130 lines
2.8 KiB
C++
130 lines
2.8 KiB
C++
#ifndef AL_SOURCE_H
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#define AL_SOURCE_H
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#include <array>
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#include <atomic>
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#include <cstddef>
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#include <iterator>
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "alcontext.h"
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#include "almalloc.h"
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#include "alnumeric.h"
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#include "alu.h"
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#include "vector.h"
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struct ALbuffer;
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struct ALeffectslot;
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#define DEFAULT_SENDS 2
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#define INVALID_VOICE_IDX static_cast<ALuint>(-1)
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struct ALbufferlistitem {
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std::atomic<ALbufferlistitem*> mNext{nullptr};
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ALuint mSampleLen{0u};
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ALbuffer *mBuffer{nullptr};
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DEF_NEWDEL(ALbufferlistitem)
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};
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struct ALsource {
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/** Source properties. */
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ALfloat Pitch;
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ALfloat Gain;
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ALfloat OuterGain;
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ALfloat MinGain;
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ALfloat MaxGain;
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ALfloat InnerAngle;
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ALfloat OuterAngle;
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ALfloat RefDistance;
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ALfloat MaxDistance;
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ALfloat RolloffFactor;
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std::array<ALfloat,3> Position;
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std::array<ALfloat,3> Velocity;
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std::array<ALfloat,3> Direction;
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std::array<ALfloat,3> OrientAt;
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std::array<ALfloat,3> OrientUp;
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bool HeadRelative;
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bool Looping;
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DistanceModel mDistanceModel;
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Resampler mResampler;
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bool DirectChannels;
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SpatializeMode mSpatialize;
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bool DryGainHFAuto;
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bool WetGainAuto;
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bool WetGainHFAuto;
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ALfloat OuterGainHF;
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ALfloat AirAbsorptionFactor;
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ALfloat RoomRolloffFactor;
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ALfloat DopplerFactor;
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/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
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* rather than clockwise.
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*/
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std::array<ALfloat,2> StereoPan;
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ALfloat Radius;
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/** Direct filter and auxiliary send info. */
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struct {
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Direct;
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struct SendData {
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ALeffectslot *Slot;
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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};
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al::vector<SendData> Send;
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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* seconds).
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*/
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ALdouble Offset{0.0};
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ALenum OffsetType{AL_NONE};
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/** Source type (static, streaming, or undetermined) */
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ALenum SourceType{AL_UNDETERMINED};
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/** Source state (initial, playing, paused, or stopped) */
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ALenum state{AL_INITIAL};
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/** Source Buffer Queue head. */
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ALbufferlistitem *queue{nullptr};
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std::atomic_flag PropsClean;
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/* Index into the context's Voices array. Lazily updated, only checked and
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* reset when looking up the voice.
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*/
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ALuint VoiceIdx{INVALID_VOICE_IDX};
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/** Self ID */
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ALuint id{0};
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ALsource(ALuint num_sends);
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~ALsource();
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ALsource(const ALsource&) = delete;
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ALsource& operator=(const ALsource&) = delete;
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};
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void UpdateAllSourceProps(ALCcontext *context);
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#endif
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