804 Commits

Author SHA1 Message Date
Chris Robinson
67c74e858b Finalize AL_SOFT_gain_clamp_ex 2016-10-03 12:11:50 -07:00
Chris Robinson
f5e4a3ed85 Add a volume-adjust config option to adjust the source output volume
Designed for apps that either don't change the listener's AL_GAIN, or don't
allow the listener's AL_GAIN to go above 1. This allows the volume to still be
increased further than such apps may allow, if users find it too quiet.

Be aware that increasing this can easily cause clipping. The gain limit
reported by AL_GAIN_LIMIT_SOFT is also affected by this.
2016-09-24 18:46:41 -07:00
Chris Robinson
a758cc8243 Remove use of DECL_CONST
No idea if it was really gaining us anything, but removing it fixes a crash I
was getting with libs built with Clang.
2016-09-06 09:09:25 -07:00
Chris Robinson
54649851fa Remove the upper limit from AL_MIN_GAIN and AL_MAX_GAIN
As per the current AL_SOFT_gain_clamp_ex proposal.
2016-08-29 01:53:52 -07:00
Chris Robinson
5bf0c64258 Add a query for the maximum source gain limit 2016-08-28 18:21:09 -07:00
Chris Robinson
4b153dade8 Allow sources to play while alcSuspendContext is in effect
This appears to be how Creative's Windows drivers handle it, and is necessary
for at least the Windows version of UT2k4 (otherwise it tries to play a source
while suspended, checks and sees it's stopped, then kills it before it's given
a chance to start playing).

Consequently, the internal properties it gets mixed with are determined by what
the source properties are at the time of the play call, and the listener
properties at the time of the suspend call.

This does not change alDeferUpdatesSOFT, which will still hold the play state
change until alProcessUpdatesSOFT.
2016-08-26 21:19:38 -07:00
Chris Robinson
a16739f765 Properly defer effect slot changes
Note that this now also causes all playing sources to update when an effect
slot is updated. This is a bit wasteful, as it should only need to re-update
sources that are using the effect slot (and only when a relevant property is
changed), but it's good enough. Especially with deferring since all playing
sources are going to get updated on the process call anyway.
2016-08-25 06:17:36 -07:00
Chris Robinson
8bf4a22876 Combine related members into a struct 2016-08-24 00:25:28 -07:00
Chris Robinson
ea2fb38627 Hold updates for both listener and source updates 2016-08-23 19:37:26 -07:00
Chris Robinson
dc8b7814c7 Avoid resupplying unneeded source updates
The source's voice holds a copy of the last properties it received, so listener
updates can make sources recalculate internal properties from that stored copy.
2016-08-23 18:56:01 -07:00
Chris Robinson
48ff5d4ce8 Rename Ambisonics to Ambisonic in a couple places 2016-07-31 08:17:08 -07:00
Chris Robinson
bff5268ed4 Remove DevFmtBFormat3D, which is covered by DevFmtAmbi1 2016-07-31 08:13:41 -07:00
Chris Robinson
4bcd2fbb2e Add an option to specify the ambisonic output configuration 2016-07-31 07:46:38 -07:00
Chris Robinson
d253719ead Rename ambisonic channel config values to be shorter 2016-07-30 09:35:54 -07:00
Chris Robinson
33a84f17ac Add a stand-alone upsampler for higher-order ambisonic oputput 2016-07-30 09:29:21 -07:00
Chris Robinson
b5b3ea95f8 Add a config to output first-, second-, or third-order ambisonics
Currently incomplete, as second- and third-order output will not correctly
handle B-Format input buffers. A standalone up-sampler will be needed, similar
to the high-quality decoder.

Also, output is ACN ordering with SN3D normalization. A config option will
eventually be provided to change this if desired.
2016-07-29 21:55:43 -07:00
Chris Robinson
96e83f95ee Don't try freeing the context in ReleaseThreadCtx
Unfortunately on certain systems, the TLS callback is called in a restricted
context, and isn't allowed to access certain messaging sub-systems. Such sub-
systems may be used if the thread's context is freed, in turn freeing the
device, which it tries to close.

Ideally, the app shouldn't have tried to destroy a context while it was still
current on a thread, or even leave a context current on a thread that's being
destroyed,. So for now, release the context ref and print an ERR that it might
be leaked.
2016-07-29 08:02:02 -07:00
Chris Robinson
25d1b7bdba Remove broken autowah effect code
It's been disabled forever, and I have no idea how to make it work properly.
Better to just redo it when making something that works.
2016-07-26 03:45:25 -07:00
Chris Robinson
7ec89b4b6e Avoid function calls to get the HRTF sample rate and IR size 2016-07-07 10:26:42 -07:00
Chris Robinson
d340d50d49 Remove the VirtOut buffer alias 2016-07-05 14:18:17 -07:00
Chris Robinson
8f4d6c48ce Use separate arrays for UIntMap keys and values 2016-07-04 20:35:32 -07:00
Chris Robinson
697ee19f71 Rename MaxNoOfSources for consistency 2016-06-08 11:19:33 -07:00
Chris Robinson
2c402e1ab5 Add property queries to get the device latency with the clock 2016-06-03 09:40:30 -07:00
Chris Robinson
612b24fa91 Clean up a couple variable names and declarations 2016-05-30 02:10:06 -07:00
Chris Robinson
8aa4a74a7b Use a linked list for active effect slots 2016-05-29 01:40:16 -07:00
Chris Robinson
c837484015 Use a specific lock for the backend's stop/reset/play calls
This helps protect against the device changing unexpectedly from multiple
threads, instead of using the global list/library lock.
2016-05-27 19:23:39 -07:00
Chris Robinson
e8b274d349 Properly pluralize some messages 2016-05-22 21:03:16 -07:00
Chris Robinson
ea3fa06bc5 Improve locking for device attribute queries
Avoids the backend device lock, instead using the list lock to prevent the
device from changing while being queried, and adds some missing locks.
2016-05-22 20:42:00 -07:00
Chris Robinson
82675c018d Update the right effect state when the device is reset 2016-05-17 18:23:41 -07:00
Chris Robinson
aea7c85daa Use floats for the listener transforms 2016-05-16 18:28:46 -07:00
Chris Robinson
945fd022d6 Avoid separate updates to sources that should apply together 2016-05-15 22:16:27 -07:00
Chris Robinson
63e98481ee Allocate context storage before starting/resetting the device
In case allocation fails, we don't have to worry about the playing status of
the backend.
2016-05-15 14:12:56 -07:00
Chris Robinson
576c1116a6 Avoid using a flag to specify if the effect state needs to be updated
This fixes a potential missed state change if an update with a new state got
replaced with one that doesn't.
2016-05-15 01:19:05 -07:00
Chris Robinson
b3338d25f6 Provide asynchronous property updates for sources
This necessitates a change in how source updates are handled. Rather than just
being able to update sources when a dependent object state is changed (e.g. a
listener gain change), now all source updates must be proactively provided.
Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or
alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be
filling out more update containers for the mixer thread to use.

The upside is that there's less blocking between the app's calling thread and
the mixer thread, particularly for vectors and other multi-value properties
(filters and sends). Deferring behavior when used is also improved, since
updates that shouldn't be applied yet are simply not provided. And when they
are provided, the mixer doesn't have to ignore them, meaning the actual
deferring of a context doesn't have to synchrnously force an update -- the
process call will send any pending updates, which the mixer will apply even if
another deferral occurs before the mixer runs, because it'll still be there
waiting on the next mixer invocation.

There is one slight bug introduced by this commit. When a listener change is
made, or changes to multiple sources while updates are being deferred, it is
possible for the mixer to run while the sources are prepping their updates,
causing some of the source updates to be seen before the other. This will be
fixed in short order.
2016-05-14 23:43:40 -07:00
Chris Robinson
210e150601 Avoid updating the effect state object if it's not changed 2016-05-12 19:05:06 -07:00
Chris Robinson
ef0d4f8210 Provide (mostly) lockless updates for effect slots
Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.

A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.

Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
2016-05-12 18:41:33 -07:00
Chris Robinson
186b54aa3d Use a lockless method for updating listener and context properties
This uses a separate container to provide the relevant properties to the
internal update method, using atomic pointer swaps. A free-list is used to
avoid having too many individual containers.

This allows the mixer to update the internal listener properties without
requiring the lock to protect against async updates. It also allows concurrent
read access to the user-facing property values, even the multi-value ones (e.g.
the vectors).
2016-05-11 21:02:11 -07:00
Chris Robinson
7dac02148b Use the source's offset type to determine if there's an offset 2016-05-09 17:01:18 -07:00
Chris Robinson
182c0cb61a Find a valid source buffer before updating the voice 2016-05-09 14:22:26 -07:00
Chris Robinson
c2611f10ab Store more "active" listener and context properties separately
This helps ensure async listener/context property changes affect all playing
sources at the same time.
2016-05-09 11:26:49 -07:00
Chris Robinson
d1e98c36d3 Don't crash when there's no backend to probe 2016-04-30 17:20:25 -07:00
Chris Robinson
3556da0d02 Start AL_SOFT_buffer_samples2 as a replacement for AL_SOFT_buffer_samples 2016-04-25 18:56:59 -07:00
Chris Robinson
0ed6791a58 Add support for AL_EXT_SOURCE_RADIUS 2016-04-25 00:30:47 -07:00
Chris Robinson
7555c86e7d Drop support for AL_SOFT_buffer_samples and AL_SOFT_buffer_sub_data
Unfortunately they conflict with AL_EXT_SOURCE_RADIUS, as AL_SOURCE_RADIUS and
AL_BYTE_RW_OFFSETS_SOFT share the same source property value. A replacement for
AL_SOFT_buffer_samples will eventually be made.
2016-04-24 23:58:11 -07:00
Chris Robinson
894c7d0f7e Trace the requested attribute values 2016-04-17 17:22:03 -07:00
Chris Robinson
65a9b97e46 Move the InitRenderer method to panning.c 2016-04-14 15:27:19 -07:00
Chris Robinson
221281688f Separate some long if-else blocks into a separate function 2016-04-14 14:24:52 -07:00
Chris Robinson
d924e3d6c4 Split aluInitPanning into separate functions for HRTF or UHJ 2016-04-14 10:44:57 -07:00
Chris Robinson
df0d225dbf Properly make hq-mode default to off 2016-03-30 01:49:58 -07:00
Chris Robinson
2ccc1d1d8a Move the aligned malloc functions to the common lib 2016-03-29 00:44:58 -07:00