Compare commits

...

5 Commits

Author SHA1 Message Date
David G f3dd5a352f Update documentation. 2019-02-21 09:47:31 -07:00
David G b8efac792a Add sound while flying. 2019-02-19 12:10:38 -07:00
David G 2ec2bf165a Added wear back. 2018-12-11 11:47:31 -07:00
David G 3039fe0a3a Usable controls for Android client. 2018-12-07 14:44:27 -07:00
David G e34d246239 Remove blank.png. 2018-12-05 08:53:04 -07:00
5 changed files with 146 additions and 38 deletions

View File

@ -26,4 +26,5 @@ Textures:
Default wood and wool textures from minetest-game.
Models and sounds:
CC BY-SA (4.0) by Piezo_.
CC BY-SA (4.0) by Piezo_.
hangglider_flying.ogg: Derived from "Flag Flapping in Wind" by Felix Blume, CC0 1.0 Universal License.

View File

@ -5,19 +5,22 @@ This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gm
Which is located at:
<https://notabug.org/Piezo_/minetest-hangglider>
**This version is an experimental version that is not intended for general use.**
This was last synched up with Piezo_'s updates from Nov 25.
This was synched up with Piezo_'s updates from Nov 25
- hud overlay and debug can be enabled/disabled
- hud overlay and debug can be enabled/disabled.
- Added blender-rendered overlay for struts using the actual model.
- Reduced airbreak penalty severity
- gave glider limited durability.
The only changes I've made are:
I've made the following changes to the code:
- Slightly blurred Piezo_'s excellent strut overlay.
- Created new blank.png with same size as Piezo_'s overlay.
- Piezo_ also increased flight speed to 1.75. This was OK, but the transition seemed too abrupt.
- I changed flight speed to also increase smoothly. It starts at 1 and maxes out at 1.75.
- Use minetest.get_version() to automatically choose which set_attach offset to use.
- Changed flight speed to increase smoothly. It starts at 1 and maxes out at 1.75.
- Use minetest.get_version() to automatically choose which set_attach offset to use depending on whether minetest version is 0.4.x or 5.x.
- Removed use of blank.png overlay.
- Detect when hangglider is no longer wielded_item and unequip if appropriate. *Don't hit 'Q' key during flight.*
- Added AUX key as hangglider equip alternative, in addition to left-click. This allows hangglider flight on Android clients.
- Wear is back and better than ever. Breaks on unequip rather than equip, so doesn't leave you falling from a cliff.
- Number of uses is configurable, currently defaults to 50, but expect this will need tuning.
- Updated pos offset for launching, so don't have unintended wear when standing.
- Added sound while flying.

160
init.lua
View File

@ -21,7 +21,6 @@
-- Temporarily add hud debug display to show descent velocity, gravity override, and airbreak flag.
-- Still in process of tuning all the parameters.
-- Modifications by David G
-- 2018-11-24
-- For Minetest 5.x, glider's set_attach needs to be offset by 1 node
-- Switch to alternate commented line below with correct offset.
@ -41,21 +40,43 @@
-- Slightly blurred Piezo_'s new excellent strut overlay.
-- Kept increased 1.75 speed, but now make it increase gradually too.
-- Modifications by David G
-- 2018-11-28
-- Detect minetest version to automatically use appropriate set_attach offset.
-- 2018-12-05
-- Remove blank.png.
-- 2018-12-07
-- Unequip hangglider if it is not longer the wielded_item, while in use.
-- Add AUX key as alternate equip option, to use with android clients.
-- Disabled wear of hangglider for now.
-- 2018-12-09
-- Wear is back and better than ever. Breaks on unequip rather than equip.
-- Adjust glider_uses below, default 50.
-- 2019-02-19
-- Add sound while gliding.
-- Configuration variables
local HUD_Overlay = true --show glider struts as overlay on HUD
local debug = false --show debug info in top-center of hud
local glider_uses = 50 -- define number of uses before hangglider wears out
-- End configuration
hangglider = {} --Make this global, so other mods can tell if hangglider exists.
local handles = {}
hangglider.use = {}
local prev_equip_key = {}
if HUD_Overlay then
hangglider.id = {} -- hud id for displaying overlay with struts
end
if debug then hangglider.debug = {} end -- hud id for debug data
hangglider.airbreak = {} -- true if falling fast when equip
local wear_incr = math.floor(65535 / glider_uses)
local isFive = string.sub(minetest.get_version().string, 1, 1) == "5"
minetest.register_entity("hangglider:airstopper", { --A one-instant entity that catches the player and slows them down.
hp_max = 3,
is_visible = false,
@ -85,8 +106,9 @@ minetest.register_entity("hangglider:glider", {
if self.object:get_attach() then
local player = self.object:get_attach("parent")
if player then
local pos = player:getpos()
local pname = player:get_player_name()
local itemstack = player:get_wielded_item()
local pos = player:get_pos()
if hangglider.use[pname] then
local mrn_name = minetest.registered_nodes[minetest.get_node(vector.new(pos.x, pos.y-0.5, pos.z)).name]
if mrn_name then
@ -153,6 +175,10 @@ minetest.register_entity("hangglider:glider", {
newspeed = -vel.y * 0.375 + 1 -- gradually increase from 1 to 1.75
end
player:set_physics_override({gravity = grav, speed = newspeed})
if not handles[pname] then
local handle = minetest.sound_play("hangglider_flying", {to_player = pname, gain = 0.5, loop = true})-- {object = self.object, loop = true})
handles[pname] = handle
end
end
end
end
@ -163,10 +189,18 @@ minetest.register_entity("hangglider:glider", {
speed = 1,
})
hangglider.use[pname] = false
if handles[pname] then -- stop sound if playing
minetest.sound_stop(handles[pname])
handles[pname] = nil
end
if HUD_Overlay then
player:hud_change(hangglider.id[pname], "text", "blank.png")
player:hud_change(hangglider.id[pname], "text", "")
end
hangglider.airbreak[pname] = false
if itemstack:get_wear() + wear_incr > 65535 then
player:set_wielded_item(nil)
minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
end
end
end
end
@ -178,11 +212,14 @@ minetest.register_entity("hangglider:glider", {
})
minetest.register_on_dieplayer(function(player)
local pname = player:get_player_name()
player:set_physics_override({
gravity = 1,
jump = 1,
})
hangglider.use[player:get_player_name()] = false
hangglider.use[pname] = false
prev_equip_key[pname] = false
handles[pname] = nil
end)
@ -193,10 +230,12 @@ minetest.register_on_joinplayer(function(player)
jump = 1,
})
hangglider.use[pname] = false
handles[pname] = nil
prev_equip_key[pname] = false
if HUD_Overlay then
hangglider.id[pname] = player:hud_add({
hud_elem_type = "image",
text = "blank.png",
text = "",
position = {x=0, y=0},
scale = {x=-100, y=-100},
alignment = {x=1, y=1},
@ -216,6 +255,8 @@ end)
minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
hangglider.use[pname] = nil
handles[pname] = nil
prev_equip_key[pname] = nil
if HUD_Overlay then hangglider.id[pname] = nil end
if debug then hangglider.debug[pname] = nil end
hangglider.airbreak[pname] = nil
@ -225,52 +266,115 @@ minetest.register_tool("hangglider:hangglider", {
description = "Glider",
inventory_image = "glider_item.png",
stack_max=1,
on_use = function(itemstack, user, pointed_thing)
if not user then
on_use = function(itemstack, player, pointed_thing)
if not player then
return
end
local pos = user:get_pos()
local pname = user:get_player_name()
if minetest.get_node(pos).name == "air" and not hangglider.use[pname] then --Equip
local pname = player:get_player_name()
local pos = player:get_pos()
if minetest.get_node(vector.add(pos, {x=0,y=-1,z=0})).name == "air" and not hangglider.use[pname] then --Equip
minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local vel = user:get_player_velocity().y
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local vel = player:get_player_velocity().y
if vel < -2 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
hangglider.airbreak[pname] = true
user:set_physics_override({
player:set_physics_override({
gravity = 1,
jump = 0,
speed = 1,
})
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
stopper:get_luaentity().attach = user
user:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
else
user:set_physics_override({
player:set_physics_override({
gravity = 0.02,
jump = 0,
speed = 1,
})
end
hangglider.use[pname] = true
-- print(minetest.serialize(minetest.get_version()))
if string.sub(minetest.get_version().string, 1, 1) == "5" then
-- minetest 5.x, need positive offset
minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else
-- minetest 0.4.x, no offset needed
minetest.add_entity(user:get_pos(), "hangglider:glider"):set_attach(user, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
if isFive then -- minetest 5.x, need positive offset
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else -- minetest 0.4.x, no offset needed
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
itemstack:set_wear(itemstack:get_wear() + 255)
itemstack:add_wear(wear_incr)
return itemstack
elseif hangglider.use[pname] then --Unequip
if HUD_Overlay then user:hud_change(hangglider.id[pname], "text", "blank.png") end
elseif minetest.get_node(pos).name == "air" and hangglider.use[pname] then --Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
hangglider.use[pname] = false
if itemstack:get_wear() + wear_incr > 65535 then
player:set_wielded_item(nil)
minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
end
end
end,
sound = {breaks = "default_tool_breaks"},
})
-- Also can equip hangglider by using AUX key (default 'E' key).
-- Also checks that hangglider is wielded item. If not it's unequiped.
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i,player in ipairs(players) do
local pname = player:get_player_name()
local itemstack = player:get_wielded_item()
local pos = player:get_pos()
if string.sub(itemstack:get_name(), 0, 21)== "hangglider:hangglider" then -- wielding hangglider
local current_equip_key = player:get_player_control().aux1
if prev_equip_key[pname] == false and current_equip_key == true then -- equip key just pressed
if minetest.get_node(vector.add(pos, {x=0,y=-1,z=0})).name == "air" and not hangglider.use[pname] then --Equip
minetest.sound_play("bedsheet", {pos=pos, max_hear_distance = 8, gain = 1.0})
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "glider_struts.png") end
local vel = player:get_player_velocity().y
if vel < -2 then -- engage mid-air, falling fast, so stop but ramp velocity more quickly
hangglider.airbreak[pname] = true
player:set_physics_override({
gravity = 1,
jump = 0,
speed = 1,
})
local stopper = minetest.add_entity(pos, "hangglider:airstopper")
stopper:get_luaentity().attach = player
player:set_attach( stopper, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
else
player:set_physics_override({
gravity = 0.02,
jump = 0,
speed = 1,
})
end
hangglider.use[pname] = true
if isFive then -- minetest 5.x, need positive offset
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=10,z=0}, {x=0,y=0,z=0})
else -- minetest 0.4.x, no offset needed
minetest.add_entity(player:get_pos(), "hangglider:glider"):set_attach(player, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
end
itemstack:add_wear(wear_incr)
player:set_wielded_item(itemstack)
elseif minetest.get_node(pos).name == "air" and hangglider.use[pname] then --Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
hangglider.use[pname] = false
if itemstack:get_wear() + wear_incr > 65535 then
player:set_wielded_item(nil)
minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
end
end
end
prev_equip_key[pname] = current_equip_key
else -- not wielding hangglider
if hangglider.use[pname] then --Unequip
if HUD_Overlay then player:hud_change(hangglider.id[pname], "text", "") end
hangglider.use[pname] = false
if itemstack:get_wear() + wear_incr > 65535 then
player:set_wielded_item(nil)
minetest.sound_play("default_tool_breaks", {pos=pos, max_hear_distance = 8, gain = 1.0})
end
end
end
end
end)
minetest.register_craft({
output = "hangglider:hangglider",
recipe = {

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB