Chris Robinson c52bf8c401 Rework effect slot buffer setting
Rather than creating an effect-specific buffer that gets passed along as a
property, the buffer is set the effect state when the effect state is created,
the device is updated, or the buffer is changed. The buffer can only be set
while the effect slot isn't playing, so it won't be changed or updated while
the mixer is processing the effect state.
2020-09-05 20:48:56 -07:00

205 lines
5.3 KiB
C++

#ifndef EFFECTS_BASE_H
#define EFFECTS_BASE_H
#include <cstddef>
#include "alcmain.h"
#include "alexcpt.h"
#include "almalloc.h"
#include "alspan.h"
#include "atomic.h"
#include "intrusive_ptr.h"
struct ALeffectslot;
struct BufferStorage;
union EffectProps {
struct {
// Shared Reverb Properties
float Density;
float Diffusion;
float Gain;
float GainHF;
float DecayTime;
float DecayHFRatio;
float ReflectionsGain;
float ReflectionsDelay;
float LateReverbGain;
float LateReverbDelay;
float AirAbsorptionGainHF;
float RoomRolloffFactor;
bool DecayHFLimit;
// Additional EAX Reverb Properties
float GainLF;
float DecayLFRatio;
float ReflectionsPan[3];
float LateReverbPan[3];
float EchoTime;
float EchoDepth;
float ModulationTime;
float ModulationDepth;
float HFReference;
float LFReference;
} Reverb;
struct {
float AttackTime;
float ReleaseTime;
float Resonance;
float PeakGain;
} Autowah;
struct {
int Waveform;
int Phase;
float Rate;
float Depth;
float Feedback;
float Delay;
} Chorus; /* Also Flanger */
struct {
bool OnOff;
} Compressor;
struct {
float Edge;
float Gain;
float LowpassCutoff;
float EQCenter;
float EQBandwidth;
} Distortion;
struct {
float Delay;
float LRDelay;
float Damping;
float Feedback;
float Spread;
} Echo;
struct {
float LowCutoff;
float LowGain;
float Mid1Center;
float Mid1Gain;
float Mid1Width;
float Mid2Center;
float Mid2Gain;
float Mid2Width;
float HighCutoff;
float HighGain;
} Equalizer;
struct {
float Frequency;
int LeftDirection;
int RightDirection;
} Fshifter;
struct {
float Frequency;
float HighPassCutoff;
int Waveform;
} Modulator;
struct {
int CoarseTune;
int FineTune;
} Pshifter;
struct {
float Rate;
int PhonemeA;
int PhonemeB;
int PhonemeACoarseTuning;
int PhonemeBCoarseTuning;
int Waveform;
} Vmorpher;
struct {
float Gain;
} Dedicated;
};
class effect_exception final : public al::base_exception {
public:
[[gnu::format(printf, 3, 4)]]
effect_exception(ALenum code, const char *msg, ...);
};
struct EffectVtable {
void (*const setParami)(EffectProps *props, ALenum param, int val);
void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals);
void (*const setParamf)(EffectProps *props, ALenum param, float val);
void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals);
void (*const getParami)(const EffectProps *props, ALenum param, int *val);
void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals);
void (*const getParamf)(const EffectProps *props, ALenum param, float *val);
void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals);
};
#define DEFINE_ALEFFECT_VTABLE(T) \
const EffectVtable T##_vtable = { \
T##_setParami, T##_setParamiv, \
T##_setParamf, T##_setParamfv, \
T##_getParami, T##_getParamiv, \
T##_getParamf, T##_getParamfv, \
}
struct EffectTarget {
MixParams *Main;
RealMixParams *RealOut;
};
struct EffectState : public al::intrusive_ref<EffectState> {
al::span<FloatBufferLine> mOutTarget;
virtual ~EffectState() = default;
virtual void deviceUpdate(const ALCdevice *device) = 0;
virtual void setBuffer(const ALCdevice* /*device*/, const BufferStorage* /*buffer*/) { }
virtual void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) = 0;
virtual void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) = 0;
};
struct EffectStateFactory {
virtual ~EffectStateFactory() = default;
virtual EffectState *create() = 0;
virtual EffectProps getDefaultProps() const noexcept = 0;
virtual const EffectVtable *getEffectVtable() const noexcept = 0;
};
EffectStateFactory *NullStateFactory_getFactory(void);
EffectStateFactory *ReverbStateFactory_getFactory(void);
EffectStateFactory *StdReverbStateFactory_getFactory(void);
EffectStateFactory *AutowahStateFactory_getFactory(void);
EffectStateFactory *ChorusStateFactory_getFactory(void);
EffectStateFactory *CompressorStateFactory_getFactory(void);
EffectStateFactory *DistortionStateFactory_getFactory(void);
EffectStateFactory *EchoStateFactory_getFactory(void);
EffectStateFactory *EqualizerStateFactory_getFactory(void);
EffectStateFactory *FlangerStateFactory_getFactory(void);
EffectStateFactory *FshifterStateFactory_getFactory(void);
EffectStateFactory *ModulatorStateFactory_getFactory(void);
EffectStateFactory *PshifterStateFactory_getFactory(void);
EffectStateFactory* VmorpherStateFactory_getFactory(void);
EffectStateFactory *DedicatedStateFactory_getFactory(void);
EffectStateFactory *ConvolutionStateFactory_getFactory(void);
#endif /* EFFECTS_BASE_H */