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f3dd5a352f
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f3dd5a352f | |
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b8efac792a | |
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2ec2bf165a | |
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3039fe0a3a | |
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e34d246239 |
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@ -26,4 +26,5 @@ Textures:
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Default wood and wool textures from minetest-game.
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Models and sounds:
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CC BY-SA (4.0) by Piezo_.
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CC BY-SA (4.0) by Piezo_.
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hangglider_flying.ogg: Derived from "Flag Flapping in Wind" by Felix Blume, CC0 1.0 Universal License.
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21
README.md
21
README.md
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@ -5,19 +5,22 @@ This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gm
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Which is located at:
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<https://notabug.org/Piezo_/minetest-hangglider>
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**This version is an experimental version that is not intended for general use.**
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This was last synched up with Piezo_'s updates from Nov 25.
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This was synched up with Piezo_'s updates from Nov 25
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- hud overlay and debug can be enabled/disabled
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- hud overlay and debug can be enabled/disabled.
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- Added blender-rendered overlay for struts using the actual model.
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- Reduced airbreak penalty severity
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- gave glider limited durability.
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The only changes I've made are:
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I've made the following changes to the code:
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- Slightly blurred Piezo_'s excellent strut overlay.
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- Created new blank.png with same size as Piezo_'s overlay.
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- Piezo_ also increased flight speed to 1.75. This was OK, but the transition seemed too abrupt.
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- I changed flight speed to also increase smoothly. It starts at 1 and maxes out at 1.75.
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- Use minetest.get_version() to automatically choose which set_attach offset to use.
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- Changed flight speed to increase smoothly. It starts at 1 and maxes out at 1.75.
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- Use minetest.get_version() to automatically choose which set_attach offset to use depending on whether minetest version is 0.4.x or 5.x.
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- Removed use of blank.png overlay.
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- Detect when hangglider is no longer wielded_item and unequip if appropriate. *Don't hit 'Q' key during flight.*
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- Added AUX key as hangglider equip alternative, in addition to left-click. This allows hangglider flight on Android clients.
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- Wear is back and better than ever. Breaks on unequip rather than equip, so doesn't leave you falling from a cliff.
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- Number of uses is configurable, currently defaults to 50, but expect this will need tuning.
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- Updated pos offset for launching, so don't have unintended wear when standing.
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- Added sound while flying.
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160
init.lua
160
init.lua
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@ -21,7 +21,6 @@
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-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
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-- Still in process of tuning all the parameters.
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-- Modifications by David G
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-- 2018-11-24
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-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
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-- Switch to alternate commented line below with correct offset.
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@ -41,21 +40,43 @@
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-- Slightly blurred Piezo_'s new excellent strut overlay.
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-- Kept increased 1.75 speed, but now make it increase gradually too.
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-- Modifications by David G
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-- 2018-11-28
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-- Detect minetest version to automatically use appropriate set_attach offset.
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-- 2018-12-05
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-- Remove blank.png.
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-- 2018-12-07
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-- Unequip hangglider if it is not longer the wielded_item, while in use.
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-- Add AUX key as alternate equip option, to use with android clients.
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-- Disabled wear of hangglider for now.
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-- 2018-12-09
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-- Wear is back and better than ever. Breaks on unequip rather than equip.
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-- Adjust glider_uses below, default 50.
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-- 2019-02-19
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-- Add sound while gliding.
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-- Configuration variables
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local HUD_Overlay = true --show glider struts as overlay on HUD
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local debug = false --show debug info in top-center of hud
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local glider_uses = 50 -- define number of uses before hangglider wears out
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-- End configuration
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hangglider = {} --Make this global, so other mods can tell if hangglider exists.
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local handles = {}
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hangglider.use = {}
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local prev_equip_key = {}
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if HUD_Overlay then
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hangglider.id = {} -- hud id for displaying overlay with struts
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end
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if debug then hangglider.debug = {} end -- hud id for debug data
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hangglider.airbreak = {} -- true if falling fast when equip
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local wear_incr = math.floor(65535 / glider_uses)
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local isFive = string.sub(minetest.get_version().string, 1, 1) == "5"
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minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
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hp_max = 3,
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is_visible = false,
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@ -85,8 +106,9 @@ minetest.register_entity("hangglider:glider", {
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if self.object:get_attach() then
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local player = self.object:get_attach("parent")
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if player then
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local pos = player:getpos()
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local pname = player:get_player_name()
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local itemstack = player:get_wielded_item()
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local pos = player:get_pos()
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if hangglider.use[pname] then
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local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
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if mrn_name then
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@ -153,6 +175,10 @@ minetest.register_entity("hangglider:glider", {
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newspeed = -vel.y * 0.375 + 1 -- gradually increase from 1 to 1.75
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end
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player:set_physics_override({gravity = grav, speed = newspeed})
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if not handles[pname] then
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local handle = minetest.sound_play("hangglider_flying", {to_player = pname, gain = 0.5, loop = true})-- {object = self.object, loop = true})
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handles[pname] = handle
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end
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end
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end
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end
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@ -163,10 +189,18 @@ minetest.register_entity("hangglider:glider", {
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speed = 1,
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})
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hangglider.use[pname] = false
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if handles[pname] then -- stop sound if playing
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minetest.sound_stop(handles[pname])
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handles[pname] = nil
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end
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if HUD_Overlay then
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player:hud_change(hangglider.id[pname], "text", "blank.png")
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player:hud_change(hangglider.id[pname], "text", "")
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end
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hangglider.airbreak[pname] = false
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if itemstack:get_wear() + wear_incr > 65535 then
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player:set_wielded_item(nil)
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minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
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end
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end
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end
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end
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@ -178,11 +212,14 @@ minetest.register_entity("hangglider:glider", {
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})
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minetest.register_on_dieplayer(function(player)
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local pname = player:get_player_name()
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player:set_physics_override({
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gravity = 1,
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jump = 1,
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})
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hangglider.use[player:get_player_name()] = false
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hangglider.use[pname] = false
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prev_equip_key[pname] = false
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handles[pname] = nil
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end)
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@ -193,10 +230,12 @@ minetest.register_on_joinplayer(function(player)
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jump = 1,
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})
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hangglider.use[pname] = false
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handles[pname] = nil
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prev_equip_key[pname] = false
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if HUD_Overlay then
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hangglider.id[pname] = player:hud_add({
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hud_elem_type = "image",
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text = "blank.png",
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text = "",
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position = {x=0, y=0},
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scale = {x=-100, y=-100},
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alignment = {x=1, y=1},
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@ -216,6 +255,8 @@ end)
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minetest.register_on_leaveplayer(function(player)
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local pname = player:get_player_name()
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hangglider.use[pname] = nil
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handles[pname] = nil
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prev_equip_key[pname] = nil
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if HUD_Overlay then hangglider.id[pname] = nil end
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if debug then hangglider.debug[pname] = nil end
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hangglider.airbreak[pname] = nil
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@ -225,52 +266,115 @@ minetest.register_tool("hangglider:hangglider", {
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description = "Glider",
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inventory_image = "glider_item.png",
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stack_max=1,
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on_use = function(itemstack, user, pointed_thing)
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if not user then
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on_use = function(itemstack, player, pointed_thing)
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if not player then
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return
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end
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local pos = user:get_pos()
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local pname = user:get_player_name()
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if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
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local pname = player:get_player_name()
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local pos = player:get_pos()
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if minetest.get_node(vector.add(pos, {x=0,y=-1,z=0})).name == "air" and not hangglider.use[pname] then --Equip
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minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
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if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local vel = user:get_player_velocity().y
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local vel = player:get_player_velocity().y
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if vel < -2 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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hangglider.airbreak[pname] = true
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user:set_physics_override({
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player:set_physics_override({
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gravity = 1,
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jump = 0,
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speed = 1,
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})
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local stopper = minetest.add_entity(pos, "hangglider:airstopper")
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stopper:get_luaentity().attach = user
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user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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stopper:get_luaentity().attach = player
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player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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else
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user:set_physics_override({
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player:set_physics_override({
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gravity = 0.02,
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jump = 0,
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speed = 1,
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})
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end
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hangglider.use[pname] = true
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-- print(minetest.serialize(minetest.get_version()))
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if string.sub(minetest.get_version().string, 1, 1) == "5" then
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-- minetest 5.x, need positive offset
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minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else
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-- minetest 0.4.x, no offset needed
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minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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if isFive then -- minetest 5.x, need positive offset
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else -- minetest 0.4.x, no offset needed
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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itemstack:set_wear(itemstack:get_wear() + 255)
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itemstack:add_wear(wear_incr)
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return itemstack
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elseif hangglider.use[pname] then --Unequip
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if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
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elseif minetest.get_node(pos).name == "air" and hangglider.use[pname] then --Unequip
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
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hangglider.use[pname] = false
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if itemstack:get_wear() + wear_incr > 65535 then
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player:set_wielded_item(nil)
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minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
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end
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end
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end,
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sound = {breaks = "default_tool_breaks"},
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})
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-- Also can equip hangglider by using AUX key (default 'E' key).
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-- Also checks that hangglider is wielded item. If not it's unequiped.
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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local pname = player:get_player_name()
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local itemstack = player:get_wielded_item()
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local pos = player:get_pos()
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if string.sub(itemstack:get_name(), 0, 21)== "hangglider:hangglider" then -- wielding hangglider
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local current_equip_key = player:get_player_control().aux1
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if prev_equip_key[pname] == false and current_equip_key == true then -- equip key just pressed
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if minetest.get_node(vector.add(pos, {x=0,y=-1,z=0})).name == "air" and not hangglider.use[pname] then --Equip
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minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
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local vel = player:get_player_velocity().y
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if vel < -2 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
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hangglider.airbreak[pname] = true
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player:set_physics_override({
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gravity = 1,
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jump = 0,
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speed = 1,
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})
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local stopper = minetest.add_entity(pos, "hangglider:airstopper")
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stopper:get_luaentity().attach = player
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player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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else
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player:set_physics_override({
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gravity = 0.02,
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jump = 0,
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speed = 1,
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})
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end
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hangglider.use[pname] = true
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if isFive then -- minetest 5.x, need positive offset
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
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else -- minetest 0.4.x, no offset needed
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minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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end
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itemstack:add_wear(wear_incr)
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player:set_wielded_item(itemstack)
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elseif minetest.get_node(pos).name == "air" and hangglider.use[pname] then --Unequip
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
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hangglider.use[pname] = false
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if itemstack:get_wear() + wear_incr > 65535 then
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player:set_wielded_item(nil)
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minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
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end
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end
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end
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prev_equip_key[pname] = current_equip_key
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else -- not wielding hangglider
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if hangglider.use[pname] then --Unequip
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if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
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hangglider.use[pname] = false
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if itemstack:get_wear() + wear_incr > 65535 then
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player:set_wielded_item(nil)
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minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
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end
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end
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end
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end
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end)
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minetest.register_craft({
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output = "hangglider:hangglider",
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recipe = {
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