openal-soft/Alc/mixer.c
Chris Robinson 86ff35bf71 Increase the max pitch to 255
Note that this is the multiple above the device sample rate, rather than the
source property limit. It could theoretically be increased to 511 by testing
against UINT_MAX instead of INT_MAX, since the increment and positions are
using unsigned integers. I'm just being paranoid about overflows.
2015-09-26 11:18:30 -07:00

561 lines
19 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "alMain.h"
#include "AL/al.h"
#include "AL/alc.h"
#include "alSource.h"
#include "alBuffer.h"
#include "alListener.h"
#include "alAuxEffectSlot.h"
#include "alu.h"
#include "mixer_defs.h"
static_assert((INT_MAX>>FRACTIONBITS)/MAX_PITCH > BUFFERSIZE,
"MAX_PITCH and/or BUFFERSIZE are too large for FRACTIONBITS!");
extern inline void InitiatePositionArrays(ALuint frac, ALuint increment, ALuint *frac_arr, ALuint *pos_arr, ALuint size);
alignas(16) ALfloat CubicLUT[FRACTIONONE][4];
void aluInitResamplers(void)
{
ALuint i;
for(i = 0;i < FRACTIONONE;i++)
{
ALfloat mu = (ALfloat)i / FRACTIONONE;
ALfloat mu2 = mu*mu, mu3 = mu*mu*mu;
CubicLUT[i][0] = -0.5f*mu3 + mu2 + -0.5f*mu;
CubicLUT[i][1] = 1.5f*mu3 + -2.5f*mu2 + 1.0f;
CubicLUT[i][2] = -1.5f*mu3 + 2.0f*mu2 + 0.5f*mu;
CubicLUT[i][3] = 0.5f*mu3 + -0.5f*mu2;
}
}
static inline HrtfMixerFunc SelectHrtfMixer(void)
{
#ifdef HAVE_SSE
if((CPUCapFlags&CPU_CAP_SSE))
return MixHrtf_SSE;
#endif
#ifdef HAVE_NEON
if((CPUCapFlags&CPU_CAP_NEON))
return MixHrtf_Neon;
#endif
return MixHrtf_C;
}
static inline MixerFunc SelectMixer(void)
{
#ifdef HAVE_SSE
if((CPUCapFlags&CPU_CAP_SSE))
return Mix_SSE;
#endif
#ifdef HAVE_NEON
if((CPUCapFlags&CPU_CAP_NEON))
return Mix_Neon;
#endif
return Mix_C;
}
static inline ResamplerFunc SelectResampler(enum Resampler resampler)
{
switch(resampler)
{
case PointResampler:
return Resample_point32_C;
case LinearResampler:
#ifdef HAVE_SSE4_1
if((CPUCapFlags&CPU_CAP_SSE4_1))
return Resample_lerp32_SSE41;
#endif
#ifdef HAVE_SSE2
if((CPUCapFlags&CPU_CAP_SSE2))
return Resample_lerp32_SSE2;
#endif
return Resample_lerp32_C;
case CubicResampler:
#ifdef HAVE_SSE4_1
if((CPUCapFlags&CPU_CAP_SSE4_1))
return Resample_cubic32_SSE41;
#endif
#ifdef HAVE_SSE2
if((CPUCapFlags&CPU_CAP_SSE2))
return Resample_cubic32_SSE2;
#endif
return Resample_cubic32_C;
case ResamplerMax:
/* Shouldn't happen */
break;
}
return Resample_point32_C;
}
static inline ALfloat Sample_ALbyte(ALbyte val)
{ return val * (1.0f/127.0f); }
static inline ALfloat Sample_ALshort(ALshort val)
{ return val * (1.0f/32767.0f); }
static inline ALfloat Sample_ALfloat(ALfloat val)
{ return val; }
#define DECL_TEMPLATE(T) \
static inline void Load_##T(ALfloat *dst, const T *src, ALuint srcstep, ALuint samples)\
{ \
ALuint i; \
for(i = 0;i < samples;i++) \
dst[i] = Sample_##T(src[i*srcstep]); \
}
DECL_TEMPLATE(ALbyte)
DECL_TEMPLATE(ALshort)
DECL_TEMPLATE(ALfloat)
#undef DECL_TEMPLATE
static void LoadSamples(ALfloat *dst, const ALvoid *src, ALuint srcstep, enum FmtType srctype, ALuint samples)
{
switch(srctype)
{
case FmtByte:
Load_ALbyte(dst, src, srcstep, samples);
break;
case FmtShort:
Load_ALshort(dst, src, srcstep, samples);
break;
case FmtFloat:
Load_ALfloat(dst, src, srcstep, samples);
break;
}
}
static inline void SilenceSamples(ALfloat *dst, ALuint samples)
{
ALuint i;
for(i = 0;i < samples;i++)
dst[i] = 0.0f;
}
static const ALfloat *DoFilters(ALfilterState *lpfilter, ALfilterState *hpfilter,
ALfloat *restrict dst, const ALfloat *restrict src,
ALuint numsamples, enum ActiveFilters type)
{
ALuint i;
switch(type)
{
case AF_None:
break;
case AF_LowPass:
ALfilterState_process(lpfilter, dst, src, numsamples);
return dst;
case AF_HighPass:
ALfilterState_process(hpfilter, dst, src, numsamples);
return dst;
case AF_BandPass:
for(i = 0;i < numsamples;)
{
ALfloat temp[256];
ALuint todo = minu(256, numsamples-i);
ALfilterState_process(lpfilter, temp, src+i, todo);
ALfilterState_process(hpfilter, dst+i, temp, todo);
i += todo;
}
return dst;
}
return src;
}
ALvoid MixSource(ALvoice *voice, ALsource *Source, ALCdevice *Device, ALuint SamplesToDo)
{
MixerFunc Mix;
HrtfMixerFunc HrtfMix;
ResamplerFunc Resample;
ALbufferlistitem *BufferListItem;
ALuint DataPosInt, DataPosFrac;
ALboolean isbformat = AL_FALSE;
ALboolean Looping;
ALuint increment;
enum Resampler Resampler;
ALenum State;
ALuint OutPos;
ALuint NumChannels;
ALuint SampleSize;
ALint64 DataSize64;
ALuint IrSize;
ALuint chan, j;
/* Get source info */
State = Source->state;
BufferListItem = ATOMIC_LOAD(&Source->current_buffer);
DataPosInt = Source->position;
DataPosFrac = Source->position_fraction;
Looping = Source->Looping;
Resampler = Source->Resampler;
NumChannels = Source->NumChannels;
SampleSize = Source->SampleSize;
increment = voice->Step;
while(BufferListItem)
{
ALbuffer *buffer;
if((buffer=BufferListItem->buffer) != NULL)
{
isbformat = (buffer->FmtChannels == FmtBFormat2D ||
buffer->FmtChannels == FmtBFormat3D);
break;
}
BufferListItem = BufferListItem->next;
}
assert(BufferListItem != NULL);
IrSize = (Device->Hrtf ? GetHrtfIrSize(Device->Hrtf) : 0);
Mix = SelectMixer();
HrtfMix = SelectHrtfMixer();
Resample = ((increment == FRACTIONONE && DataPosFrac == 0) ?
Resample_copy32_C : SelectResampler(Resampler));
OutPos = 0;
do {
const ALuint BufferPrePadding = ResamplerPrePadding[Resampler];
const ALuint BufferPadding = ResamplerPadding[Resampler];
ALuint SrcBufferSize, DstBufferSize;
/* Figure out how many buffer samples will be needed */
DataSize64 = SamplesToDo-OutPos;
DataSize64 *= increment;
DataSize64 += DataPosFrac+FRACTIONMASK;
DataSize64 >>= FRACTIONBITS;
DataSize64 += BufferPadding+BufferPrePadding;
SrcBufferSize = (ALuint)mini64(DataSize64, BUFFERSIZE);
/* Figure out how many samples we can actually mix from this. */
DataSize64 = SrcBufferSize;
DataSize64 -= BufferPadding+BufferPrePadding;
DataSize64 <<= FRACTIONBITS;
DataSize64 -= DataPosFrac;
DstBufferSize = (ALuint)((DataSize64+(increment-1)) / increment);
DstBufferSize = minu(DstBufferSize, (SamplesToDo-OutPos));
/* Some mixers like having a multiple of 4, so try to give that unless
* this is the last update. */
if(OutPos+DstBufferSize < SamplesToDo)
DstBufferSize &= ~3;
for(chan = 0;chan < NumChannels;chan++)
{
const ALfloat *ResampledData;
ALfloat *SrcData = Device->SourceData;
ALuint SrcDataSize = 0;
if(Source->SourceType == AL_STATIC)
{
const ALbuffer *ALBuffer = BufferListItem->buffer;
const ALubyte *Data = ALBuffer->data;
ALuint DataSize;
ALuint pos;
/* Offset to current channel */
Data += chan*SampleSize;
/* If current pos is beyond the loop range, do not loop */
if(Looping == AL_FALSE || DataPosInt >= (ALuint)ALBuffer->LoopEnd)
{
Looping = AL_FALSE;
if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
DataSize = BufferPrePadding - DataPosInt;
DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
SilenceSamples(&SrcData[SrcDataSize], DataSize);
SrcDataSize += DataSize;
pos = 0;
}
/* Copy what's left to play in the source buffer, and clear the
* rest of the temp buffer */
DataSize = minu(SrcBufferSize - SrcDataSize, ALBuffer->SampleLen - pos);
LoadSamples(&SrcData[SrcDataSize], &Data[pos * NumChannels*SampleSize],
NumChannels, ALBuffer->FmtType, DataSize);
SrcDataSize += DataSize;
SilenceSamples(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
SrcDataSize += SrcBufferSize - SrcDataSize;
}
else
{
ALuint LoopStart = ALBuffer->LoopStart;
ALuint LoopEnd = ALBuffer->LoopEnd;
if(DataPosInt >= LoopStart)
{
pos = DataPosInt-LoopStart;
while(pos < BufferPrePadding)
pos += LoopEnd-LoopStart;
pos -= BufferPrePadding;
pos += LoopStart;
}
else if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
DataSize = BufferPrePadding - DataPosInt;
DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
SilenceSamples(&SrcData[SrcDataSize], DataSize);
SrcDataSize += DataSize;
pos = 0;
}
/* Copy what's left of this loop iteration, then copy repeats
* of the loop section */
DataSize = LoopEnd - pos;
DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
LoadSamples(&SrcData[SrcDataSize], &Data[pos * NumChannels*SampleSize],
NumChannels, ALBuffer->FmtType, DataSize);
SrcDataSize += DataSize;
DataSize = LoopEnd-LoopStart;
while(SrcBufferSize > SrcDataSize)
{
DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
LoadSamples(&SrcData[SrcDataSize], &Data[LoopStart * NumChannels*SampleSize],
NumChannels, ALBuffer->FmtType, DataSize);
SrcDataSize += DataSize;
}
}
}
else
{
/* Crawl the buffer queue to fill in the temp buffer */
ALbufferlistitem *tmpiter = BufferListItem;
ALuint pos;
if(DataPosInt >= BufferPrePadding)
pos = DataPosInt - BufferPrePadding;
else
{
pos = BufferPrePadding - DataPosInt;
while(pos > 0)
{
ALbufferlistitem *prev;
if((prev=tmpiter->prev) != NULL)
tmpiter = prev;
else if(Looping)
{
while(tmpiter->next)
tmpiter = tmpiter->next;
}
else
{
ALuint DataSize = minu(SrcBufferSize - SrcDataSize, pos);
SilenceSamples(&SrcData[SrcDataSize], DataSize);
SrcDataSize += DataSize;
pos = 0;
break;
}
if(tmpiter->buffer)
{
if((ALuint)tmpiter->buffer->SampleLen > pos)
{
pos = tmpiter->buffer->SampleLen - pos;
break;
}
pos -= tmpiter->buffer->SampleLen;
}
}
}
while(tmpiter && SrcBufferSize > SrcDataSize)
{
const ALbuffer *ALBuffer;
if((ALBuffer=tmpiter->buffer) != NULL)
{
const ALubyte *Data = ALBuffer->data;
ALuint DataSize = ALBuffer->SampleLen;
/* Skip the data already played */
if(DataSize <= pos)
pos -= DataSize;
else
{
Data += (pos*NumChannels + chan)*SampleSize;
DataSize -= pos;
pos -= pos;
DataSize = minu(SrcBufferSize - SrcDataSize, DataSize);
LoadSamples(&SrcData[SrcDataSize], Data, NumChannels,
ALBuffer->FmtType, DataSize);
SrcDataSize += DataSize;
}
}
tmpiter = tmpiter->next;
if(!tmpiter && Looping)
tmpiter = ATOMIC_LOAD(&Source->queue);
else if(!tmpiter)
{
SilenceSamples(&SrcData[SrcDataSize], SrcBufferSize - SrcDataSize);
SrcDataSize += SrcBufferSize - SrcDataSize;
}
}
}
/* Now resample, then filter and mix to the appropriate outputs. */
ResampledData = Resample(
&SrcData[BufferPrePadding], DataPosFrac, increment,
Device->ResampledData, DstBufferSize
);
{
DirectParams *parms = &voice->Direct;
const ALfloat *samples;
samples = DoFilters(
&parms->Filters[chan].LowPass, &parms->Filters[chan].HighPass,
Device->FilteredData, ResampledData, DstBufferSize,
parms->Filters[chan].ActiveType
);
if(!voice->IsHrtf)
Mix(samples, parms->OutChannels, parms->OutBuffer, parms->Gains[chan],
parms->Counter, OutPos, DstBufferSize);
else
HrtfMix(parms->OutBuffer, samples, parms->Counter, voice->Offset,
OutPos, IrSize, &parms->Hrtf[chan].Params,
&parms->Hrtf[chan].State, DstBufferSize);
}
/* Only the first channel for B-Format buffers (W channel) goes to
* the send paths. */
if(chan > 0 && isbformat)
continue;
for(j = 0;j < Device->NumAuxSends;j++)
{
SendParams *parms = &voice->Send[j];
const ALfloat *samples;
if(!parms->OutBuffer)
continue;
samples = DoFilters(
&parms->Filters[chan].LowPass, &parms->Filters[chan].HighPass,
Device->FilteredData, ResampledData, DstBufferSize,
parms->Filters[chan].ActiveType
);
Mix(samples, 1, parms->OutBuffer, &parms->Gain,
parms->Counter, OutPos, DstBufferSize);
}
}
/* Update positions */
DataPosFrac += increment*DstBufferSize;
DataPosInt += DataPosFrac>>FRACTIONBITS;
DataPosFrac &= FRACTIONMASK;
OutPos += DstBufferSize;
voice->Offset += DstBufferSize;
voice->Direct.Counter = maxu(voice->Direct.Counter, DstBufferSize) - DstBufferSize;
for(j = 0;j < Device->NumAuxSends;j++)
voice->Send[j].Counter = maxu(voice->Send[j].Counter, DstBufferSize) - DstBufferSize;
/* Handle looping sources */
while(1)
{
const ALbuffer *ALBuffer;
ALuint DataSize = 0;
ALuint LoopStart = 0;
ALuint LoopEnd = 0;
if((ALBuffer=BufferListItem->buffer) != NULL)
{
DataSize = ALBuffer->SampleLen;
LoopStart = ALBuffer->LoopStart;
LoopEnd = ALBuffer->LoopEnd;
if(LoopEnd > DataPosInt)
break;
}
if(Looping && Source->SourceType == AL_STATIC)
{
assert(LoopEnd > LoopStart);
DataPosInt = ((DataPosInt-LoopStart)%(LoopEnd-LoopStart)) + LoopStart;
break;
}
if(DataSize > DataPosInt)
break;
if(!(BufferListItem=BufferListItem->next))
{
if(Looping)
BufferListItem = ATOMIC_LOAD(&Source->queue);
else
{
State = AL_STOPPED;
BufferListItem = NULL;
DataPosInt = 0;
DataPosFrac = 0;
break;
}
}
DataPosInt -= DataSize;
}
} while(State == AL_PLAYING && OutPos < SamplesToDo);
/* Update source info */
Source->state = State;
ATOMIC_STORE(&Source->current_buffer, BufferListItem);
Source->position = DataPosInt;
Source->position_fraction = DataPosFrac;
}