Cooking: code cleaning and add more ingredients

master
Jean-Patrick Guerrero 2016-03-02 11:51:06 +01:00
parent 079e07a4ba
commit cd8d90f244
1 changed files with 120 additions and 123 deletions

View File

@ -1,10 +1,13 @@
local cauldron = {}
-- Add more ingredients here that make a soup.
local ingredients_list = {
"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
"chicken", "carrot", "potato"
"chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
"corn", "beans", "berries", "grapes", "tomato", "wheat"
}
local cauldron_cbox = {
cauldron.cbox = {
{0, 0, 0, 16, 16, 0},
{0, 0, 16, 16, 16, 0},
{0, 0, 0, 0, 16, 16},
@ -12,55 +15,41 @@ local cauldron_cbox = {
{0, 0, 0, 16, 8, 16}
}
local function fill_water_bucket(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_empty" then
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
itemstack:replace("bucket:bucket_water")
end
function cauldron.idle_construct(pos)
local timer = minetest.get_node_timer(pos)
timer:start(10.0)
end
xdecor.register("cauldron_empty", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = "Cauldron (empty)",
on_rightclick = function(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item == "bucket:bucket_water" or
wield_item == "bucket:bucket_river_water" then
function cauldron.boiling_construct(pos)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
timer:start(5.0)
end
function cauldron.filling(pos, node, clicker, itemstack)
local wield_item = clicker:get_wielded_item():get_name()
if wield_item:sub(1,7) == "bucket:" then
if wield_item:sub(-6) == "_empty" then
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
itemstack:replace("bucket:bucket_water")
elseif wield_item:sub(-6) == "_water" then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
itemstack:replace("bucket:bucket_empty")
end
end,
collision_box = xdecor.pixelbox(16, cauldron_cbox)
})
end
end
xdecor.register("cauldron_idle", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(10.0)
end,
on_timer = function(pos)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(below_node).name:find("fire") then
return true
end
local node = minetest.get_node(pos)
minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
function cauldron.idle_timer(pos)
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(below_node).name:find("fire") then
return true
end
})
local node = minetest.get_node(pos)
minetest.set_node(pos, {name="xdecor:cauldron_boiling_water", param2=node.param2})
return true
end
-- Ugly hack to determine if an item has `minetest.item_eat` in its definition.
local function eatable(itemstring)
@ -70,64 +59,95 @@ local function eatable(itemstring)
return string.format("%q", string.dump(on_use_def)):find("item_eat")
end
function cauldron.boiling_timer(pos)
local node = minetest.get_node(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs == {} then return true end
local ingredients = {}
for _, obj in pairs(objs) do
if obj and not obj:is_player() and obj:get_luaentity().itemstring then
local itemstring = obj:get_luaentity().itemstring
local food = itemstring:match(":([%w_]+)")
for _, ingredient in pairs(ingredients_list) do
if food and (eatable(itemstring) or food:find(ingredient)) then
ingredients[#ingredients+1] = food break
end
end
end
end
if #ingredients >= 2 then
for _, obj in pairs(objs) do obj:remove() end
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
end
local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(node_under).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
end
return true
end
function cauldron.take_soup(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()
if wield_item:get_name() == "xdecor:bowl" then
if wield_item:get_count() > 1 then
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
itemstack:take_item()
inv:add_item("main", "xdecor:bowl_soup 1")
else
minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
return
end
else
itemstack:replace("xdecor:bowl_soup 1")
end
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
return itemstack
end
end
xdecor.register("cauldron_empty", {
description = "Cauldron",
groups = {cracky=2, oddly_breakable_by_hand=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
infotext = "Cauldron (empty)",
on_rightclick = cauldron.filling,
collision_box = xdecor.pixelbox(16, cauldron.cbox)
})
xdecor.register("cauldron_idle", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.idle_construct,
on_timer = cauldron.idle_timer
})
xdecor.register("cauldron_boiling_water", {
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
on_rotate = screwdriver.rotate_simple,
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Drop foods inside to make a soup",
damage_per_second = 2,
tiles = {
{ name = "xdecor_cauldron_top_anim_boiling_water.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = fill_water_bucket,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
timer:start(5.0)
end,
on_timer = function(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if objs == {} then return true end
local ingredients = {}
for _, obj in pairs(objs) do
if obj and not obj:is_player() and obj:get_luaentity().itemstring then
local itemstring = obj:get_luaentity().itemstring
local name = itemstring:match(":([%w_]+)")
if ingredients == {} then
for _, rep in pairs(ingredients) do
if name == rep then return end
end
end
for _, ing in pairs(ingredients_list) do
if name and (eatable(itemstring) or name:find(ing)) then
ingredients[#ingredients+1] = name
break
end
end
end
end
local node = minetest.get_node(pos)
if #ingredients >= 2 then
for _, obj in pairs(objs) do
obj:remove()
end
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
end
local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
if not minetest.get_node(node_under).name:find("fire") then
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
end
return true
end
tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
animation={type="vertical_frames", length=3.0}},
"xdecor_cauldron_sides.png"},
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.filling,
on_construct = cauldron.boiling_construct,
on_timer = cauldron.boiling_timer
})
xdecor.register("cauldron_soup", {
@ -136,33 +156,10 @@ xdecor.register("cauldron_soup", {
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (active) - Use a bowl to eat the soup",
damage_per_second = 2,
tiles = {
{ name = "xdecor_cauldron_top_anim_soup.png",
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = xdecor.pixelbox(16, cauldron_cbox),
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()
if wield_item:get_name() == "xdecor:bowl" then
if wield_item:get_count() > 1 then
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
itemstack:take_item()
inv:add_item("main", "xdecor:bowl_soup 1")
else
minetest.chat_send_player(clicker:get_player_name(),
"No room in your inventory to add a bowl of soup!")
return
end
else
itemstack:replace("xdecor:bowl_soup 1")
end
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
return itemstack
end
end
tiles = {{name="xdecor_cauldron_top_anim_soup.png",
animation={type="vertical_frames", length=3.0}},
"xdecor_cauldron_sides.png"},
collision_box = xdecor.pixelbox(16, cauldron.cbox),
on_rightclick = cauldron.take_soup
})