Chris Robinson
66565ca7a3
Enable and fix some more warnings
2019-09-18 10:09:04 -07:00
Chris Robinson
4b8f78a8d6
Fix a few more GCC warnings
2019-09-14 19:42:54 -07:00
Chris Robinson
2c348cecb6
Fix some more implicit conversions noted by GCC
2019-09-14 18:35:23 -07:00
Chris Robinson
4c76f32dda
Avoid implicit conversions with the examples and utils
2019-09-12 03:22:34 -07:00
Chris Robinson
40e937c63a
Cleanup the examples' includes
2019-07-29 08:21:38 -07:00
Chris Robinson
b22ecc45c9
Increase the video picture queue size to 24
2019-07-26 03:44:46 -07:00
Chris Robinson
18f1139de8
Only redraw the image when necessary
2019-07-23 12:51:14 -07:00
Chris Robinson
b8ac4b79e4
Only send packets as needed
2019-07-23 02:38:07 -07:00
Chris Robinson
8a9434c623
Use a local variable to track the decoded pts
2019-07-20 18:46:43 -07:00
Chris Robinson
f0ed35d3d0
Set the initial clock time closer to starting playback
2019-07-20 01:10:14 -07:00
Chris Robinson
9959d661a0
Restructure codec send/receive calls
...
In particular, after an initial fill of the codec's internal buffer, each
receive_frame call is followed by one or more send_packet calls. For
asynchronous codecs, this has the effect of letting the codec work while the
handler thread is waiting for an AVFrame structure to become available or
waiting for more decoded data to be needed. For synchronous codecs, this
makes the send_packet calls use up time that would be spent waiting.
2019-07-19 22:55:20 -07:00
Chris Robinson
2b21a08f89
Receive video frames in a loop
2019-07-16 20:20:25 -07:00
Chris Robinson
4ff7bfd2d8
Use atomics for the picture queue
2019-07-14 03:59:57 -07:00
Chris Robinson
ac7eeeae79
Don't use the same mutex for the video clock
2019-07-14 03:59:57 -07:00
Chris Robinson
93c53e33f0
Receive frames directly into the picture's AVFrame
2019-07-14 03:59:57 -07:00
Chris Robinson
e7e734f8b9
Don't use one texture per picture in alffplay
2019-07-14 03:59:56 -07:00
Chris Robinson
f99474c913
Handle alffplay video using continuous rendering
2019-07-12 23:34:21 -07:00
Chris Robinson
2e6c7808b0
Try to improve alffplay timing again
2019-07-11 03:54:26 -07:00
Chris Robinson
426c4587cc
Some clean up to use uniform initialization
2019-07-10 02:13:28 -07:00
Chris Robinson
159024acc9
Improve alffplay video clock timing
2019-07-09 22:15:05 -07:00
Chris Robinson
3ffb6867a3
Rework packet handling in alffplay
...
Turns out avcodec_send_packet is what can invoke the decode for serialized
codecs, so don't call that in the parse handler thread. The packet queue is
used to get the compressed data from the parse handler to the audio/video
threads.
Additionally, don't serialize the video frame preparation with the decode
thread.
2019-07-08 13:18:10 -07:00
Chris Robinson
2783b4c04b
Somewhat simplify alffplay playback timing
2019-07-06 22:18:52 -07:00
Chris Robinson
90b1bc7b7a
Make sure a variable is set before use
2019-06-30 23:32:09 -07:00
Chris Robinson
0aeaf06173
Properly set DisableVideo to true
2019-06-30 22:02:40 -07:00
Chris Robinson
e9bf7e4b15
Add an option to disable video in alffplay
2019-06-30 18:17:23 -07:00
Chris Robinson
0aa0f24dd7
Use a proper flag to indicate audio is prepared in alffplay
2019-03-01 22:46:56 -08:00
Chris Robinson
8a34bd59b0
Unlock the audio decoder mutex before disabling events in alffplay
...
The callback may be waiting on the mutex, but disabling the callback needs any
current invocation to finish first.
2019-02-25 02:03:43 -08:00
Chris Robinson
b7b4cfae2b
Fixed alffplay underrun recovery timing
2019-02-04 21:22:43 -08:00
Chris Robinson
e55f9b42e9
Partially handle ambisonics in alffplay
...
This is currently really only applicable to Opus-encoded files. It assumes
AmbiX (SN3D normalization, ACN ordering) and only comes into play when the
channel layout is blank. FFmpeg/libavcodec doesn't have a way to detect
B-Format input or what normalization and ordering it uses. Note in particular
.amb files do not play correctly (libavcodec seems to apply a default channel
layout for 4-channel wav-type files, regardless of its channel mask value).
2019-01-27 14:53:46 -08:00
Chris Robinson
d7eee03272
Replace a couple more C-style casts
2019-01-08 19:08:03 -08:00
Filip Gawin
0d3a0635d9
Avoid using old style casts
...
To think about:
examples/alffplay.cpp:600
OpenAL32/Include/alMain.h:295
2019-01-08 19:42:44 +01:00
Filip Gawin
0537414baf
Use nullptr in cpp files
2019-01-07 12:37:13 +01:00
Chris Robinson
3f745be1dc
Return a signed integer from altime_get
2018-11-27 12:11:11 -08:00
Chris Robinson
ff6dda06ad
Add the appropriate include for the _POSIX_TIMERS macro
2018-11-27 10:35:00 -08:00
Chris Robinson
9b2b83f99c
Fix use of clock_gettime
2018-11-27 00:02:31 -08:00
Chris Robinson
2530370ff2
Avoid relying on struct timespec
2018-11-26 23:45:04 -08:00
Chris Robinson
d7d99adc91
Avoid including threads.h in the example helpers
2018-11-26 23:18:51 -08:00
Chris Robinson
dc8ef8264a
Try to improve alffplay underrun device time adjustment
2018-11-20 12:32:42 -08:00
Chris Robinson
de13f30e28
Improve audio underrun recordery in alffplay
...
Now it has a better idea to skip samples during refill instead of after
restarting.
2018-11-18 05:38:03 -08:00
Chris Robinson
f3ce7bc7dc
Move altimespec_get and al_nssleep to examples' common code
2018-11-10 21:09:54 -08:00
Filip Gawin
08226bc6b0
Simplify some statements
2018-10-29 13:38:58 +01:00
Chris Robinson
31b9c50721
Use the common init/close functions for alffplay
2018-10-10 16:16:00 -07:00
Chris Robinson
f589244fb6
Allow building alffplay without experimental extensions
2018-10-08 15:03:49 -07:00
Chris Robinson
cd2fd126c4
Add an alffplay option to play stereo streams with wide angles
2018-05-17 03:54:32 -07:00
Henri Hyyryläinen
a7da29804d
Added missing string include to alffplay
2018-03-30 01:53:55 +03:00
Chris Robinson
413d55aaa5
Fix a couple comments about coordinate handedness
2018-03-24 07:02:27 -07:00
Chris Robinson
55a73b8df9
Fix for older MSVC lacking strtof
2018-03-21 08:35:37 -07:00
Chris Robinson
47260fc70b
Update the multi-reverb example with improved transitions
...
This better calculates the environment coverage by correctly calculating the
portal's extents, improves the panning direction when close to the portal, and
applies attenuation based on contribution. Movement has changed to make the
listener move back and forth between environments with a stationary source,
rather than continually looping environments with a position-relative source.
2018-03-20 23:58:32 -07:00
Chris Robinson
325fca5215
Change the presets for the multireverb example
2018-03-16 05:01:00 -07:00
Chris Robinson
cba37819d1
Add missing include
2018-03-01 21:19:49 -08:00