543 lines
19 KiB
C++
543 lines
19 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2013 by Mike Gorchak
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <math.h>
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#include <stdlib.h>
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#include "alMain.h"
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#include "alcontext.h"
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#include "alAuxEffectSlot.h"
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#include "alError.h"
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#include "alu.h"
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#include "filters/defs.h"
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static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
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static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
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enum WaveForm {
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WF_Sinusoid,
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WF_Triangle
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};
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struct ALchorusState final : public ALeffectState {
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ALfloat *SampleBuffer;
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ALsizei BufferLength;
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ALsizei offset;
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ALsizei lfo_offset;
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ALsizei lfo_range;
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ALfloat lfo_scale;
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ALint lfo_disp;
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/* Gains for left and right sides */
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struct {
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ALfloat Current[MAX_OUTPUT_CHANNELS];
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ALfloat Target[MAX_OUTPUT_CHANNELS];
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} Gains[2];
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/* effect parameters */
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enum WaveForm waveform;
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ALint delay;
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ALfloat depth;
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ALfloat feedback;
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};
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static ALvoid ALchorusState_Destruct(ALchorusState *state);
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
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static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
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DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
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DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
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static void ALchorusState_Construct(ALchorusState *state)
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{
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new (state) ALchorusState{};
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ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
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SET_VTABLE2(ALchorusState, ALeffectState, state);
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state->BufferLength = 0;
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state->SampleBuffer = NULL;
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state->offset = 0;
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state->lfo_offset = 0;
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state->lfo_range = 1;
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state->waveform = WF_Triangle;
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}
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static ALvoid ALchorusState_Destruct(ALchorusState *state)
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{
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al_free(state->SampleBuffer);
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state->SampleBuffer = NULL;
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ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
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state->~ALchorusState();
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}
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static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
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{
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const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
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ALsizei maxlen;
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maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
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if(maxlen <= 0) return AL_FALSE;
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if(maxlen != state->BufferLength)
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{
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void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
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if(!temp) return AL_FALSE;
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al_free(state->SampleBuffer);
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state->SampleBuffer = static_cast<float*>(temp);
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state->BufferLength = maxlen;
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}
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memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
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memset(state->Gains, 0, sizeof(state->Gains));
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return AL_TRUE;
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}
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static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
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{
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const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
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const ALCdevice *device = Context->Device;
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ALfloat frequency = (ALfloat)device->Frequency;
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ALfloat coeffs[MAX_AMBI_COEFFS];
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ALfloat rate;
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ALint phase;
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switch(props->Chorus.Waveform)
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{
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case AL_CHORUS_WAVEFORM_TRIANGLE:
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state->waveform = WF_Triangle;
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break;
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case AL_CHORUS_WAVEFORM_SINUSOID:
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state->waveform = WF_Sinusoid;
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break;
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}
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/* The LFO depth is scaled to be relative to the sample delay. Clamp the
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* delay and depth to allow enough padding for resampling.
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*/
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state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f),
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mindelay);
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state->depth = minf(props->Chorus.Depth * state->delay,
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(ALfloat)(state->delay - mindelay));
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state->feedback = props->Chorus.Feedback;
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/* Gains for left and right sides */
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CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target);
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CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
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ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target);
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phase = props->Chorus.Phase;
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rate = props->Chorus.Rate;
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if(!(rate > 0.0f))
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{
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state->lfo_offset = 0;
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state->lfo_range = 1;
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state->lfo_scale = 0.0f;
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state->lfo_disp = 0;
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}
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else
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{
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/* Calculate LFO coefficient (number of samples per cycle). Limit the
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* max range to avoid overflow when calculating the displacement.
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*/
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ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180)));
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state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range*
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lfo_range + 0.5f) % lfo_range;
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state->lfo_range = lfo_range;
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switch(state->waveform)
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{
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case WF_Triangle:
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state->lfo_scale = 4.0f / state->lfo_range;
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break;
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case WF_Sinusoid:
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state->lfo_scale = F_TAU / state->lfo_range;
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break;
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}
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/* Calculate lfo phase displacement */
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if(phase < 0) phase = 360 + phase;
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state->lfo_disp = (state->lfo_range*phase + 180) / 360;
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}
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}
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static void GetTriangleDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range,
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const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
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const ALsizei todo)
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{
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ALsizei i;
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for(i = 0;i < todo;i++)
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{
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delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
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offset = (offset+1)%lfo_range;
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}
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}
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static void GetSinusoidDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range,
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const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
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const ALsizei todo)
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{
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ALsizei i;
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for(i = 0;i < todo;i++)
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{
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delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
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offset = (offset+1)%lfo_range;
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}
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}
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static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
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{
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const ALsizei bufmask = state->BufferLength-1;
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const ALfloat feedback = state->feedback;
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const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
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ALfloat *RESTRICT delaybuf = state->SampleBuffer;
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ALsizei offset = state->offset;
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ALsizei i, c;
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ALsizei base;
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for(base = 0;base < SamplesToDo;)
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{
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const ALsizei todo = mini(256, SamplesToDo-base);
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ALint moddelays[2][256];
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alignas(16) ALfloat temps[2][256];
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if(state->waveform == WF_Sinusoid)
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{
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GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
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state->depth, state->delay, todo);
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GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
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state->lfo_range, state->lfo_scale, state->depth, state->delay,
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todo);
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}
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else /*if(state->waveform == WF_Triangle)*/
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{
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GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
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state->depth, state->delay, todo);
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GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
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state->lfo_range, state->lfo_scale, state->depth, state->delay,
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todo);
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}
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state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range;
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for(i = 0;i < todo;i++)
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{
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ALint delay;
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ALfloat mu;
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// Feed the buffer's input first (necessary for delays < 1).
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delaybuf[offset&bufmask] = SamplesIn[0][base+i];
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// Tap for the left output.
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delay = offset - (moddelays[0][i]>>FRACTIONBITS);
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mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
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temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
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mu);
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// Tap for the right output.
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delay = offset - (moddelays[1][i]>>FRACTIONBITS);
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mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
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temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
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delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
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mu);
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// Accumulate feedback from the average delay of the taps.
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delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
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offset++;
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}
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for(c = 0;c < 2;c++)
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MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
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state->Gains[c].Target, SamplesToDo-base, base, todo);
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base += todo;
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}
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state->offset = offset;
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}
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struct ChorusStateFactory final : public EffectStateFactory {
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ALeffectState *create() override;
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};
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ALeffectState *ChorusStateFactory::create()
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{
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ALchorusState *state;
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NEW_OBJ0(state, ALchorusState)();
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return state;
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}
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EffectStateFactory *ChorusStateFactory_getFactory(void)
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{
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static ChorusStateFactory ChorusFactory{};
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return &ChorusFactory;
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}
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void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_WAVEFORM:
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if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
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props->Chorus.Waveform = val;
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break;
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case AL_CHORUS_PHASE:
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if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
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props->Chorus.Phase = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
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}
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}
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void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{ ALchorus_setParami(effect, context, param, vals[0]); }
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void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_RATE:
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if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
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props->Chorus.Rate = val;
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break;
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case AL_CHORUS_DEPTH:
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if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
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props->Chorus.Depth = val;
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break;
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case AL_CHORUS_FEEDBACK:
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if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
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props->Chorus.Feedback = val;
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break;
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case AL_CHORUS_DELAY:
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if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
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props->Chorus.Delay = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
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}
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}
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void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
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{ ALchorus_setParamf(effect, context, param, vals[0]); }
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void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_WAVEFORM:
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*val = props->Chorus.Waveform;
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break;
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case AL_CHORUS_PHASE:
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*val = props->Chorus.Phase;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
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}
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}
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void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
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{ ALchorus_getParami(effect, context, param, vals); }
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void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
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{
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const ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_CHORUS_RATE:
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*val = props->Chorus.Rate;
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break;
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case AL_CHORUS_DEPTH:
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*val = props->Chorus.Depth;
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break;
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case AL_CHORUS_FEEDBACK:
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*val = props->Chorus.Feedback;
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break;
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case AL_CHORUS_DELAY:
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*val = props->Chorus.Delay;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
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}
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}
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void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
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{ ALchorus_getParamf(effect, context, param, vals); }
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DEFINE_ALEFFECT_VTABLE(ALchorus);
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/* Flanger is basically a chorus with a really short delay. They can both use
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* the same processing functions, so piggyback flanger on the chorus functions.
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*/
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struct FlangerStateFactory final : public EffectStateFactory {
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ALeffectState *create() override;
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};
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ALeffectState *FlangerStateFactory::create()
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{
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ALchorusState *state;
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NEW_OBJ0(state, ALchorusState)();
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return state;
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}
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EffectStateFactory *FlangerStateFactory_getFactory(void)
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{
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static FlangerStateFactory FlangerFactory{};
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return &FlangerFactory;
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}
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void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_FLANGER_WAVEFORM:
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if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
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props->Chorus.Waveform = val;
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break;
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case AL_FLANGER_PHASE:
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if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
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props->Chorus.Phase = val;
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break;
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default:
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alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
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}
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}
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void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
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{ ALflanger_setParami(effect, context, param, vals[0]); }
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void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
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{
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ALeffectProps *props = &effect->Props;
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switch(param)
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{
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case AL_FLANGER_RATE:
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if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
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SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
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props->Chorus.Rate = val;
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break;
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case AL_FLANGER_DEPTH:
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if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
|
|
props->Chorus.Depth = val;
|
|
break;
|
|
|
|
case AL_FLANGER_FEEDBACK:
|
|
if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
|
|
props->Chorus.Feedback = val;
|
|
break;
|
|
|
|
case AL_FLANGER_DELAY:
|
|
if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
|
|
SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
|
|
props->Chorus.Delay = val;
|
|
break;
|
|
|
|
default:
|
|
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
|
|
}
|
|
}
|
|
void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
|
|
{ ALflanger_setParamf(effect, context, param, vals[0]); }
|
|
|
|
void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
|
|
{
|
|
const ALeffectProps *props = &effect->Props;
|
|
switch(param)
|
|
{
|
|
case AL_FLANGER_WAVEFORM:
|
|
*val = props->Chorus.Waveform;
|
|
break;
|
|
|
|
case AL_FLANGER_PHASE:
|
|
*val = props->Chorus.Phase;
|
|
break;
|
|
|
|
default:
|
|
alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
|
|
}
|
|
}
|
|
void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
|
|
{ ALflanger_getParami(effect, context, param, vals); }
|
|
void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
|
|
{
|
|
const ALeffectProps *props = &effect->Props;
|
|
switch(param)
|
|
{
|
|
case AL_FLANGER_RATE:
|
|
*val = props->Chorus.Rate;
|
|
break;
|
|
|
|
case AL_FLANGER_DEPTH:
|
|
*val = props->Chorus.Depth;
|
|
break;
|
|
|
|
case AL_FLANGER_FEEDBACK:
|
|
*val = props->Chorus.Feedback;
|
|
break;
|
|
|
|
case AL_FLANGER_DELAY:
|
|
*val = props->Chorus.Delay;
|
|
break;
|
|
|
|
default:
|
|
alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
|
|
}
|
|
}
|
|
void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
|
|
{ ALflanger_getParamf(effect, context, param, vals); }
|
|
|
|
DEFINE_ALEFFECT_VTABLE(ALflanger);
|