180 lines
5.7 KiB
C
180 lines
5.7 KiB
C
#include "config.h"
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#include <stdlib.h>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alMain.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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typedef struct ALnullState {
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DERIVE_FROM_TYPE(ALeffectState);
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} ALnullState;
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/* Forward-declare "virtual" functions to define the vtable with. */
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static ALvoid ALnullState_Destruct(ALnullState *state);
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static ALboolean ALnullState_deviceUpdate(ALnullState *state, ALCdevice *device);
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static ALvoid ALnullState_update(ALnullState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
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static ALvoid ALnullState_process(ALnullState *state, ALsizei samplesToDo, const ALfloat (*restrict samplesIn)[BUFFERSIZE], ALfloat (*restrict samplesOut)[BUFFERSIZE], ALsizei mumChannels);
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static void *ALnullState_New(size_t size);
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static void ALnullState_Delete(void *ptr);
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/* Define the ALeffectState vtable for this type. */
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DEFINE_ALEFFECTSTATE_VTABLE(ALnullState);
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/* This constructs the effect state. It's called when the object is first
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* created. Make sure to call the parent Construct function first, and set the
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* vtable!
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*/
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static void ALnullState_Construct(ALnullState *state)
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{
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALnullState, ALeffectState, state);
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}
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/* This destructs (not free!) the effect state. It's called only when the
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* effect slot is no longer used. Make sure to call the parent Destruct
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* function before returning!
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*/
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static ALvoid ALnullState_Destruct(ALnullState *state)
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{
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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}
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/* This updates the device-dependant effect state. This is called on
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* initialization and any time the device parameters (eg. playback frequency,
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* format) have been changed.
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*/
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static ALboolean ALnullState_deviceUpdate(ALnullState* UNUSED(state), ALCdevice* UNUSED(device))
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{
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return AL_TRUE;
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}
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/* This updates the effect state. This is called any time the effect is
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* (re)loaded into a slot.
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*/
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static ALvoid ALnullState_update(ALnullState* UNUSED(state), const ALCcontext* UNUSED(context), const ALeffectslot* UNUSED(slot), const ALeffectProps* UNUSED(props))
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{
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}
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/* This processes the effect state, for the given number of samples from the
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* input to the output buffer. The result should be added to the output buffer,
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* not replace it.
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*/
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static ALvoid ALnullState_process(ALnullState* UNUSED(state), ALsizei UNUSED(samplesToDo), const ALfloatBUFFERSIZE*restrict UNUSED(samplesIn), ALfloatBUFFERSIZE*restrict UNUSED(samplesOut), ALsizei UNUSED(numChannels))
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{
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}
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/* This allocates memory to store the object, before it gets constructed.
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* DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
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*/
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static void *ALnullState_New(size_t size)
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{
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return al_malloc(16, size);
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}
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/* This frees the memory used by the object, after it has been destructed.
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* DECLARE_DEFAULT_ALLOCATORS can be used to declare a default method.
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*/
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static void ALnullState_Delete(void *ptr)
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{
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al_free(ptr);
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}
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typedef struct ALnullStateFactory {
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DERIVE_FROM_TYPE(ALeffectStateFactory);
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} ALnullStateFactory;
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/* Creates ALeffectState objects of the appropriate type. */
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ALeffectState *ALnullStateFactory_create(ALnullStateFactory *UNUSED(factory))
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{
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ALnullState *state;
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NEW_OBJ0(state, ALnullState)();
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if(!state) return NULL;
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return STATIC_CAST(ALeffectState, state);
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}
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/* Define the ALeffectStateFactory vtable for this type. */
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DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALnullStateFactory);
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ALeffectStateFactory *ALnullStateFactory_getFactory(void)
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{
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static ALnullStateFactory NullFactory = { { GET_VTABLE2(ALnullStateFactory, ALeffectStateFactory) } };
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return STATIC_CAST(ALeffectStateFactory, &NullFactory);
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}
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void ALnull_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
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}
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}
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void ALnull_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint* UNUSED(vals))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
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}
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}
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void ALnull_setParamf(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat UNUSED(val))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
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}
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}
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void ALnull_setParamfv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALfloat* UNUSED(vals))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
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}
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}
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void ALnull_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(val))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", param);
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}
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}
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void ALnull_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint* UNUSED(vals))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect integer-vector property 0x%04x", param);
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}
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}
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void ALnull_getParamf(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(val))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", param);
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}
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}
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void ALnull_getParamfv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALfloat* UNUSED(vals))
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{
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switch(param)
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{
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid null effect float-vector property 0x%04x", param);
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}
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}
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DEFINE_ALEFFECT_VTABLE(ALnull);
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