voronoi_biome_patch/voronoi_biomes.patch

131 lines
5.0 KiB
Diff

--- mg_biome.orig.cpp 2019-10-15 11:21:37.604496970 -0700
+++ mg_biome.cpp 2019-10-16 16:22:08.874191603 -0700
@@ -18,6 +18,10 @@
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+// Modified by David G (kestral246@gmail.com)
+// 2019-10-17
+// Hack to give Voronoi biome distribution.
+
#include "mg_biome.h"
#include "mg_decoration.h"
#include "emerge.h"
@@ -31,6 +35,12 @@
///////////////////////////////////////////////////////////////////////////////
+// Until this can be read in from config file, has to be set manually.
+// 0 = default biome distribution--not voronoi.
+// +n = single voronoi pattern centered at (0,0) with sides of 'n'
+// -n = tiled voronoi pattern centered at (0,0) with sides of '+n'
+
+int voronoi_biomes = 500;
BiomeManager::BiomeManager(Server *server) :
ObjDefManager(server, OBJDEF_BIOME)
@@ -96,9 +106,18 @@
float BiomeManager::getHeatAtPosOriginal(v3s16 pos, NoiseParams &np_heat,
NoiseParams &np_heat_blend, u64 seed)
{
- return
- NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
- NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
+ if (voronoi_biomes == 0)
+ return
+ NoisePerlin2D(&np_heat, pos.X, pos.Z, seed) +
+ NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
+ else if (voronoi_biomes > 0)
+ return
+ (voronoi_biomes/2.0 + pos.X) * 100.0/voronoi_biomes +
+ NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
+ else
+ return
+ fmod(fmod(-voronoi_biomes/2.0 + pos.X, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes +
+ NoisePerlin2D(&np_heat_blend, pos.X, pos.Z, seed);
}
@@ -106,9 +125,18 @@
float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
NoiseParams &np_humidity_blend, u64 seed)
{
- return
- NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
- NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
+ if (voronoi_biomes == 0)
+ return
+ NoisePerlin2D(&np_humidity, pos.X, pos.Z, seed) +
+ NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
+ else if (voronoi_biomes > 0)
+ return
+ (voronoi_biomes/2.0 + pos.Z) * 100.0/voronoi_biomes +
+ NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
+ else
+ return
+ fmod(fmod(-voronoi_biomes/2.0 + pos.Z, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes +
+ NoisePerlin2D(&np_humidity_blend, pos.X, pos.Z, seed);
}
@@ -214,13 +242,33 @@
// Only usable in a mapgen thread
Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const
{
- float heat =
- NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
- float humidity =
- NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
- NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+ float heat;
+ float humidity;
+ if (voronoi_biomes == 0) {
+ heat =
+ NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) +
+ NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
+ humidity =
+ NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) +
+ NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+ }
+ else if (voronoi_biomes > 0) {
+ heat =
+ (voronoi_biomes/2.0 + pos.X) * 100.0/voronoi_biomes +
+ NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
+ humidity =
+ (voronoi_biomes/2.0 + pos.Z) * 100.0/voronoi_biomes +
+ NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+ }
+ else {
+ heat =
+ fmod(fmod(-voronoi_biomes/2.0 + pos.X, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes +
+ NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed);
+ humidity =
+ fmod(fmod(-voronoi_biomes/2.0 + pos.Z, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes +
+ NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed);
+ }
return calcBiomeFromNoise(heat, humidity, pos);
}
@@ -234,6 +282,19 @@
noise_heat_blend->perlinMap2D(pmin.X, pmin.Z);
noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z);
+ if (voronoi_biomes > 0)
+ for (s32 i = 0; i < m_csize.X; i++)
+ for (s32 j = 0; j < m_csize.Z; j++) {
+ noise_heat->result[i + j*m_csize.X] = (voronoi_biomes/2.0 + pmin.X + i) * 100.0/voronoi_biomes;
+ noise_humidity->result[i + j*m_csize.X] = (voronoi_biomes/2.0 + pmin.Z + j) * 100.0/voronoi_biomes;
+ }
+ else if (voronoi_biomes < 0)
+ for (s32 i = 0; i < m_csize.X; i++)
+ for (s32 j = 0; j < m_csize.Z; j++) {
+ noise_heat->result[i + j*m_csize.X] = fmod(fmod(-voronoi_biomes/2.0 + pmin.X + i, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes;
+ noise_humidity->result[i + j*m_csize.X] = fmod(fmod(-voronoi_biomes/2.0 + pmin.Z + j, -voronoi_biomes) - voronoi_biomes, -voronoi_biomes) * -100.0/voronoi_biomes;
+ }
+
for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) {
noise_heat->result[i] += noise_heat_blend->result[i];
noise_humidity->result[i] += noise_humidity_blend->result[i];