Fix tunneling when not pointed to node.
parent
cb4a4bf317
commit
ae38e159c5
6
init.lua
6
init.lua
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@ -6,7 +6,9 @@
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-- by David G (kestral246@gmail.com)
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-- and by Mikola
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-- Version 2.0 - 2019-03-04
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-- Version 2.0.1 - 2019-03-08
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-- Fix bug when tunneling without pointing to node.
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-- Reverting to beta controls is being considered.
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-- New controls for operation
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-----------------------------
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@ -949,7 +951,7 @@ for i,img in ipairs(images) do
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local pname = player:get_player_name()
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local pos = pointed_thing.under
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local key_stats = player:get_player_control()
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if key_stats.sneak or key_stats.aux1 then -- With sneak or aux1, dig tunnel
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if pos ~= nil and (key_stats.sneak or key_stats.aux1) then -- With sneak or aux1, dig tunnel
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-- if advtrains_track, I lower positions of pointed_thing to right below track, but keep name the same. Same with snow cover.
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local name = minetest.get_node(pointed_thing.under).name
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-- if minetest.registered_nodes[name].groups.advtrains_track == 1 then
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