Chris Robinson
f4ff5fc106
Shorten VECTOR_ITER_ macros to VECTOR_
2016-04-15 12:22:54 -07:00
Chris Robinson
fb97822d8c
Avoid unnecessary loops for setting up effect slot b-format buffer mixing
2016-04-14 21:50:36 -07:00
Chris Robinson
21921cdaff
Prepare the custom decoder in aluInitRenderer
2016-04-14 16:42:32 -07:00
Chris Robinson
65a9b97e46
Move the InitRenderer method to panning.c
2016-04-14 15:27:19 -07:00
Chris Robinson
221281688f
Separate some long if-else blocks into a separate function
2016-04-14 14:24:52 -07:00
Chris Robinson
d924e3d6c4
Split aluInitPanning into separate functions for HRTF or UHJ
2016-04-14 10:44:57 -07:00
Chris Robinson
695cfa50b2
Improve error trace for bad matrix definitions
2016-04-10 13:06:36 -07:00
Chris Robinson
7bdd68ddbe
Use frequency-dependent processing for the ambisonic up-sampler
2016-04-09 13:10:52 -07:00
Chris Robinson
f7efa0aff7
Avoid double slashes when constructing paths
2016-04-07 02:59:26 -07:00
Chris Robinson
e127072b41
Use al_malloc/al_free for allocations
2016-04-05 20:51:38 -07:00
Chris Robinson
071f8a7b18
Also disable ALSA's resampler when not requesting a sample rate
2016-04-05 19:35:03 -07:00
Chris Robinson
8145a26d07
Add a hack to workaround erroneous prebuf values from pulse
2016-03-31 16:21:49 -07:00
Chris Robinson
93047e2a7a
Use the 3D panned output for reverb with HQ decoding
...
This is less than ideal, but matching each reverb line to a speaker with
surround sound output is way too loud without the ambient volume scaling
offered by the "direct" panning.
2016-03-31 02:14:13 -07:00
Chris Robinson
2cd73a8d97
Allow dual-band decoders for basic rendering
...
Since the basic renderer does not do frequency-dependent processing, the high-
frequency matrix is used for panning.
2016-03-30 02:25:59 -07:00
Chris Robinson
df0d225dbf
Properly make hq-mode default to off
2016-03-30 01:49:58 -07:00
Chris Robinson
b3e500be32
Remove the old ringbuffer implementation
2016-03-30 01:12:02 -07:00
Chris Robinson
d6163fe570
Convert remaining ringbuffers to the lockless variant
2016-03-29 23:48:36 -07:00
Chris Robinson
2ccc1d1d8a
Move the aligned malloc functions to the common lib
2016-03-29 00:44:58 -07:00
Chris Robinson
34539bc973
Skip unused output channels for the HQ decode
2016-03-28 14:50:18 -07:00
Chris Robinson
33cd3834ac
Align the ChannelMix buffer and use it for up-sampling
2016-03-27 13:23:37 -07:00
Chris Robinson
6aaa11df30
Use the same option for decoder configs
2016-03-26 21:02:10 -07:00
Chris Robinson
ad7ad48bd1
Don't use custom decoder configurations with mono or stereo
...
By default, stereo outputs using UHJ, which renders to a B-Format buffer that
gets run through a UHJ encoder for output. It may also output using pair-wise
panning, which pans between -30 and +30 degrees with the speakers at the two
ends. In both cases, the stereo coefficients are ignored.
Mono, having only one output channel, can realistically only attenuate its
channel. Turning the volume up and down accomplishes the same result.
2016-03-26 20:23:20 -07:00
Chris Robinson
b4a1ba9d3f
Include the distance gain compensation in the decoder matrix
2016-03-26 18:06:36 -07:00
Chris Robinson
1dcb04157c
Add a config option for distance compensation
2016-03-26 17:52:42 -07:00
Chris Robinson
67db77452f
Add distance compensation to the HQ decoder
...
This only compensates for timing and gain differences caused by differences in
the physical speaker distances. It's not near-field compensation. This also
relies on having proper distance values defined in the ambdec definition file.
2016-03-26 17:33:49 -07:00
Chris Robinson
7f4bd13f60
Allow up to third-order for horizontal-only rendering
2016-03-26 01:50:19 -07:00
Chris Robinson
e0466766d7
Include any first-order scaling in the FOAOut coefficients
2016-03-25 23:25:13 -07:00
Chris Robinson
e23da7a1de
Skip height-related ambisonic channels for 2D rendering
2016-03-25 19:57:25 -07:00
Chris Robinson
05dace6525
Mix Dedicated effects to the real output if possible
2016-03-25 14:47:30 -07:00
Chris Robinson
3148986184
Implement AL_EXT_STEREO_ANGLES support
2016-03-25 14:40:44 -07:00
Chris Robinson
19b130c45d
Use the "decoder" config section instead of "ambisonics"
2016-03-25 13:55:23 -07:00
Chris Robinson
b0acfa1763
Add a cast and a couple float type fixes
2016-03-24 11:11:17 -07:00
Chris Robinson
3646cf817c
Trace the HQ decoder order
2016-03-23 16:00:07 -07:00
Chris Robinson
2847590d45
Simplify setting a custom channel map configuration
2016-03-23 15:11:33 -07:00
Chris Robinson
147274f165
Up-sample first-order content when using a higher order HQ decoder
2016-03-23 15:10:59 -07:00
Chris Robinson
0dc35784db
Allow second-order HQ decoding
...
Could really do with some optimizations to the mixing gain calculations. For
ambisonic targets, the coefficients will only have 1 non-0 entry for each
output, so the double loop in unnecessarily wasteful. Similarly, most uses
won't need a full height encoding either, so a horizontal-only or mixed-order
target could reduce the number of channels.
2016-03-23 10:39:14 -07:00
Chris Robinson
713ac9e679
Add a specific output for first-order sources
2016-03-22 17:52:20 -07:00
Chris Robinson
0a03596af1
Simplify setting the matrix coeffs
2016-03-22 14:42:53 -07:00
Chris Robinson
3877545d8c
Add a workaround for a buggy modff
2016-03-18 14:05:45 -07:00
Chris Robinson
ce575718ef
Store the effect's output buffer in the effect state
2016-03-17 10:10:26 -07:00
Chris Robinson
606402fff0
Make sure enough reverb panning gains are defined
2016-03-16 08:51:12 -07:00
Chris Robinson
55ff0c143e
Rename the BFormat channels to Aux
2016-03-16 06:49:35 -07:00
Chris Robinson
a3863d5834
Add config options to enable the hq ambisonic decoder
2016-03-16 01:36:57 -07:00
Chris Robinson
8ff4a54356
Properly handle negative matrix values and fix decoder initialization
2016-03-15 09:07:03 -07:00
Chris Robinson
3a26d853ba
Replace the custom layout options with an ambdec loader
...
The ambisonic layout options were never very good for clarity or flexibility.
Hopefully using ambdec files will prove to be better.
2016-03-15 08:00:03 -07:00
Chris Robinson
23bce59c66
Rename a couple functions for more informative logging
2016-03-15 07:07:09 -07:00
Chris Robinson
53fadf5497
Add a dual-band ambisonic decoder
...
This uses a virtual B-Format buffer for mixing, and then uses a dual-band
decoder for improved positional quality. This currently only works with first-
order output since first-order input (from the AL_EXT_BFROMAT extension) would
not sound correct when fed through a second- or third-order decoder.
This also does not currently implement near-field compensation since near-field
rendering effects are not implemented.
2016-03-15 05:08:05 -07:00
Chris Robinson
64cb21cb9f
Downgrade some ERRs to WARNs or TRACEs
2016-03-15 04:02:25 -07:00
Chris Robinson
066df88a2c
Always mix to the real output for DirectChannels
2016-03-14 20:25:36 -07:00
Chris Robinson
919b35295e
Add a loader for ambdec files
2016-03-14 20:13:50 -07:00