openal-soft/OpenAL32/Include/alAuxEffectSlot.h
Chris Robinson 1c54018111 Move the WetBuffer into the effect slot object
This should make it easier to support multiple slots
2009-04-11 17:04:55 -07:00

59 lines
1.8 KiB
C

#ifndef _AL_AUXEFFECTSLOT_H_
#define _AL_AUXEFFECTSLOT_H_
#include "AL/al.h"
#include "alEffect.h"
#include "alFilter.h"
#include "alReverb.h"
#ifdef __cplusplus
extern "C" {
#endif
#define AL_EFFECTSLOT_EFFECT 0x0001
#define AL_EFFECTSLOT_GAIN 0x0002
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
#define AL_EFFECTSLOT_NULL 0x0000
typedef struct ALeffectslot
{
ALeffect effect;
ALfloat Gain;
ALboolean AuxSendAuto;
ALverbState *ReverbState;
ALfloat WetBuffer[BUFFERSIZE];
ALuint refcount;
// Index to itself
ALuint effectslot;
struct ALeffectslot *next;
} ALeffectslot;
ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
#ifdef __cplusplus
}
#endif
#endif