0fcd39c4c0
Certain operations on the buffer queue depend on the loop state to behave properly, so it should not be deferred until the async voice update occurs.
229 lines
5.7 KiB
C
229 lines
5.7 KiB
C
#ifndef _AL_SOURCE_H_
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#define _AL_SOURCE_H_
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#define MAX_SENDS 4
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#include "alMain.h"
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#include "alu.h"
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#include "hrtf.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ALbuffer;
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struct ALsource;
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struct ALsourceProps;
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typedef struct ALbufferlistitem {
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struct ALbuffer *buffer;
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struct ALbufferlistitem *volatile next;
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} ALbufferlistitem;
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typedef struct ALvoice {
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struct ALsource *volatile Source;
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/** Current target parameters used for mixing. */
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ALint Step;
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/* If not 'moving', gain/coefficients are set directly without fading. */
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ALboolean Moving;
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ALboolean IsHrtf;
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ALuint Offset; /* Number of output samples mixed since starting. */
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alignas(16) ALfloat PrevSamples[MAX_INPUT_CHANNELS][MAX_PRE_SAMPLES];
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BsincState SincState;
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struct {
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ALfloat (*Buffer)[BUFFERSIZE];
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ALuint Channels;
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} DirectOut;
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struct {
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ALfloat (*Buffer)[BUFFERSIZE];
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ALuint Channels;
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} SendOut[MAX_SENDS];
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struct {
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DirectParams Direct;
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SendParams Send[MAX_SENDS];
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} Chan[MAX_INPUT_CHANNELS];
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} ALvoice;
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struct ALsourceProps {
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ATOMIC(ALfloat) Pitch;
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) OuterGain;
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ATOMIC(ALfloat) MinGain;
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ATOMIC(ALfloat) MaxGain;
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ATOMIC(ALfloat) InnerAngle;
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ATOMIC(ALfloat) OuterAngle;
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ATOMIC(ALfloat) RefDistance;
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ATOMIC(ALfloat) MaxDistance;
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ATOMIC(ALfloat) RollOffFactor;
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ATOMIC(ALfloat) Position[3];
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ATOMIC(ALfloat) Velocity[3];
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ATOMIC(ALfloat) Direction[3];
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ATOMIC(ALfloat) Orientation[2][3];
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ATOMIC(ALboolean) HeadRelative;
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ATOMIC(enum DistanceModel) DistanceModel;
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ATOMIC(ALboolean) DirectChannels;
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ATOMIC(ALboolean) DryGainHFAuto;
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ATOMIC(ALboolean) WetGainAuto;
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ATOMIC(ALboolean) WetGainHFAuto;
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ATOMIC(ALfloat) OuterGainHF;
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ATOMIC(ALfloat) AirAbsorptionFactor;
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ATOMIC(ALfloat) RoomRolloffFactor;
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ATOMIC(ALfloat) DopplerFactor;
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ATOMIC(ALfloat) StereoPan[2];
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ATOMIC(ALfloat) Radius;
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/** Direct filter and auxiliary send info. */
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struct {
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) GainHF;
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ATOMIC(ALfloat) HFReference;
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ATOMIC(ALfloat) GainLF;
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ATOMIC(ALfloat) LFReference;
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} Direct;
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struct {
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ATOMIC(struct ALeffectslot*) Slot;
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ATOMIC(ALfloat) Gain;
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ATOMIC(ALfloat) GainHF;
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ATOMIC(ALfloat) HFReference;
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ATOMIC(ALfloat) GainLF;
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ATOMIC(ALfloat) LFReference;
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} Send[MAX_SENDS];
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ATOMIC(struct ALsourceProps*) next;
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};
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typedef struct ALsource {
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/** Source properties. */
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ALfloat Pitch;
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ALfloat Gain;
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ALfloat OuterGain;
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ALfloat MinGain;
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ALfloat MaxGain;
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ALfloat InnerAngle;
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ALfloat OuterAngle;
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ALfloat RefDistance;
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ALfloat MaxDistance;
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ALfloat RollOffFactor;
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ALfloat Position[3];
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ALfloat Velocity[3];
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ALfloat Direction[3];
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ALfloat Orientation[2][3];
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ALboolean HeadRelative;
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enum DistanceModel DistanceModel;
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ALboolean DirectChannels;
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ALboolean DryGainHFAuto;
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ALboolean WetGainAuto;
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ALboolean WetGainHFAuto;
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ALfloat OuterGainHF;
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ALfloat AirAbsorptionFactor;
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ALfloat RoomRolloffFactor;
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ALfloat DopplerFactor;
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/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
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* rather than clockwise.
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*/
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ALfloat StereoPan[2];
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ALfloat Radius;
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/** Direct filter and auxiliary send info. */
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struct {
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Direct;
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struct {
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struct ALeffectslot *Slot;
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ALfloat Gain;
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ALfloat GainHF;
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ALfloat HFReference;
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ALfloat GainLF;
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ALfloat LFReference;
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} Send[MAX_SENDS];
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/**
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* Last user-specified offset, and the offset type (bytes, samples, or
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* seconds).
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*/
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ALdouble Offset;
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ALenum OffsetType;
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/** Source type (static, streaming, or undetermined) */
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ALint SourceType;
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/** Source state (initial, playing, paused, or stopped) */
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ALenum state;
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ALenum new_state;
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/** Source Buffer Queue info. */
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RWLock queue_lock;
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ATOMIC(ALbufferlistitem*) queue;
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ATOMIC(ALbufferlistitem*) current_buffer;
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/**
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* Source offset in samples, relative to the currently playing buffer, NOT
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* the whole queue, and the fractional (fixed-point) offset to the next
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* sample.
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*/
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ATOMIC(ALuint) position;
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ATOMIC(ALuint) position_fraction;
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ATOMIC(ALboolean) looping;
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/** Current buffer sample info. */
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ALuint NumChannels;
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ALuint SampleSize;
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ATOMIC(struct ALsourceProps*) Update;
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ATOMIC(struct ALsourceProps*) FreeList;
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/** Self ID */
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ALuint id;
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} ALsource;
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inline void LockSourcesRead(ALCcontext *context)
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{ LockUIntMapRead(&context->SourceMap); }
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inline void UnlockSourcesRead(ALCcontext *context)
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{ UnlockUIntMapRead(&context->SourceMap); }
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inline void LockSourcesWrite(ALCcontext *context)
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{ LockUIntMapWrite(&context->SourceMap); }
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inline void UnlockSourcesWrite(ALCcontext *context)
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{ UnlockUIntMapWrite(&context->SourceMap); }
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inline struct ALsource *LookupSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)LookupUIntMapKeyNoLock(&context->SourceMap, id); }
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inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id)
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{ return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); }
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void UpdateAllSourceProps(ALCcontext *context);
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ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state);
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ALboolean ApplyOffset(ALsource *Source);
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ALvoid ReleaseALSources(ALCcontext *Context);
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#ifdef __cplusplus
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}
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#endif
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#endif
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