155 lines
3.5 KiB
C
155 lines
3.5 KiB
C
#ifndef ALMIDI_H
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#define ALMIDI_H
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#include "alMain.h"
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#include "atomic.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct ALsfmodulator {
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ALenum SourceOp;
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ALenum DestOp;
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ALint Amount;
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ALenum AmountSourceOp;
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ALenum TransformOp;
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} ALsfmodulator;
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typedef struct ALfontsound {
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volatile RefCount ref;
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ALint MinKey, MaxKey;
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ALint MinVelocity, MaxVelocity;
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ALint ModLfoToPitch;
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ALint VibratoLfoToPitch;
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ALint ModEnvToPitch;
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ALint FilterCutoff;
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ALint FilterQ;
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ALint ModLfoToFilterCutoff;
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ALint ModEnvToFilterCutoff;
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ALint ChorusSend;
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ALint ReverbSend;
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ALint Pan;
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struct {
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ALint DelayTime;
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ALint AttackTime;
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ALint HoldTime;
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ALint DecayTime;
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ALint SustainVol;
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ALint ReleaseTime;
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ALint KeyToHoldTime;
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ALint KeyToDecayTime;
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} ModEnv;
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struct {
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ALint DelayTime;
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ALint AttackTime;
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ALint HoldTime;
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ALint DecayTime;
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ALint SustainVol;
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ALint ReleaseTime;
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ALint KeyToHoldTime;
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ALint KeyToDecayTime;
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} VolEnv;
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ALint Attenuation;
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ALint CoarseTuning;
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ALint FineTuning;
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ALenum LoopMode;
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ALint TuningScale;
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ALuint Start;
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ALuint End;
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ALuint LoopStart;
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ALuint LoopEnd;
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ALuint SampleRate;
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ALubyte PitchKey;
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ALbyte PitchCorrection;
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ALenum SampleType;
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struct ALfontsound *Link;
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ALsfmodulator *Modulators;
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ALsizei NumModulators;
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ALsizei ModulatorsMax;
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ALuint id;
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} ALfontsound;
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void ALfontsound_Construct(ALfontsound *self);
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void ALfontsound_Destruct(ALfontsound *self);
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ALenum ALfontsound_addGenerator(ALfontsound *self, ALenum generator, ALint value);
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ALenum ALfontsound_addModulator(ALfontsound *self, ALenum sourceop, ALenum destop, ALint amount, ALenum amtsourceop, ALenum transop);
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inline struct ALfontsound *LookupFontsound(ALCdevice *device, ALuint id)
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{ return (struct ALfontsound*)LookupUIntMapKey(&device->FontsoundMap, id); }
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inline struct ALfontsound *RemoveFontsound(ALCdevice *device, ALuint id)
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{ return (struct ALfontsound*)RemoveUIntMapKey(&device->FontsoundMap, id); }
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void ReleaseALFontsounds(ALCdevice *device);
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typedef struct ALsfpreset {
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volatile RefCount ref;
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ALint Preset; /* a.k.a. MIDI program number */
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ALint Bank; /* MIDI bank 0...127, or percussion (bank 128) */
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ALfontsound **Sounds;
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ALsizei NumSounds;
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ALuint id;
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} ALsfpreset;
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void ALsfpreset_Construct(ALsfpreset *self);
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void ALsfpreset_Destruct(ALsfpreset *self);
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inline struct ALsfpreset *LookupPreset(ALCdevice *device, ALuint id)
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{ return (struct ALsfpreset*)LookupUIntMapKey(&device->PresetMap, id); }
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inline struct ALsfpreset *RemovePreset(ALCdevice *device, ALuint id)
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{ return (struct ALsfpreset*)RemoveUIntMapKey(&device->PresetMap, id); }
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void ReleaseALPresets(ALCdevice *device);
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typedef struct ALsoundfont {
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volatile RefCount ref;
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ALsfpreset **Presets;
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ALsizei NumPresets;
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ALshort *Samples;
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ALint NumSamples;
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RWLock Lock;
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volatile ALenum Mapped;
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ALuint id;
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} ALsoundfont;
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void ALsoundfont_Construct(ALsoundfont *self);
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void ALsoundfont_Destruct(ALsoundfont *self);
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inline struct ALsoundfont *LookupSfont(ALCdevice *device, ALuint id)
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{ return (struct ALsoundfont*)LookupUIntMapKey(&device->SfontMap, id); }
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inline struct ALsoundfont *RemoveSfont(ALCdevice *device, ALuint id)
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{ return (struct ALsoundfont*)RemoveUIntMapKey(&device->SfontMap, id); }
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void ReleaseALSoundfonts(ALCdevice *device);
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#ifdef __cplusplus
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}
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#endif
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#endif /* ALMIDI_H */
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