4108 Commits

Author SHA1 Message Date
Chris Robinson
e8202b915d Fix indentation 2016-07-12 19:05:56 -07:00
Chris Robinson
b4cb0e9bf5 Fix a copy-paste message error 2016-07-12 19:05:21 -07:00
Chris Robinson
ee929a2eea Enumerate the embedded HRTF resources when available 2016-07-12 19:02:19 -07:00
Chris Robinson
4898234da8 Add a cmake option to embed the HRTF data 2016-07-12 14:22:17 -07:00
Chris Robinson
14166264d6 Store the voice output buffers separate from the params 2016-07-11 23:30:32 -07:00
Chris Robinson
e4039cb9ae Update comment about the source radius calculations 2016-07-10 22:11:11 -07:00
Chris Robinson
fe2fb81047 Fix a direct access to a UIntMap 2016-07-09 16:42:36 -07:00
Chris Robinson
0aae992f94 Reorder some source fields 2016-07-07 19:48:21 -07:00
Chris Robinson
745cad5231 Avoid standard malloc/free for Hrtf allocation 2016-07-07 10:31:43 -07:00
Chris Robinson
7ec89b4b6e Avoid function calls to get the HRTF sample rate and IR size 2016-07-07 10:26:42 -07:00
Chris Robinson
b495d80f56 Avoid using memcpy to copy a single struct 2016-07-06 13:33:40 -07:00
Chris Robinson
d096e183a8 Remove a slightly outdated comment 2016-07-06 09:52:42 -07:00
Chris Robinson
d340d50d49 Remove the VirtOut buffer alias 2016-07-05 14:18:17 -07:00
Chris Robinson
8f4d6c48ce Use separate arrays for UIntMap keys and values 2016-07-04 20:35:32 -07:00
Chris Robinson
f0cbcdc928 Use al_malloc/al_free for the UIntMap array 2016-07-04 10:26:46 -07:00
Chris Robinson
80da138d7f Ensure voices has been updated once before mixing them
Sometimes the mixer is temporarily prevented from applying updates, when
multiple sources need to be updated simultaneously for example, but does not
prevent mixing. If the mixer runs during that time and a voice was just
started, it would've mixed the voice without any internal properties being set
for it.
2016-06-16 18:29:18 -07:00
Chris Robinson
697ee19f71 Rename MaxNoOfSources for consistency 2016-06-08 11:19:33 -07:00
Chris Robinson
a49db89d7a Remove an IN_IDE_PARSER hack
Not all IDE parsers necessarily choke on restrict, and even those that do can
probably have their own configuration to define macros that can hide the
parsing errors caused by it.
2016-06-07 16:11:50 -07:00
Chris Robinson
0477d61599 Look in the executable's dir for another config file
On Windows it'll look for alsoft.ini, and elsewhere is alsoft.conf. This
applies after the user-local settings and before ALSOFT_CONF.
2016-06-04 10:45:44 -07:00
Chris Robinson
b2041a5ddf Only define 8 HRTF filter states and params for the device
It will only be used with a cube channel setup, so there's no need to have one
for every possible output channel.
2016-06-04 08:40:06 -07:00
Chris Robinson
2c402e1ab5 Add property queries to get the device latency with the clock 2016-06-03 09:40:30 -07:00
Chris Robinson
e38a81c5b6 Improve the filter processing function 2016-06-03 06:55:54 -07:00
Chris Robinson
ce676ab70a Remove some unnecessary volatile keywords 2016-06-03 05:46:29 -07:00
Chris Robinson
b7da69510c Implement a Neon-enhanced MixRow 2016-06-01 23:39:13 -07:00
Chris Robinson
a16d0b192e Make a function static 2016-06-01 10:21:16 -07:00
Chris Robinson
c63d468d4c Use a macro to specify the ambisonic periphonic channel mask 2016-06-01 05:30:06 -07:00
Chris Robinson
5e64882be9 Use SSE for applying the HQ B-Format decoder matrices 2016-05-31 10:18:34 -07:00
Chris Robinson
72d2febccb Don't access the band splitter fields in the processing loops
perf shows a 5% drop in relative execution time on the alffplay example with an
audio-only file (20% to 15%). Kinda figured the optimizer would handle it
better, but I guess not.
2016-05-31 07:50:23 -07:00
Chris Robinson
d1c4fb6364 Don't try to emulate almtx_timedlock 2016-05-30 05:04:49 -07:00
Chris Robinson
612b24fa91 Clean up a couple variable names and declarations 2016-05-30 02:10:06 -07:00
Chris Robinson
70a105c22c Remove unnecessary VECTOR_INSERT 2016-05-30 00:05:10 -07:00
Chris Robinson
4802465f1a Hold the effectslot map lock while handling it 2016-05-29 02:47:54 -07:00
Chris Robinson
8aa4a74a7b Use a linked list for active effect slots 2016-05-29 01:40:16 -07:00
Chris Robinson
4b8aa9caf1 Avoid the mixer lock when getting the plain source offset
i.e. without the latency
2016-05-28 06:23:55 -07:00
Chris Robinson
9025e42afd Avoid an explicit mixer lock for getting the source offset and latency
The only mixer locking involved is with the backend, as determined by it's
ability to get the device clock and latency atomically.
2016-05-28 04:11:57 -07:00
Chris Robinson
6d4380a48c Change the backend getLatency method to return the clock time too
This will also allow backends to better synchronize the tracked clock time with
the device output latency, without necessarily needing to lock if the backend
API can allow for it.
2016-05-28 00:43:14 -07:00
Chris Robinson
800e38bac6 Use the backend lock for the effectstate's deviceUpdate call 2016-05-27 19:40:54 -07:00
Chris Robinson
c837484015 Use a specific lock for the backend's stop/reset/play calls
This helps protect against the device changing unexpectedly from multiple
threads, instead of using the global list/library lock.
2016-05-27 19:23:39 -07:00
Chris Robinson
01f3e33df9 Remove a couple unneeded functions 2016-05-25 06:45:56 -07:00
Chris Robinson
ea83c959ca Increment the device's mix count closer to the mixing loops 2016-05-23 01:03:37 -07:00
Chris Robinson
e8b274d349 Properly pluralize some messages 2016-05-22 21:03:16 -07:00
Chris Robinson
ea3fa06bc5 Improve locking for device attribute queries
Avoids the backend device lock, instead using the list lock to prevent the
device from changing while being queried, and adds some missing locks.
2016-05-22 20:42:00 -07:00
Chris Robinson
2e7ec3979a Avoid using realloc in a number of places 2016-05-21 03:27:51 -07:00
Chris Robinson
7bf64eaee0 Make the source position calues atomic 2016-05-19 20:50:55 -07:00
Chris Robinson
d80f00173f Copy the source's Looping property into the voice 2016-05-18 12:15:19 -07:00
Chris Robinson
aff725cba3 Avoid redundantly storing distance model settings 2016-05-17 20:02:46 -07:00
Chris Robinson
82675c018d Update the right effect state when the device is reset 2016-05-17 18:23:41 -07:00
Chris Robinson
82720c4759 Don't assume the "real" output buffer follows the dry buffer 2016-05-17 15:03:56 -07:00
Chris Robinson
2172f974e7 Improve reverb panning gains for "3D" output. 2016-05-17 14:28:30 -07:00
Chris Robinson
51e4aa7fc6 Ignore the listening angle for the wet path sound cones
Since the wet path is essentially the room response to a sound, the direction
of the sound to the listener doesn't change the amount of energy the room
receives. Instead, the surface area defined by the cones dictate the volume the
room gets for the sound.
2016-05-16 22:42:41 -07:00