Add y limits for skybox effects, set to deep ocean and cloud level, independent of the set water level where particles and sounds stop. Add 'skybox' table to track player sky status to attempt to avoid turning off skyboxes set by other mods, therefore remove randomised and lazy setting of skybox, now happens within 0.5s. For now, remove predicted player position due to issues, to be re-added later acting horizontally only

master
paramat 2019-01-31 01:38:17 +00:00
parent 568964eabf
commit c1d0fe4142
2 changed files with 81 additions and 59 deletions

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@ -1,4 +1,4 @@
snowdrift 0.6.2 by paramat snowdrift 0.6.3 by paramat
For Minetest 0.4.16 and later. Compatible with Minetest 5.0.0. For Minetest 0.4.16 and later. Compatible with Minetest 5.0.0.
Depends: default Depends: default

138
init.lua
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@ -1,25 +1,30 @@
-- Parameters -- Parameters
local YLIMIT = 1 -- Set to world's water level local YWATER = 1 -- Normally set this to world's water level
-- Particles are timed to disappear at this y -- Particles are timed to disappear at this y
-- Particles do not spawn when player's head is below this y -- Particles are not spawned for players below this y
local PRECTIM = 5 -- Precipitation noise spread -- Rain sound is not played for players below this y
local YMIN = -48 -- Normally set this to deepest ocean
local YMAX = 120 -- Normally set this to cloud level
-- Weather does not occur for players outside this y range
local PRECTIM = 5 -- Precipitation noise 'spread'
-- Time scale for precipitation variation, in minutes -- Time scale for precipitation variation, in minutes
local PRECTHR = 0.2 -- Precipitation noise threshold, -1 to 1: local PRECTHR = 0.2 -- Precipitation noise threshold, -1 to 1:
-- -1 = precipitation all the time -- -1 = precipitation all the time
-- 0 = precipitation half the time -- 0 = precipitation half the time
-- 1 = no precipitation -- 1 = no precipitation
local FLAKLPOS = 32 -- Snowflake light-tested positions per cycle local FLAKLPOS = 32 -- Snowflake light-tested positions per 0.5s cycle
-- Maximum number of snowflakes spawned per 0.5s -- Maximum number of snowflakes spawned per 0.5s
local DROPLPOS = 64 -- Raindrop light-tested positions per cycle local DROPLPOS = 64 -- Raindrop light-tested positions per 0.5s cycle
-- Maximum number of raindrops spawned per 0.5s local DROPPPOS = 2 -- Number of raindrops spawned per light-tested position
local DROPPPOS = 2 -- Raindrops per light-tested pos
local RAINGAIN = 0.2 -- Rain sound volume local RAINGAIN = 0.2 -- Rain sound volume
local NISVAL = 39 -- Overcast sky RGB value at night (brightness) local NISVAL = 39 -- Overcast sky RGB value at night (brightness)
local DASVAL = 159 -- Overcast sky RGB value in daytime (brightness) local DASVAL = 159 -- Overcast sky RGB value in daytime (brightness)
local FLAKRAD = 16 -- Radius in which flakes are created local FLAKRAD = 16 -- Radius in which flakes are created
local DROPRAD = 16 -- Radius in which drops are created local DROPRAD = 16 -- Radius in which drops are created
-- Precipitation noise
local np_prec = { local np_prec = {
offset = 0, offset = 0,
scale = 1, scale = 1,
@ -58,7 +63,7 @@ local np_humid = {
-- End parameters -- End parameters
-- Stuff -- Some stuff
local difsval = DASVAL - NISVAL local difsval = DASVAL - NISVAL
local grad = 14 / 95 local grad = 14 / 95
@ -72,9 +77,14 @@ local nobj_humid = nil
local nobj_prec = nil local nobj_prec = nil
-- Globalstep function -- Player tables
local handles = {} local handles = {}
local skybox = {} -- true/false. To not turn off skyboxes of other mods
-- Globalstep function
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
@ -87,25 +97,24 @@ minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
-- Predict player position as slightly behind the cycle interval. local ppos = player:getpos()
-- Assume scheduling gets behind slighly (cycle time * 1.5). -- Point just above player head, to ensure precipitation when swimming
local ppos = vector.add(player:getpos(),
vector.multiply(player:get_player_velocity(), 0.75))
-- Point just above player head, for precipitation when swimming
local pposy = math.floor(ppos.y) + 2 local pposy = math.floor(ppos.y) + 2
if pposy >= YLIMIT - 2 then if pposy >= YMIN and pposy <= YMAX then
--TODO Predict player position? Only horizontally
--local ppos = vector.add(player:getpos(),
--vector.multiply(player:get_player_velocity(), ?))
local pposx = math.floor(ppos.x) local pposx = math.floor(ppos.x)
local pposz = math.floor(ppos.z) local pposz = math.floor(ppos.z)
local ppos = {x = pposx, y = pposy, z = pposz} local ppos = {x = pposx, y = pposy, z = pposz}
-- Heat and humidity calculations
local nobj_temp = nobj_temp or minetest.get_perlin(np_temp) local nobj_temp = nobj_temp or minetest.get_perlin(np_temp)
local nobj_humid = nobj_humid or minetest.get_perlin(np_humid) local nobj_humid = nobj_humid or minetest.get_perlin(np_humid)
local nobj_prec = nobj_prec or minetest.get_perlin(np_prec) local nobj_prec = nobj_prec or minetest.get_perlin(np_prec)
local nval_temp = nobj_temp:get2d({x = pposx, y = pposz}) local nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
local nval_humid = nobj_humid:get2d({x = pposx, y = pposz}) local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0}) local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
-- Biome system: Frozen biomes below heat 35, -- Biome system: Frozen biomes below heat 35,
-- deserts below line 14 * t - 95 * h = -1496 -- deserts below line 14 * t - 95 * h = -1496
-- h = (14 * t + 1496) / 95 -- h = (14 * t + 1496) / 95
@ -118,47 +127,48 @@ minetest.register_globalstep(function(dtime)
local precip = nval_prec > PRECTHR and local precip = nval_prec > PRECTHR and
nval_humid - grad * nval_temp > yint nval_humid - grad * nval_temp > yint
-- Occasionally reset player sky -- Set sky
if math.random() < 0.1 then if precip and not skybox[player_name] then
if precip then -- Set overcast sky only if normal
-- Set overcast sky local sval
local sval local time = minetest.get_timeofday()
local time = minetest.get_timeofday() if time >= 0.5 then
if time >= 0.5 then time = 1 - time
time = 1 - time
end
-- Sky brightness transitions:
-- First transition (24000 -) 4500, (1 -) 0.1875
-- Last transition (24000 -) 5750, (1 -) 0.2396
if time <= 0.1875 then
sval = NISVAL
elseif time >= 0.2396 then
sval = DASVAL
else
sval = math.floor(NISVAL +
((time - 0.1875) / 0.0521) * difsval)
end
-- Set sky to overcast bluish-grey
player:set_sky({r = sval, g = sval, b = sval + 16, a = 255},
"plain", {}, false)
else
-- Reset sky to normal
player:set_sky({}, "regular", {}, true)
end end
-- Sky brightness transitions:
-- First transition (24000 -) 4500, (1 -) 0.1875
-- Last transition (24000 -) 5750, (1 -) 0.2396
if time <= 0.1875 then
sval = NISVAL
elseif time >= 0.2396 then
sval = DASVAL
else
sval = math.floor(NISVAL +
((time - 0.1875) / 0.0521) * difsval)
end
player:set_sky({r = sval, g = sval, b = sval + 16, a = 255},
"plain", {}, false)
skybox[player_name] = true
elseif not precip and skybox[player_name] then
-- Set normal sky only if skybox
player:set_sky({}, "regular", {}, true)
skybox[player_name] = nil
end end
if not precip or freeze then -- Stop looping sound.
-- Stop sound if head below water level.
if not precip or freeze or pposy < YWATER then
if handles[player_name] then if handles[player_name] then
-- Stop sound if playing
minetest.sound_stop(handles[player_name]) minetest.sound_stop(handles[player_name])
handles[player_name] = nil handles[player_name] = nil
end end
end end
if precip then -- Particles and sounds.
-- Precipitation -- Only if head above water level.
if precip and pposy >= YWATER then
if freeze then if freeze then
-- Snowfall -- Snowfall particles
for lpos = 1, FLAKLPOS do for lpos = 1, FLAKLPOS do
local lposx = pposx - FLAKRAD + local lposx = pposx - FLAKRAD +
math.random(0, FLAKRAD * 2) math.random(0, FLAKRAD * 2)
@ -173,7 +183,7 @@ minetest.register_globalstep(function(dtime)
-- in separated layers. -- in separated layers.
-- Random range = speed * cycle time -- Random range = speed * cycle time
local spawny = pposy + 10 + math.random(0, 10) / 10 local spawny = pposy + 10 + math.random(0, 10) / 10
local extime = math.min((spawny - YLIMIT) / 2, 10) local extime = math.min((spawny - YWATER) / 2, 10)
minetest.add_particle({ minetest.add_particle({
pos = {x = lposx, y = spawny, z = lposz}, pos = {x = lposx, y = spawny, z = lposz},
@ -191,7 +201,7 @@ minetest.register_globalstep(function(dtime)
end end
end end
else else
-- Rainfall -- Rainfall particles
for lpos = 1, DROPLPOS do for lpos = 1, DROPLPOS do
local lposx = pposx - DROPRAD + local lposx = pposx - DROPRAD +
math.random(0, DROPRAD * 2) math.random(0, DROPRAD * 2)
@ -202,7 +212,7 @@ minetest.register_globalstep(function(dtime)
0.5) == 15 then 0.5) == 15 then
for drop = 1, DROPPPOS do for drop = 1, DROPPPOS do
local spawny = pposy + 10 + math.random(0, 60) / 10 local spawny = pposy + 10 + math.random(0, 60) / 10
local extime = math.min((spawny - YLIMIT) / 12, 2) local extime = math.min((spawny - YWATER) / 12, 2)
local spawnx = lposx - 0.4 + math.random(0, 8) / 10 local spawnx = lposx - 0.4 + math.random(0, 8) / 10
local spawnz = lposz - 0.4 + math.random(0, 8) / 10 local spawnz = lposz - 0.4 + math.random(0, 8) / 10
@ -221,9 +231,8 @@ minetest.register_globalstep(function(dtime)
end end
end end
end end
-- Start looping sound
if not handles[player_name] then if not handles[player_name] then
-- Start sound if not playing
local handle = minetest.sound_play( local handle = minetest.sound_play(
"snowdrift_rain", "snowdrift_rain",
{ {
@ -238,21 +247,34 @@ minetest.register_globalstep(function(dtime)
end end
end end
end end
elseif handles[player_name] then else
-- Stop sound when player goes under y limit -- Player outside y limits.
minetest.sound_stop(handles[player_name]) -- Stop sound if playing.
handles[player_name] = nil if handles[player_name] then
minetest.sound_stop(handles[player_name])
handles[player_name] = nil
end
-- Set normal sky if skybox
if skybox[player_name] then
player:set_sky({}, "regular", {}, true)
skybox[player_name] = nil
end
end end
end end
end) end)
-- Stop sound and remove player handle on leaveplayer -- On leaveplayer function
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
-- Stop sound if playing and remove handle
if handles[player_name] then if handles[player_name] then
minetest.sound_stop(handles[player_name]) minetest.sound_stop(handles[player_name])
handles[player_name] = nil handles[player_name] = nil
end end
-- Remove skybox bool if necessary
if skybox[player_name] then
skybox[player_name] = nil
end
end) end)