openal-soft/OpenAL32/alAuxEffectSlot.c
Chris Robinson 7d73ac4405 Avoid calling some AL functions from under the context lock
There are still some more occurances to clear out (deletion in gen error,
effects, some filters), which shall be coming up. There is a possibility for a
deadlock between the listlock and the global/context lock, if another attempt
to get the listlock is made while under the context lock.
2011-06-16 09:14:41 -07:00

544 lines
14 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alThunk.h"
#include "alError.h"
#include "alSource.h"
static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect);
#define LookupEffectSlot(m, k) ((ALeffectslot*)LookupUIntMapKey(&(m), (k)))
#define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k)))
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
ALCdevice *Device;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if(n < 0 || IsBadWritePtr((void*)effectslots, n * sizeof(ALuint)))
alSetError(Context, AL_INVALID_VALUE);
else if((ALuint)n > Device->AuxiliaryEffectSlotMax - Context->EffectSlotMap.size)
alSetError(Context, AL_INVALID_VALUE);
else
{
ALenum err;
ALsizei i, j;
i = 0;
while(i < n)
{
ALeffectslot *slot = calloc(1, sizeof(ALeffectslot));
if(!slot || !(slot->EffectState=NoneCreate()))
{
free(slot);
// We must have run out or memory
alSetError(Context, AL_OUT_OF_MEMORY);
alDeleteAuxiliaryEffectSlots(i, effectslots);
break;
}
slot->effectslot = (ALuint)ALTHUNK_ADDENTRY(slot);
err = InsertUIntMapEntry(&Context->EffectSlotMap,
slot->effectslot, slot);
if(err != AL_NO_ERROR)
{
ALTHUNK_REMOVEENTRY(slot->effectslot);
ALEffect_Destroy(slot->EffectState);
free(slot);
alSetError(Context, err);
alDeleteAuxiliaryEffectSlots(i, effectslots);
break;
}
effectslots[i++] = slot->effectslot;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
for(j = 0;j < BUFFERSIZE;j++)
slot->WetBuffer[j] = 0.0f;
for(j = 0;j < 1;j++)
{
slot->ClickRemoval[j] = 0.0f;
slot->PendingClicks[j] = 0.0f;
}
slot->refcount = 0;
}
}
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
ALeffectslot *EffectSlot;
ALboolean SlotsValid = AL_FALSE;
ALsizei i;
Context = GetContextSuspended();
if(!Context) return;
if(n < 0)
alSetError(Context, AL_INVALID_VALUE);
else
{
SlotsValid = AL_TRUE;
// Check that all effectslots are valid
for(i = 0;i < n;i++)
{
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
SlotsValid = AL_FALSE;
break;
}
else if(EffectSlot->refcount > 0)
{
alSetError(Context, AL_INVALID_NAME);
SlotsValid = AL_FALSE;
break;
}
}
}
if(SlotsValid)
{
// All effectslots are valid
for(i = 0;i < n;i++)
{
// Recheck that the effectslot is valid, because there could be duplicated names
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslots[i])) == NULL)
continue;
ALEffect_Destroy(EffectSlot->EffectState);
RemoveUIntMapKey(&Context->EffectSlotMap, EffectSlot->effectslot);
ALTHUNK_REMOVEENTRY(EffectSlot->effectslot);
memset(EffectSlot, 0, sizeof(ALeffectslot));
free(EffectSlot);
}
}
ProcessContext(Context);
}
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
{
ALCcontext *Context;
ALboolean result;
Context = GetContextSuspended();
if(!Context) return AL_FALSE;
result = (LookupEffectSlot(Context->EffectSlotMap, effectslot) ?
AL_TRUE : AL_FALSE);
ProcessContext(Context);
return result;
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue)
{
ALCdevice *Device;
ALCcontext *Context;
ALboolean updateSources = AL_FALSE;
ALeffectslot *EffectSlot;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
{
switch(param)
{
case AL_EFFECTSLOT_EFFECT: {
ALeffect *effect = NULL;
if(iValue == 0 ||
(effect=LookupEffect(Device->EffectMap, iValue)) != NULL)
{
InitializeEffect(Context, EffectSlot, effect);
updateSources = AL_TRUE;
}
else
alSetError(Context, AL_INVALID_VALUE);
} break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(iValue == AL_TRUE || iValue == AL_FALSE)
{
EffectSlot->AuxSendAuto = iValue;
updateSources = AL_TRUE;
}
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
// Force updating the sources that use this slot, since it affects the
// sending parameters
if(updateSources)
{
ALsizei pos;
for(pos = 0;pos < Context->SourceMap.size;pos++)
{
ALsource *source = Context->SourceMap.array[pos].value;
ALuint i;
for(i = 0;i < Device->NumAuxSends;i++)
{
if(!source->Send[i].Slot ||
source->Send[i].Slot->effectslot != effectslot)
continue;
source->NeedsUpdate = AL_TRUE;
break;
}
}
}
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alAuxiliaryEffectSloti(effectslot, param, piValues[0]);
return;
}
Context = GetContextSuspended();
if(!Context) return;
if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue)
{
ALCcontext *Context;
ALeffectslot *EffectSlot;
Context = GetContextSuspended();
if(!Context) return;
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
{
switch(param)
{
case AL_EFFECTSLOT_GAIN:
if(flValue >= 0.0f && flValue <= 1.0f)
EffectSlot->Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alAuxiliaryEffectSlotf(effectslot, param, pflValues[0]);
return;
}
Context = GetContextSuspended();
if(!Context) return;
if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue)
{
ALCcontext *Context;
ALeffectslot *EffectSlot;
Context = GetContextSuspended();
if(!Context) return;
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
{
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
*piValue = EffectSlot->effect.effect;
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
*piValue = EffectSlot->AuxSendAuto;
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alGetAuxiliaryEffectSloti(effectslot, param, piValues);
return;
}
Context = GetContextSuspended();
if(!Context) return;
if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue)
{
ALCcontext *Context;
ALeffectslot *EffectSlot;
Context = GetContextSuspended();
if(!Context) return;
if((EffectSlot=LookupEffectSlot(Context->EffectSlotMap, effectslot)) != NULL)
{
switch(param)
{
case AL_EFFECTSLOT_GAIN:
*pflValue = EffectSlot->Gain;
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alGetAuxiliaryEffectSlotf(effectslot, param, pflValues);
return;
}
Context = GetContextSuspended();
if(!Context) return;
if(LookupEffectSlot(Context->EffectSlotMap, effectslot) != NULL)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
static ALvoid NoneDestroy(ALeffectState *State)
{ free(State); }
static ALboolean NoneDeviceUpdate(ALeffectState *State, ALCdevice *Device)
{
return AL_TRUE;
(void)State;
(void)Device;
}
static ALvoid NoneUpdate(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect)
{
(void)State;
(void)Context;
(void)Effect;
}
static ALvoid NoneProcess(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
{
(void)State;
(void)Slot;
(void)SamplesToDo;
(void)SamplesIn;
(void)SamplesOut;
}
ALeffectState *NoneCreate(void)
{
ALeffectState *state;
state = calloc(1, sizeof(*state));
if(!state)
return NULL;
state->Destroy = NoneDestroy;
state->DeviceUpdate = NoneDeviceUpdate;
state->Update = NoneUpdate;
state->Process = NoneProcess;
return state;
}
static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
{
if(EffectSlot->effect.type != (effect?effect->type:AL_EFFECT_NULL))
{
ALeffectState *NewState = NULL;
if(!effect || effect->type == AL_EFFECT_NULL)
NewState = NoneCreate();
else if(effect->type == AL_EFFECT_EAXREVERB)
NewState = EAXVerbCreate();
else if(effect->type == AL_EFFECT_REVERB)
NewState = VerbCreate();
else if(effect->type == AL_EFFECT_ECHO)
NewState = EchoCreate();
else if(effect->type == AL_EFFECT_RING_MODULATOR)
NewState = ModulatorCreate();
else if(effect->type == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
NewState = DedicatedLFECreate();
else if(effect->type == AL_EFFECT_DEDICATED_DIALOGUE)
NewState = DedicatedDLGCreate();
/* No new state? An error occured.. */
if(NewState == NULL ||
ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE)
{
if(NewState)
ALEffect_Destroy(NewState);
alSetError(Context, AL_OUT_OF_MEMORY);
return;
}
if(EffectSlot->EffectState)
ALEffect_Destroy(EffectSlot->EffectState);
EffectSlot->EffectState = NewState;
}
if(!effect)
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
ALEffect_Update(EffectSlot->EffectState, Context, effect);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
ALsizei pos;
for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
{
ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
Context->EffectSlotMap.array[pos].value = NULL;
// Release effectslot structure
ALEffect_Destroy(temp->EffectState);
ALTHUNK_REMOVEENTRY(temp->effectslot);
memset(temp, 0, sizeof(ALeffectslot));
free(temp);
}
}