Painting: Use on_place for random placing

master
kilbith 2016-05-03 01:58:02 +02:00
parent 28877e7b4f
commit 1dbcf70185
2 changed files with 18 additions and 7 deletions

View File

@ -94,7 +94,7 @@ function mailbox.put(pos, listname, _, stack, player)
if inv:room_for_item("mailbox", stack) then
return -1
else
minetest.chat_send_player(player:get_player_name(), "[!] The mailbox is full")
minetest.chat_send_player(player:get_player_name(), "The mailbox is full")
end
end
return 0

View File

@ -54,7 +54,7 @@ xdecor.register("baricade", {
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3),
collision_box = xdecor.pixelbox(2, {{0,0,1,2,2,0}})
collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
})
xdecor.register("barrel", {
@ -359,11 +359,22 @@ xdecor.register("painting_1", {
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box,
on_construct = function(pos)
local node = minetest.get_node(pos)
local random = math.random(4)
if random == 1 then return end
minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) then
local num = math.random(4)
local dir = minetest.dir_to_wallmounted(placer:get_look_dir())
minetest.set_node(pos, {name="xdecor:painting_"..num, param2=dir})
else
minetest.chat_send_player(player_name, "This area is protected")
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
return itemstack
end
end
})