Chris Robinson 2e6a55a87c Handle padding between device sample frames
The padding must be constant and sample type aligned (e.g. some fixed multiple
of two bytes between the start of two consecutive frames for 16-bit output).
The intent is to always have the ability for stereo output with WASAPI even if
the device has some other unsupported configuration, as long as front-left and
front-right exist.
2019-12-21 20:43:46 -08:00

160 lines
4.8 KiB
C++

#ifndef ALU_H
#define ALU_H
#include <array>
#include <cmath>
#include <cstddef>
#include "AL/al.h"
#include "alcmain.h"
#include "alspan.h"
#include "logging.h"
struct ALbufferlistitem;
struct ALeffectslot;
#define MAX_PITCH 255
#define MAX_SENDS 16
using MixerFunc = void(*)(const al::span<const float> InSamples,
const al::span<FloatBufferLine> OutBuffer, float *CurrentGains, const float *TargetGains,
const size_t Counter, const size_t OutPos);
using RowMixerFunc = void(*)(const al::span<float> OutBuffer, const al::span<const float> Gains,
const float *InSamples, const size_t InStride);
using HrtfDirectMixerFunc = void(*)(FloatBufferLine &LeftOut, FloatBufferLine &RightOut,
const al::span<const FloatBufferLine> InSamples, float2 *AccumSamples, DirectHrtfState *State,
const size_t BufferSize);
extern MixerFunc MixSamples;
extern RowMixerFunc MixRowSamples;
#define GAIN_MIX_MAX (1000.0f) /* +60dB */
#define GAIN_SILENCE_THRESHOLD (0.00001f) /* -100dB */
#define SPEEDOFSOUNDMETRESPERSEC (343.3f)
#define AIRABSORBGAINHF (0.99426f) /* -0.05dB */
/* Target gain for the reverb decay feedback reaching the decay time. */
#define REVERB_DECAY_GAIN (0.001f) /* -60 dB */
#define FRACTIONBITS (12)
#define FRACTIONONE (1<<FRACTIONBITS)
#define FRACTIONMASK (FRACTIONONE-1)
inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu) noexcept
{ return val1 + (val2-val1)*mu; }
inline ALfloat cubic(ALfloat val1, ALfloat val2, ALfloat val3, ALfloat val4, ALfloat mu) noexcept
{
ALfloat mu2 = mu*mu, mu3 = mu2*mu;
ALfloat a0 = -0.5f*mu3 + mu2 + -0.5f*mu;
ALfloat a1 = 1.5f*mu3 + -2.5f*mu2 + 1.0f;
ALfloat a2 = -1.5f*mu3 + 2.0f*mu2 + 0.5f*mu;
ALfloat a3 = 0.5f*mu3 + -0.5f*mu2;
return val1*a0 + val2*a1 + val3*a2 + val4*a3;
}
enum HrtfRequestMode {
Hrtf_Default = 0,
Hrtf_Enable = 1,
Hrtf_Disable = 2,
};
void aluInit(void);
void aluInitMixer(void);
/* aluInitRenderer
*
* Set up the appropriate panning method and mixing method given the device
* properties.
*/
void aluInitRenderer(ALCdevice *device, ALint hrtf_id, HrtfRequestMode hrtf_appreq, HrtfRequestMode hrtf_userreq);
void aluInitEffectPanning(ALeffectslot *slot, ALCdevice *device);
/**
* Calculates ambisonic encoder coefficients using the X, Y, and Z direction
* components, which must represent a normalized (unit length) vector, and the
* spread is the angular width of the sound (0...tau).
*
* NOTE: The components use ambisonic coordinates. As a result:
*
* Ambisonic Y = OpenAL -X
* Ambisonic Z = OpenAL Y
* Ambisonic X = OpenAL -Z
*
* The components are ordered such that OpenAL's X, Y, and Z are the first,
* second, and third parameters respectively -- simply negate X and Z.
*/
void CalcAmbiCoeffs(const float y, const float z, const float x, const float spread,
const al::span<float,MAX_AMBI_CHANNELS> coeffs);
/**
* CalcDirectionCoeffs
*
* Calculates ambisonic coefficients based on an OpenAL direction vector. The
* vector must be normalized (unit length), and the spread is the angular width
* of the sound (0...tau).
*/
inline void CalcDirectionCoeffs(const float (&dir)[3], const float spread,
const al::span<float,MAX_AMBI_CHANNELS> coeffs)
{
/* Convert from OpenAL coords to Ambisonics. */
CalcAmbiCoeffs(-dir[0], dir[1], -dir[2], spread, coeffs);
}
/**
* CalcAngleCoeffs
*
* Calculates ambisonic coefficients based on azimuth and elevation. The
* azimuth and elevation parameters are in radians, going right and up
* respectively.
*/
inline void CalcAngleCoeffs(const float azimuth, const float elevation, const float spread,
const al::span<float,MAX_AMBI_CHANNELS> coeffs)
{
const float x{-std::sin(azimuth) * std::cos(elevation)};
const float y{ std::sin(elevation)};
const float z{ std::cos(azimuth) * std::cos(elevation)};
CalcAmbiCoeffs(x, y, z, spread, coeffs);
}
/**
* ComputePanGains
*
* Computes panning gains using the given channel decoder coefficients and the
* pre-calculated direction or angle coefficients. For B-Format sources, the
* coeffs are a 'slice' of a transform matrix for the input channel, used to
* scale and orient the sound samples.
*/
void ComputePanGains(const MixParams *mix, const float*RESTRICT coeffs, const float ingain,
const al::span<float,MAX_OUTPUT_CHANNELS> gains);
inline std::array<ALfloat,MAX_AMBI_CHANNELS> GetAmbiIdentityRow(size_t i) noexcept
{
std::array<ALfloat,MAX_AMBI_CHANNELS> ret{};
ret[i] = 1.0f;
return ret;
}
void aluMixData(ALCdevice *device, void *OutBuffer, const ALuint NumSamples,
const size_t FrameStep);
/* Caller must lock the device state, and the mixer must not be running. */
void aluHandleDisconnect(ALCdevice *device, const char *msg, ...) DECL_FORMAT(printf, 2, 3);
extern const ALfloat ConeScale;
extern const ALfloat ZScale;
#endif