218 Commits

Author SHA1 Message Date
Chris Robinson
66565ca7a3 Enable and fix some more warnings 2019-09-18 10:09:04 -07:00
Chris Robinson
4b8f78a8d6 Fix a few more GCC warnings 2019-09-14 19:42:54 -07:00
Chris Robinson
2c348cecb6 Fix some more implicit conversions noted by GCC 2019-09-14 18:35:23 -07:00
Chris Robinson
4c76f32dda Avoid implicit conversions with the examples and utils 2019-09-12 03:22:34 -07:00
Chris Robinson
40e937c63a Cleanup the examples' includes 2019-07-29 08:21:38 -07:00
Chris Robinson
b22ecc45c9 Increase the video picture queue size to 24 2019-07-26 03:44:46 -07:00
Chris Robinson
18f1139de8 Only redraw the image when necessary 2019-07-23 12:51:14 -07:00
Chris Robinson
b8ac4b79e4 Only send packets as needed 2019-07-23 02:38:07 -07:00
Chris Robinson
8a9434c623 Use a local variable to track the decoded pts 2019-07-20 18:46:43 -07:00
Chris Robinson
f0ed35d3d0 Set the initial clock time closer to starting playback 2019-07-20 01:10:14 -07:00
Chris Robinson
9959d661a0 Restructure codec send/receive calls
In particular, after an initial fill of the codec's internal buffer, each
receive_frame call is followed by one or more send_packet calls. For
asynchronous codecs, this has the effect of letting the codec work while the
handler thread is waiting for an AVFrame structure to become available or
waiting for more decoded data to be needed. For synchronous codecs, this
makes the send_packet calls use up time that would be spent waiting.
2019-07-19 22:55:20 -07:00
Chris Robinson
2b21a08f89 Receive video frames in a loop 2019-07-16 20:20:25 -07:00
Chris Robinson
4ff7bfd2d8 Use atomics for the picture queue 2019-07-14 03:59:57 -07:00
Chris Robinson
ac7eeeae79 Don't use the same mutex for the video clock 2019-07-14 03:59:57 -07:00
Chris Robinson
93c53e33f0 Receive frames directly into the picture's AVFrame 2019-07-14 03:59:57 -07:00
Chris Robinson
e7e734f8b9 Don't use one texture per picture in alffplay 2019-07-14 03:59:56 -07:00
Chris Robinson
f99474c913 Handle alffplay video using continuous rendering 2019-07-12 23:34:21 -07:00
Chris Robinson
2e6c7808b0 Try to improve alffplay timing again 2019-07-11 03:54:26 -07:00
Chris Robinson
426c4587cc Some clean up to use uniform initialization 2019-07-10 02:13:28 -07:00
Chris Robinson
159024acc9 Improve alffplay video clock timing 2019-07-09 22:15:05 -07:00
Chris Robinson
3ffb6867a3 Rework packet handling in alffplay
Turns out avcodec_send_packet is what can invoke the decode for serialized
codecs, so don't call that in the parse handler thread. The packet queue is
used to get the compressed data from the parse handler to the audio/video
threads.

Additionally, don't serialize the video frame preparation with the decode
thread.
2019-07-08 13:18:10 -07:00
Chris Robinson
2783b4c04b Somewhat simplify alffplay playback timing 2019-07-06 22:18:52 -07:00
Chris Robinson
90b1bc7b7a Make sure a variable is set before use 2019-06-30 23:32:09 -07:00
Chris Robinson
0aeaf06173 Properly set DisableVideo to true 2019-06-30 22:02:40 -07:00
Chris Robinson
e9bf7e4b15 Add an option to disable video in alffplay 2019-06-30 18:17:23 -07:00
Chris Robinson
0aa0f24dd7 Use a proper flag to indicate audio is prepared in alffplay 2019-03-01 22:46:56 -08:00
Chris Robinson
8a34bd59b0 Unlock the audio decoder mutex before disabling events in alffplay
The callback may be waiting on the mutex, but disabling the callback needs any
current invocation to finish first.
2019-02-25 02:03:43 -08:00
Chris Robinson
b7b4cfae2b Fixed alffplay underrun recovery timing 2019-02-04 21:22:43 -08:00
Chris Robinson
e55f9b42e9 Partially handle ambisonics in alffplay
This is currently really only applicable to Opus-encoded files. It assumes
AmbiX (SN3D normalization, ACN ordering) and only comes into play when the
channel layout is blank. FFmpeg/libavcodec doesn't have a way to detect
B-Format input or what normalization and ordering it uses. Note in particular
.amb files do not play correctly (libavcodec seems to apply a default channel
layout for 4-channel wav-type files, regardless of its channel mask value).
2019-01-27 14:53:46 -08:00
Chris Robinson
d7eee03272 Replace a couple more C-style casts 2019-01-08 19:08:03 -08:00
Filip Gawin
0d3a0635d9 Avoid using old style casts
To think about:
examples/alffplay.cpp:600
OpenAL32/Include/alMain.h:295
2019-01-08 19:42:44 +01:00
Filip Gawin
0537414baf Use nullptr in cpp files 2019-01-07 12:37:13 +01:00
Chris Robinson
3f745be1dc Return a signed integer from altime_get 2018-11-27 12:11:11 -08:00
Chris Robinson
ff6dda06ad Add the appropriate include for the _POSIX_TIMERS macro 2018-11-27 10:35:00 -08:00
Chris Robinson
9b2b83f99c Fix use of clock_gettime 2018-11-27 00:02:31 -08:00
Chris Robinson
2530370ff2 Avoid relying on struct timespec 2018-11-26 23:45:04 -08:00
Chris Robinson
d7d99adc91 Avoid including threads.h in the example helpers 2018-11-26 23:18:51 -08:00
Chris Robinson
dc8ef8264a Try to improve alffplay underrun device time adjustment 2018-11-20 12:32:42 -08:00
Chris Robinson
de13f30e28 Improve audio underrun recordery in alffplay
Now it has a better idea to skip samples during refill instead of after
restarting.
2018-11-18 05:38:03 -08:00
Chris Robinson
f3ce7bc7dc Move altimespec_get and al_nssleep to examples' common code 2018-11-10 21:09:54 -08:00
Filip Gawin
08226bc6b0 Simplify some statements 2018-10-29 13:38:58 +01:00
Chris Robinson
31b9c50721 Use the common init/close functions for alffplay 2018-10-10 16:16:00 -07:00
Chris Robinson
f589244fb6 Allow building alffplay without experimental extensions 2018-10-08 15:03:49 -07:00
Chris Robinson
cd2fd126c4 Add an alffplay option to play stereo streams with wide angles 2018-05-17 03:54:32 -07:00
Henri Hyyryläinen
a7da29804d Added missing string include to alffplay 2018-03-30 01:53:55 +03:00
Chris Robinson
413d55aaa5 Fix a couple comments about coordinate handedness 2018-03-24 07:02:27 -07:00
Chris Robinson
55a73b8df9 Fix for older MSVC lacking strtof 2018-03-21 08:35:37 -07:00
Chris Robinson
47260fc70b Update the multi-reverb example with improved transitions
This better calculates the environment coverage by correctly calculating the
portal's extents, improves the panning direction when close to the portal, and
applies attenuation based on contribution. Movement has changed to make the
listener move back and forth between environments with a stationary source,
rather than continually looping environments with a position-relative source.
2018-03-20 23:58:32 -07:00
Chris Robinson
325fca5215 Change the presets for the multireverb example 2018-03-16 05:01:00 -07:00
Chris Robinson
cba37819d1 Add missing include 2018-03-01 21:19:49 -08:00