openal-soft/OpenAL32/alAuxEffectSlot.cpp
2018-11-16 23:01:40 -08:00

805 lines
24 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
#include "alError.h"
#include "alListener.h"
#include "alSource.h"
#include "fpu_modes.h"
#include "almalloc.h"
static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
static const struct {
ALenum Type;
EffectStateFactory* (*GetFactory)(void);
} FactoryList[] = {
{ AL_EFFECT_NULL, NullStateFactory_getFactory },
{ AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
{ AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
{ AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
{ AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
{ AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
{ AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
{ AL_EFFECT_ECHO, EchoStateFactory_getFactory },
{ AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
{ AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
{ AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
{ AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
};
static inline EffectStateFactory *getFactoryByType(ALenum type)
{
size_t i;
for(i = 0;i < COUNTOF(FactoryList);i++)
{
if(FactoryList[i].Type == type)
return FactoryList[i].GetFactory();
}
return nullptr;
}
static void ALeffectState_IncRef(ALeffectState *state);
static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
{
id--;
if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
return nullptr;
return VECTOR_ELEM(context->EffectSlotList, id);
}
static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{
EffectSubList *sublist;
ALuint lidx = (id-1) >> 6;
ALsizei slidx = (id-1) & 0x3f;
if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
return nullptr;
sublist = &VECTOR_ELEM(device->EffectList, lidx);
if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
return nullptr;
return sublist->Effects + slidx;
}
#define DO_UPDATEPROPS() do { \
if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
UpdateEffectSlotProps(slot, context); \
else \
ATOMIC_STORE(&slot->PropsClean, AL_FALSE, almemory_order_release); \
} while(0)
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCdevice *device;
ALCcontext *context;
ALsizei cur;
context = GetContextRef();
if(!context) return;
if(n < 0)
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
if(n == 0) goto done;
LockEffectSlotList(context);
device = context->Device;
for(cur = 0;cur < n;cur++)
{
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
ALeffectslot *slot = nullptr;
ALenum err = AL_OUT_OF_MEMORY;
for(;iter != end;iter++)
{
if(!*iter)
break;
}
if(iter == end)
{
if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList))
{
UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
"Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
}
VECTOR_PUSH_BACK(context->EffectSlotList, nullptr);
iter = &VECTOR_BACK(context->EffectSlotList);
}
slot = static_cast<ALeffectslot*>(al_calloc(16, sizeof(ALeffectslot)));
if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
al_free(slot);
UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
}
aluInitEffectPanning(slot);
slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
*iter = slot;
effectslots[cur] = slot->id;
}
AddActiveEffectSlots(effectslots, n, context);
UnlockEffectSlotList(context);
done:
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
{
ALCcontext *context;
ALeffectslot *slot;
ALsizei i;
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if(n < 0)
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
if(n == 0) goto done;
for(i = 0;i < n;i++)
{
if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
effectslots[i]);
if(ReadRef(&slot->ref) != 0)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
effectslots[i]);
}
// All effectslots are valid
RemoveActiveEffectSlots(effectslots, n, context);
for(i = 0;i < n;i++)
{
if((slot=LookupEffectSlot(context, effectslots[i])) == nullptr)
continue;
VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = nullptr;
DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
al_free(slot);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
{
ALCcontext *context;
ALboolean ret;
context = GetContextRef();
if(!context) return AL_FALSE;
LockEffectSlotList(context);
ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
return ret;
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
{
ALCdevice *device;
ALCcontext *context;
ALeffectslot *slot;
ALeffect *effect = nullptr;
ALenum err;
context = GetContextRef();
if(!context) return;
almtx_lock(&context->PropLock);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
device = context->Device;
LockEffectList(device);
effect = (value ? LookupEffect(device, value) : nullptr);
if(!(value == 0 || effect != nullptr))
{
UnlockEffectList(device);
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
}
err = InitializeEffect(context, slot, effect);
UnlockEffectList(device);
if(err != AL_NO_ERROR)
SETERR_GOTO(context, err, done, "Effect initialization failed");
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(!(value == AL_TRUE || value == AL_FALSE))
SETERR_GOTO(context, AL_INVALID_VALUE, done,
"Effect slot auxiliary send auto out of range");
slot->AuxSendAuto = value;
break;
default:
SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
param);
}
DO_UPDATEPROPS();
done:
UnlockEffectSlotList(context);
almtx_unlock(&context->PropLock);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
{
ALCcontext *context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alAuxiliaryEffectSloti(effectslot, param, values[0]);
return;
}
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
{
ALCcontext *context;
ALeffectslot *slot;
context = GetContextRef();
if(!context) return;
almtx_lock(&context->PropLock);
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
if(!(value >= 0.0f && value <= 1.0f))
SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
slot->Gain = value;
break;
default:
SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
param);
}
DO_UPDATEPROPS();
done:
UnlockEffectSlotList(context);
almtx_unlock(&context->PropLock);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
{
ALCcontext *context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alAuxiliaryEffectSlotf(effectslot, param, values[0]);
return;
}
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
{
ALCcontext *context;
ALeffectslot *slot;
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
*value = slot->AuxSendAuto;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
{
ALCcontext *context;
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
alGetAuxiliaryEffectSloti(effectslot, param, values);
return;
}
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
{
ALCcontext *context;
ALeffectslot *slot;
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
*value = slot->Gain;
break;
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
{
ALCcontext *context;
switch(param)
{
case AL_EFFECTSLOT_GAIN:
alGetAuxiliaryEffectSlotf(effectslot, param, values);
return;
}
context = GetContextRef();
if(!context) return;
LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == nullptr)
SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
param);
}
done:
UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
{
ALCdevice *Device = Context->Device;
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
struct ALeffectslotProps *props;
ALeffectState *State;
if(newtype != EffectSlot->Effect.Type)
{
EffectStateFactory *factory;
factory = getFactoryByType(newtype);
if(!factory)
{
ERR("Failed to find factory for effect type 0x%04x\n", newtype);
return AL_INVALID_ENUM;
}
State = EffectStateFactory_create(factory);
if(!State) return AL_OUT_OF_MEMORY;
START_MIXER_MODE();
almtx_lock(&Device->BackendLock);
State->OutBuffer = Device->Dry.Buffer;
State->OutChannels = Device->Dry.NumChannels;
if(V(State,deviceUpdate)(Device) == AL_FALSE)
{
almtx_unlock(&Device->BackendLock);
LEAVE_MIXER_MODE();
ALeffectState_DecRef(State);
return AL_OUT_OF_MEMORY;
}
almtx_unlock(&Device->BackendLock);
END_MIXER_MODE();
if(!effect)
{
EffectSlot->Effect.Type = AL_EFFECT_NULL;
memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
}
else
{
EffectSlot->Effect.Type = effect->type;
EffectSlot->Effect.Props = effect->Props;
}
ALeffectState_DecRef(EffectSlot->Effect.State);
EffectSlot->Effect.State = State;
}
else if(effect)
EffectSlot->Effect.Props = effect->Props;
/* Remove state references from old effect slot property updates. */
props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
while(props)
{
if(props->State)
ALeffectState_DecRef(props->State);
props->State = nullptr;
props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
}
return AL_NO_ERROR;
}
static void ALeffectState_IncRef(ALeffectState *state)
{
uint ref;
ref = IncrementRef(&state->Ref);
TRACEREF("%p increasing refcount to %u\n", state, ref);
}
void ALeffectState_DecRef(ALeffectState *state)
{
uint ref;
ref = DecrementRef(&state->Ref);
TRACEREF("%p decreasing refcount to %u\n", state, ref);
if(ref == 0) DELETE_OBJ(state);
}
void ALeffectState_Construct(ALeffectState *state)
{
InitRef(&state->Ref, 1);
state->OutBuffer = nullptr;
state->OutChannels = 0;
}
void ALeffectState_Destruct(ALeffectState *UNUSED(state))
{
}
static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
{
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
almemory_order_acquire);
struct ALeffectslotArray *newarray = nullptr;
ALsizei newcount = curarray->count + count;
ALCdevice *device = context->Device;
ALsizei i, j;
/* Insert the new effect slots into the head of the array, followed by the
* existing ones.
*/
newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
newarray->count = newcount;
for(i = 0;i < count;i++)
newarray->slot[i] = LookupEffectSlot(context, slotids[i]);
for(j = 0;i < newcount;)
newarray->slot[i++] = curarray->slot[j++];
/* Remove any duplicates (first instance of each will be kept). */
for(i = 1;i < newcount;i++)
{
for(j = i;j != 0;)
{
if(UNLIKELY(newarray->slot[i] == newarray->slot[--j]))
{
newcount--;
for(j = i;j < newcount;j++)
newarray->slot[j] = newarray->slot[j+1];
i--;
break;
}
}
}
/* Reallocate newarray if the new size ended up smaller from duplicate
* removal.
*/
if(UNLIKELY(newcount < newarray->count))
{
struct ALeffectslotArray *tmp = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
FAM_SIZE(struct ALeffectslotArray, slot, newcount)));
memcpy(tmp, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
al_free(newarray);
newarray = tmp;
newarray->count = newcount;
}
curarray = static_cast<ALeffectslotArray*>(ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots,
newarray, almemory_order_acq_rel));
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
al_free(curarray);
}
static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
{
struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
almemory_order_acquire);
struct ALeffectslotArray *newarray = nullptr;
ALCdevice *device = context->Device;
ALsizei i, j;
/* Don't shrink the allocated array size since we don't know how many (if
* any) of the effect slots to remove are in the array.
*/
newarray = static_cast<struct ALeffectslotArray*>(al_calloc(DEF_ALIGN,
FAM_SIZE(struct ALeffectslotArray, slot, curarray->count)));
newarray->count = 0;
for(i = 0;i < curarray->count;i++)
{
/* Insert this slot into the new array only if it's not one to remove. */
ALeffectslot *slot = curarray->slot[i];
for(j = count;j != 0;)
{
if(slot->id == slotids[--j])
goto skip_ins;
}
newarray->slot[newarray->count++] = slot;
skip_ins: ;
}
/* TODO: Could reallocate newarray now that we know it's needed size. */
curarray = static_cast<ALeffectslotArray*>(ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots,
newarray, almemory_order_acq_rel));
while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
althrd_yield();
al_free(curarray);
}
ALenum InitEffectSlot(ALeffectslot *slot)
{
EffectStateFactory *factory;
slot->Effect.Type = AL_EFFECT_NULL;
factory = getFactoryByType(AL_EFFECT_NULL);
slot->Effect.State = EffectStateFactory_create(factory);
if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
ATOMIC_INIT(&slot->PropsClean, AL_TRUE);
InitRef(&slot->ref, 0);
ATOMIC_INIT(&slot->Update, static_cast<ALeffectslotProps*>(nullptr));
slot->Params.Gain = 1.0f;
slot->Params.AuxSendAuto = AL_TRUE;
ALeffectState_IncRef(slot->Effect.State);
slot->Params.EffectState = slot->Effect.State;
slot->Params.RoomRolloff = 0.0f;
slot->Params.DecayTime = 0.0f;
slot->Params.DecayLFRatio = 0.0f;
slot->Params.DecayHFRatio = 0.0f;
slot->Params.DecayHFLimit = AL_FALSE;
slot->Params.AirAbsorptionGainHF = 1.0f;
return AL_NO_ERROR;
}
void DeinitEffectSlot(ALeffectslot *slot)
{
struct ALeffectslotProps *props;
props = ATOMIC_LOAD_SEQ(&slot->Update);
if(props)
{
if(props->State) ALeffectState_DecRef(props->State);
TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
al_free(props);
}
ALeffectState_DecRef(slot->Effect.State);
if(slot->Params.EffectState)
ALeffectState_DecRef(slot->Params.EffectState);
}
void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
{
struct ALeffectslotProps *props;
ALeffectState *oldstate;
/* Get an unused property container, or allocate a new one as needed. */
props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
if(!props)
props = static_cast<ALeffectslotProps*>(al_calloc(16, sizeof(*props)));
else
{
struct ALeffectslotProps *next;
do {
next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
} while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
almemory_order_seq_cst, almemory_order_acquire) == 0);
}
/* Copy in current property values. */
props->Gain = slot->Gain;
props->AuxSendAuto = slot->AuxSendAuto;
props->Type = slot->Effect.Type;
props->Props = slot->Effect.Props;
/* Swap out any stale effect state object there may be in the container, to
* delete it.
*/
ALeffectState_IncRef(slot->Effect.State);
oldstate = props->State;
props->State = slot->Effect.State;
/* Set the new container for updating internal parameters. */
props = static_cast<ALeffectslotProps*>(ATOMIC_EXCHANGE_PTR(&slot->Update, props,
almemory_order_acq_rel));
if(props)
{
/* If there was an unused update container, put it back in the
* freelist.
*/
if(props->State)
ALeffectState_DecRef(props->State);
props->State = nullptr;
ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
}
if(oldstate)
ALeffectState_DecRef(oldstate);
}
void UpdateAllEffectSlotProps(ALCcontext *context)
{
struct ALeffectslotArray *auxslots;
ALsizei i;
LockEffectSlotList(context);
auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
for(i = 0;i < auxslots->count;i++)
{
ALeffectslot *slot = auxslots->slot[i];
if(!ATOMIC_EXCHANGE(&slot->PropsClean, AL_TRUE, almemory_order_acq_rel))
UpdateEffectSlotProps(slot, context);
}
UnlockEffectSlotList(context);
}
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
{
ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
size_t leftover = 0;
for(;iter != end;iter++)
{
ALeffectslot *slot = *iter;
if(!slot) continue;
*iter = nullptr;
DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
al_free(slot);
++leftover;
}
if(leftover > 0)
WARN("(%p) Deleted " SZFMT " AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
}