl to eat the soup=Calderone (actif) - Utilizzare una ciotola per mangiare la zuppa
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Cauldron (empty)=Calderone (vuoto)
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@ -1,6 +1,7 @@
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local realchess = {}
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local S = minetest.get_translator("xdecor")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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screwdriver = screwdriver or {}
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local function index_to_xy(idx)
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@ -1429,6 +1430,7 @@ minetest.register_node(":realchess:chessboard", {
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inventory_image = "chessboard_top.png",
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wield_image = "chessboard_top.png",
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tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
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@ -173,6 +173,7 @@ xdecor.register("cauldron_empty", {
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})
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xdecor.register("cauldron_idle", {
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description = S("Cauldron (idle)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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@ -185,6 +186,7 @@ xdecor.register("cauldron_idle", {
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})
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xdecor.register("cauldron_boiling", {
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description = S("Cauldron (active)"),
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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@ -207,6 +209,7 @@ xdecor.register("cauldron_boiling", {
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})
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xdecor.register("cauldron_soup", {
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description = S("Cauldron (active)"),
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groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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@ -186,11 +186,6 @@ function enchanting.destruct(pos)
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end
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function enchanting.timer(pos)
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local num = #minetest.get_objects_inside_radius(pos, 0.9)
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if num == 0 then
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minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
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end
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local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
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local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
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@ -249,14 +244,26 @@ minetest.register_entity("xdecor:book_open", {
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collisionbox = {0},
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physical = false,
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textures = {"xdecor_book_open.png"},
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on_activate = function(self)
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local pos = self.object:get_pos()
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local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
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static_save = false,
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})
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if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
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self.object:remove()
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minetest.register_lbm({
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label = "recreate book entity",
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name = "xdecor:create_book_entity",
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nodenames = {"xdecor:enchantment_table"},
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run_at_every_load = true,
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action = function(pos, node)
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local objs = minetest.get_objects_inside_radius(pos, 0.9)
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for _, obj in ipairs(objs) do
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local e = obj:get_luaentity()
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if e and e.name == "xdecor:book_open" then
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return
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end
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end
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end
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minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
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end,
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})
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function enchanting:register_tools(mod, def)
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@ -6,6 +6,7 @@ local plate = {}
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screwdriver = screwdriver or {}
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local S = minetest.get_translator("xdecor")
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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local function door_toggle(pos_actuator, pos_door, player)
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local player_name = player:get_player_name()
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@ -59,6 +60,7 @@ function plate.register(material, desc, def)
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xdecor.register("pressure_" .. material .. "_off", {
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description = def.description or (desc .. " Pressure Plate"),
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tiles = {"xdecor_pressure_" .. material .. ".png"},
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use_texture_alpha = ALPHA_OPAQUE,
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
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groups = def.groups,
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@ -70,6 +72,7 @@ function plate.register(material, desc, def)
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})
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xdecor.register("pressure_" .. material .. "_on", {
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tiles = {"xdecor_pressure_" .. material .. ".png"},
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use_texture_alpha = ALPHA_OPAQUE,
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
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groups = def.groups,
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@ -95,6 +98,7 @@ plate.register("stone", "Stone", {
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xdecor.register("lever_off", {
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description = S("Lever"),
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tiles = {"xdecor_lever_off.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
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groups = {cracky = 3, oddly_breakable_by_hand = 2},
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@ -118,6 +122,7 @@ xdecor.register("lever_off", {
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xdecor.register("lever_on", {
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tiles = {"xdecor_lever_on.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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drawtype = "nodebox",
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node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
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groups = {cracky = 3, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
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@ -1,5 +1,7 @@
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screwdriver = screwdriver or {}
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local S = minetest.get_translator("xdecor")
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local ALPHA_CLIP = minetest.features.use_texture_alpha_string_modes and "clip" or true
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local ALPHA_OPAQUE = minetest.features.use_texture_alpha_string_modes and "opaque" or false
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local function register_pane(name, desc, def)
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xpanes.register_pane(name, {
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@ -80,6 +82,7 @@ local function register_storage(name, desc, def)
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inventory = {size = def.inv_size or 24},
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infotext = desc,
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tiles = def.tiles,
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use_texture_alpha = ALPHA_OPAQUE,
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node_box = def.node_box,
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on_rotate = def.on_rotate,
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on_place = def.on_place,
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@ -480,6 +483,7 @@ local painting_box = {
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xdecor.register("painting_1", {
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description = S("Painting"),
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tiles = {"xdecor_painting_1.png"},
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use_texture_alpha = ALPHA_OPAQUE,
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inventory_image = "xdecor_painting_empty.png",
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wield_image = "xdecor_painting_empty.png",
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paramtype2 = "wallmounted",
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@ -505,6 +509,7 @@ xdecor.register("painting_1", {
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for i = 2, 4 do
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xdecor.register("painting_" .. i, {
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tiles = {"xdecor_painting_" .. i .. ".png"},
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use_texture_alpha = ALPHA_OPAQUE,
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paramtype2 = "wallmounted",
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drop = "xdecor:painting_1",
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sunlight_propagates = true,
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@ -584,6 +589,7 @@ xdecor.register("tatami", {
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xdecor.register("trampoline", {
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description = S("Trampoline"),
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tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
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use_texture_alpha = ALPHA_CLIP,
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groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
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node_box = xdecor.nodebox.slab_y(0.5),
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sounds = {
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@ -616,6 +622,7 @@ xdecor.register("woodframed_glass", {
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drawtype = "glasslike_framed",
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sunlight_propagates = true,
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tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
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use_texture_alpha = ALPHA_CLIP,
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groups = {cracky = 2, oddly_breakable_by_hand = 1},
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sounds = default.node_sound_glass_defaults()
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})
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@ -36,8 +36,15 @@ workbench.defs = {
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local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
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local custom_repairable = {}
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function xdecor:register_repairable(item)
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custom_repairable[item] = true
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end
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-- Tools allowed to be repaired
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function workbench:repairable(stack)
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if custom_repairable[stack] then return true end
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for _, t in ipairs(repairable_tools) do
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if stack:find(t) then
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return true
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@ -45,6 +52,11 @@ function workbench:repairable(stack)
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end
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end
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-- method to allow other mods to check if an item is repairable
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function xdecor:is_repairable(stack)
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return workbench:repairable(stack)
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end
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function workbench:get_output(inv, input, name)
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local output = {}
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for i = 1, #self.defs do
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@ -298,6 +310,7 @@ for i = 1, #nodes do
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drawtype = "nodebox",
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sounds = def.sounds,
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tiles = tiles,
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
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-- `unpack` has been changed to `table.unpack` in newest Lua versions
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node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
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