openal-soft/.travis.yml
HALX99 de060ce09a
macOS osx/ios dynamic framework support (#466)
* OSX bundle support

* Disable framework by default, and fix domain name typo

* Remove info.plist, add efx.h for framework public header

* Fix osx/ios framework PUBLIC_HEADER doesn't work

* Refine comment message

* Auto set CFBundleShortVersionString by var LIB_VERSION

* Set CFBundleVersion from git commit count

* Use space to separate elements in a list

* Specific framework name to variable 'IMPL_TARGET'

* Solve cmake try_compile failed with code sign, and disable framework code sign

* Make ios travis to build dynamic framework bundle by default

* Update ios.toolchain.cmake

Since we solve code sign issue for cmake to generate dynamic framework xcode project, enable strict try_compile by default

* Remove MAKE_CXX_EXTENSIONS from travis-ci

* Combined flat lib armv7;arm64 support

* Remvoe ios.toolchain.cmake since we don't need
[skip appveyor] [skip travis]

* Sets framework name to soft_oal,
avoid ambiguous with system OpenAL.framework

* Fix missing BUNDLE, FRAMEWORK's DESTINATION
Build osx/ios dynamic framework required them.

* Use @rpath instead fullPath to mac local disk
see also:
c80ddef7a4

* CMake, use TRUE for bool value

* Don't disable examples, utils, install

* Make ALSOFT_OSX_FRAMEWORK for APPLE spec

* Remove unused flag and more clearly comment

* More clearly comment for solve armv7 target issue

Co-authored-by: deal <deal@dealdeMac.local>
Co-authored-by: bel <bel@beldeMac.local>
2020-08-24 14:09:02 -07:00

125 lines
3.8 KiB
YAML

language: cpp
matrix:
include:
- os: linux
dist: xenial
- os: linux
dist: trusty
env:
- BUILD_ANDROID=true
- os: freebsd
compiler: clang
- os: osx
- os: osx
osx_image: xcode11
env:
- BUILD_IOS=true
sudo: required
install:
- >
if [[ "${TRAVIS_OS_NAME}" == "linux" && -z "${BUILD_ANDROID}" ]]; then
# Install pulseaudio, portaudio, ALSA, JACK dependencies for
# corresponding backends.
# Install Qt5 dependency for alsoft-config.
sudo apt-get install -qq \
libpulse-dev \
portaudio19-dev \
libasound2-dev \
libjack-dev \
qtbase5-dev
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "linux" && "${BUILD_ANDROID}" == "true" ]]; then
curl -o ~/android-ndk.zip https://dl.google.com/android/repository/android-ndk-r21-linux-x86_64.zip
unzip -q ~/android-ndk.zip -d ~ \
'android-ndk-r21/build/cmake/*' \
'android-ndk-r21/build/core/toolchains/arm-linux-androideabi-*/*' \
'android-ndk-r21/platforms/android-16/arch-arm/*' \
'android-ndk-r21/source.properties' \
'android-ndk-r21/sources/android/support/include/*' \
'android-ndk-r21/sources/cxx-stl/llvm-libc++/libs/armeabi-v7a/*' \
'android-ndk-r21/sources/cxx-stl/llvm-libc++/include/*' \
'android-ndk-r21/sysroot/*' \
'android-ndk-r21/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64/*' \
'android-ndk-r21/toolchains/llvm/prebuilt/linux-x86_64/*'
export OBOE_LOC=~/oboe
git clone --depth 1 -b 1.3-stable https://github.com/google/oboe "$OBOE_LOC"
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "freebsd" ]]; then
# Install Ninja as it's used downstream.
# Install dependencies for all supported backends.
# Install Qt5 dependency for alsoft-config.
# Install ffmpeg for examples.
sudo pkg install -y \
alsa-lib \
ffmpeg \
jackit \
libmysofa \
ninja \
portaudio \
pulseaudio \
qt5-buildtools \
qt5-qmake \
qt5-widgets \
sdl2 \
sndio \
$NULL
fi
script:
- cmake --version
- >
if [[ "${TRAVIS_OS_NAME}" == "linux" && -z "${BUILD_ANDROID}" ]]; then
cmake \
-DALSOFT_REQUIRE_ALSA=ON \
-DALSOFT_REQUIRE_OSS=ON \
-DALSOFT_REQUIRE_PORTAUDIO=ON \
-DALSOFT_REQUIRE_PULSEAUDIO=ON \
-DALSOFT_REQUIRE_JACK=ON \
-DALSOFT_EMBED_HRTF_DATA=YES \
.
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "linux" && "${BUILD_ANDROID}" == "true" ]]; then
cmake \
-DANDROID_STL=c++_shared \
-DCMAKE_TOOLCHAIN_FILE=~/android-ndk-r21/build/cmake/android.toolchain.cmake \
-DOBOE_SOURCE="$OBOE_LOC" \
-DALSOFT_REQUIRE_OBOE=ON \
-DALSOFT_REQUIRE_OPENSL=ON \
-DALSOFT_EMBED_HRTF_DATA=YES \
.
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "freebsd" ]]; then
cmake -GNinja \
-DALSOFT_REQUIRE_ALSA=ON \
-DALSOFT_REQUIRE_JACK=ON \
-DALSOFT_REQUIRE_OSS=ON \
-DALSOFT_REQUIRE_PORTAUDIO=ON \
-DALSOFT_REQUIRE_PULSEAUDIO=ON \
-DALSOFT_REQUIRE_SDL2=ON \
-DALSOFT_REQUIRE_SNDIO=ON \
-DALSOFT_EMBED_HRTF_DATA=YES \
.
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "osx" && -z "${BUILD_IOS}" ]]; then
cmake \
-DALSOFT_REQUIRE_COREAUDIO=ON \
-DALSOFT_EMBED_HRTF_DATA=YES \
.
fi
- >
if [[ "${TRAVIS_OS_NAME}" == "osx" && "${BUILD_IOS}" == "true" ]]; then
cmake \
-GXcode \
-DCMAKE_SYSTEM_NAME=iOS \
-DALSOFT_OSX_FRAMEWORK=ON \
-DALSOFT_REQUIRE_COREAUDIO=ON \
-DALSOFT_EMBED_HRTF_DATA=YES \
"-DCMAKE_OSX_ARCHITECTURES=armv7;arm64" \
.
fi
- cmake --build . --clean-first