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27
README.md
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24hr Clock [24hr_clock]
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=======================
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A 24hr clock with one hand.
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David_G (kestral246@gmail.com)
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*Based on my hud_compass mod, which provides both a compass and a 24hr clock that can be optionally enabled and placed in any of the four corners of the player's screen.*
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Crafting guide
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--------------
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```
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, tin_ingot ,
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copper_ingot, glass , copper_ingot
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, copper_ingot,
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```
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License
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-------
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- **new textures:** derived from ccompass, textures CC BY-SA by tacotexmex (changes by kestral246 also CC BY-SA)
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- **code:** My changes to original code are CC0-1.0
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- **original compassgps license:** Original code by Echo, PilzAdam, and TeTpaAka is WTFPL. Kilarin (Donald Hines) changes are CC0 (No rights reserved)
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93
init.lua
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-- 24hr_clock
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-- By David_G (kestral246@gmail.com)
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local activewidth=8 -- Number of inventory slots to check.
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for i,player in ipairs(players) do
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local gotaclock=false
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local wielded=false
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local activeinv=nil
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local stackidx=0
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local wielded_item = player:get_wielded_item():get_name()
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if string.sub(wielded_item, 0, 16) == "24hr_clock:clock" then
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wielded=true
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stackidx=player:get_wield_index()
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gotaclock=true
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else
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if player:get_inventory() then
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for i,stack in ipairs(player:get_inventory():get_list("main")) do
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if i<=activewidth and string.sub(stack:get_name(), 0, 16) == "24hr_clock:clock" then
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activeinv=stack
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stackidx=i
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gotaclock=true
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break
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end
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end
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end
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end
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if gotaclock then
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local clock_image = math.floor(24 * minetest.get_timeofday())
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if wielded then
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player:set_wielded_item("24hr_clock:clock"..clock_image)
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elseif activeinv then
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player:get_inventory():set_stack("main",stackidx,"24hr_clock:clock"..clock_image)
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end
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end
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end
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end)
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local images = {
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"24hr_clock_0.png",
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"24hr_clock_1.png",
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"24hr_clock_2.png",
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"24hr_clock_3.png",
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"24hr_clock_4.png",
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"24hr_clock_5.png",
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"24hr_clock_6.png",
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"24hr_clock_7.png",
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"24hr_clock_8.png",
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"24hr_clock_9.png",
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"24hr_clock_10.png",
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"24hr_clock_11.png",
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"24hr_clock_12.png",
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"24hr_clock_13.png",
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"24hr_clock_14.png",
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"24hr_clock_15.png",
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"24hr_clock_16.png",
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"24hr_clock_17.png",
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"24hr_clock_18.png",
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"24hr_clock_19.png",
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"24hr_clock_20.png",
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"24hr_clock_21.png",
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"24hr_clock_22.png",
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"24hr_clock_23.png",
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}
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local i
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for i,img in ipairs(images) do
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local inv = 1
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if i == 12 then
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inv = 0
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end
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minetest.register_tool("24hr_clock:clock"..(i-1), {
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description = "24-Hour Clock",
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inventory_image = img,
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wield_image = img,
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groups = {not_in_creative_inventory=inv}
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})
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end
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-- crafting recipe only works if default mod present.
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if minetest.get_modpath("default") ~= nil then
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minetest.register_craft({
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output = '24hr_clock:clock12',
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recipe = {
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{'', 'default:tin_ingot', ''},
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{'default:copper_ingot', 'default:glass', 'default:copper_ingot'},
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{'', 'default:copper_ingot', ''}
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}
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})
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end
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3
mod.conf
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name = 24hr_clock
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description = A 24-hour clock with a single hand.
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optional_depends = default
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BIN
textures/24hr_clock_0.png
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textures/24hr_clock_1.png
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textures/24hr_clock_10.png
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textures/24hr_clock_11.png
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textures/24hr_clock_12.png
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textures/24hr_clock_13.png
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textures/24hr_clock_14.png
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textures/24hr_clock_15.png
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textures/24hr_clock_16.png
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textures/24hr_clock_17.png
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textures/24hr_clock_18.png
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textures/24hr_clock_19.png
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textures/24hr_clock_2.png
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textures/24hr_clock_20.png
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textures/24hr_clock_21.png
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textures/24hr_clock_22.png
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textures/24hr_clock_23.png
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textures/24hr_clock_3.png
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textures/24hr_clock_4.png
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textures/24hr_clock_5.png
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textures/24hr_clock_6.png
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textures/24hr_clock_7.png
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textures/24hr_clock_8.png
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textures/24hr_clock_9.png
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After Width: | Height: | Size: 2.3 KiB |