ef0d4f8210
Similar to the listener, separate containers are provided atomically for the mixer thread to apply updates without needing to block, and a free-list is used to reuse container objects. A couple things to note. First, the lock is still used when the effect state's deviceUpdate method is called to prevent asynchronous calls to reset the device from interfering. This can be fixed by using the list lock in ALc.c instead. Secondly, old effect states aren't immediately deleted when the effect type changes (the actual type, not just its properties). This is because the mixer thread is intended to be real-time safe, and so can't be freeing anything. They are cleared away when updates reuse the container they were kept in, and they don't incur any extra processing cost, but there may be cases where the memory is kept around until the effect slot is deleted.
402 lines
13 KiB
C
402 lines
13 KiB
C
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2013 by Mike Gorchak
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alFilter.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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enum ChorusWaveForm {
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CWF_Triangle = AL_CHORUS_WAVEFORM_TRIANGLE,
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CWF_Sinusoid = AL_CHORUS_WAVEFORM_SINUSOID
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};
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typedef struct ALchorusState {
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DERIVE_FROM_TYPE(ALeffectState);
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ALfloat *SampleBuffer[2];
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ALuint BufferLength;
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ALuint offset;
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ALuint lfo_range;
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ALfloat lfo_scale;
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ALint lfo_disp;
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/* Gains for left and right sides */
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ALfloat Gain[2][MAX_OUTPUT_CHANNELS];
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/* effect parameters */
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enum ChorusWaveForm waveform;
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ALint delay;
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ALfloat depth;
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ALfloat feedback;
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} ALchorusState;
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static ALvoid ALchorusState_Destruct(ALchorusState *state)
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{
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free(state->SampleBuffer[0]);
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state->SampleBuffer[0] = NULL;
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state->SampleBuffer[1] = NULL;
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
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{
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ALuint maxlen;
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ALuint it;
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maxlen = fastf2u(AL_CHORUS_MAX_DELAY * 3.0f * Device->Frequency) + 1;
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maxlen = NextPowerOf2(maxlen);
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if(maxlen != state->BufferLength)
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{
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void *temp;
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temp = realloc(state->SampleBuffer[0], maxlen * sizeof(ALfloat) * 2);
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if(!temp) return AL_FALSE;
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state->SampleBuffer[0] = temp;
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state->SampleBuffer[1] = state->SampleBuffer[0] + maxlen;
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state->BufferLength = maxlen;
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}
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for(it = 0;it < state->BufferLength;it++)
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{
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state->SampleBuffer[0][it] = 0.0f;
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state->SampleBuffer[1][it] = 0.0f;
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}
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return AL_TRUE;
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}
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot)
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{
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ALfloat frequency = (ALfloat)Device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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switch(Slot->Params.EffectProps.Chorus.Waveform)
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{
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case AL_CHORUS_WAVEFORM_TRIANGLE:
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state->waveform = CWF_Triangle;
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break;
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case AL_CHORUS_WAVEFORM_SINUSOID:
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state->waveform = CWF_Sinusoid;
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break;
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}
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state->depth = Slot->Params.EffectProps.Chorus.Depth;
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state->feedback = Slot->Params.EffectProps.Chorus.Feedback;
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state->delay = fastf2i(Slot->Params.EffectProps.Chorus.Delay * frequency);
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/* Gains for left and right sides */
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CalcXYZCoeffs(-1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
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CalcXYZCoeffs( 1.0f, 0.0f, 0.0f, 0.0f, coeffs);
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ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
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phase = Slot->Params.EffectProps.Chorus.Phase;
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rate = Slot->Params.EffectProps.Chorus.Rate;
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if(!(rate > 0.0f))
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{
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state->lfo_scale = 0.0f;
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state->lfo_range = 1;
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state->lfo_disp = 0;
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}
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else
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{
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/* Calculate LFO coefficient */
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state->lfo_range = fastf2u(frequency/rate + 0.5f);
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switch(state->waveform)
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{
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case CWF_Triangle:
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state->lfo_scale = 4.0f / state->lfo_range;
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break;
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case CWF_Sinusoid:
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state->lfo_scale = F_TAU / state->lfo_range;
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break;
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}
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/* Calculate lfo phase displacement */
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state->lfo_disp = fastf2i(state->lfo_range * (phase/360.0f));
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}
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}
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static inline void Triangle(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
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{
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ALfloat lfo_value;
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lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_left = fastf2i(lfo_value) + state->delay;
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offset += state->lfo_disp;
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lfo_value = 2.0f - fabsf(2.0f - state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_right = fastf2i(lfo_value) + state->delay;
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}
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static inline void Sinusoid(ALint *delay_left, ALint *delay_right, ALuint offset, const ALchorusState *state)
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{
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ALfloat lfo_value;
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lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_left = fastf2i(lfo_value) + state->delay;
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offset += state->lfo_disp;
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lfo_value = 1.0f + sinf(state->lfo_scale*(offset%state->lfo_range));
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lfo_value *= state->depth * state->delay;
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*delay_right = fastf2i(lfo_value) + state->delay;
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}
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#define DECL_TEMPLATE(Func) \
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static void Process##Func(ALchorusState *state, const ALuint SamplesToDo, \
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const ALfloat *restrict SamplesIn, ALfloat (*restrict out)[2]) \
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{ \
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const ALuint bufmask = state->BufferLength-1; \
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ALfloat *restrict leftbuf = state->SampleBuffer[0]; \
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ALfloat *restrict rightbuf = state->SampleBuffer[1]; \
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ALuint offset = state->offset; \
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const ALfloat feedback = state->feedback; \
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ALuint it; \
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\
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for(it = 0;it < SamplesToDo;it++) \
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{ \
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ALint delay_left, delay_right; \
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Func(&delay_left, &delay_right, offset, state); \
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\
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out[it][0] = leftbuf[(offset-delay_left)&bufmask]; \
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leftbuf[offset&bufmask] = (out[it][0]+SamplesIn[it]) * feedback; \
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\
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out[it][1] = rightbuf[(offset-delay_right)&bufmask]; \
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rightbuf[offset&bufmask] = (out[it][1]+SamplesIn[it]) * feedback; \
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\
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offset++; \
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} \
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state->offset = offset; \
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}
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DECL_TEMPLATE(Triangle)
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DECL_TEMPLATE(Sinusoid)
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#undef DECL_TEMPLATE
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static ALvoid ALchorusState_process(ALchorusState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
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{
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ALuint it, kt;
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ALuint base;
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for(base = 0;base < SamplesToDo;)
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{
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ALfloat temps[128][2];
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ALuint td = minu(128, SamplesToDo-base);
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switch(state->waveform)
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{
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case CWF_Triangle:
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ProcessTriangle(state, td, SamplesIn[0]+base, temps);
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break;
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case CWF_Sinusoid:
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ProcessSinusoid(state, td, SamplesIn[0]+base, temps);
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break;
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}
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for(kt = 0;kt < NumChannels;kt++)
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{
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ALfloat gain = state->Gain[0][kt];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(it = 0;it < td;it++)
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SamplesOut[kt][it+base] += temps[it][0] * gain;
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}
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gain = state->Gain[1][kt];
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if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
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{
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for(it = 0;it < td;it++)
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SamplesOut[kt][it+base] += temps[it][1] * gain;
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}
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}
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base += td;
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}
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}
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DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
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typedef struct ALchorusStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALchorusStateFactory;
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static ALeffectState *ALchorusStateFactory_create(ALchorusStateFactory *UNUSED(factory))
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{
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ALchorusState *state;
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state = ALchorusState_New(sizeof(*state));
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if(!state) return NULL;
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SET_VTABLE2(ALchorusState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer[0] = NULL;
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state->SampleBuffer[1] = NULL;
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state->offset = 0;
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state->lfo_range = 1;
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state->waveform = CWF_Triangle;
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return STATIC_CAST(ALeffectState, state);
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}
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALchorusStateFactory);
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ALeffectStateFactory *ALchorusStateFactory_getFactory(void)
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{
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static ALchorusStateFactory ChorusFactory = { { GET_VTABLE2(ALchorusStateFactory, ALeffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &ChorusFactory);
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}
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void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_WAVEFORM:
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if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Waveform = val;
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break;
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case AL_CHORUS_PHASE:
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if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Phase = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{
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ALchorus_setParami(effect, context, param, vals[0]);
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}
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void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_RATE:
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if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Rate = val;
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break;
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case AL_CHORUS_DEPTH:
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if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Depth = val;
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break;
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case AL_CHORUS_FEEDBACK:
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if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Feedback = val;
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break;
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case AL_CHORUS_DELAY:
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if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
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SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
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props->Chorus.Delay = val;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{
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ALchorus_setParamf(effect, context, param, vals[0]);
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}
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void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_WAVEFORM:
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*val = props->Chorus.Waveform;
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break;
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case AL_CHORUS_PHASE:
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*val = props->Chorus.Phase;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{
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ALchorus_getParami(effect, context, param, vals);
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}
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void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_RATE:
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*val = props->Chorus.Rate;
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break;
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case AL_CHORUS_DEPTH:
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*val = props->Chorus.Depth;
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break;
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case AL_CHORUS_FEEDBACK:
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*val = props->Chorus.Feedback;
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break;
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case AL_CHORUS_DELAY:
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*val = props->Chorus.Delay;
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break;
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default:
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SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
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}
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}
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void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{
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ALchorus_getParamf(effect, context, param, vals);
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}
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DEFINE_ALEFFECT_VTABLE(ALchorus);
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