Chris Robinson
9c5307a48a
Rename BiquadState to BiquadFilter
2018-04-04 18:07:46 -07:00
Chris Robinson
5aecce5a0d
Store the ALbufferlistitem's composited/max sample length
2018-03-27 18:09:28 -07:00
Chris Robinson
6990478369
Rename ALfilterState/Type to BiquadState/Type
2018-03-23 14:52:59 -07:00
Chris Robinson
8e976a92f7
Move NFC filters to the filter directory
2018-03-22 07:17:48 -07:00
Chris Robinson
7a23330ffe
Move the filter implementation to a separate directory
2018-03-22 07:05:40 -07:00
Raulshc
6fd23f0984
EFX:Pitch Shifter implementation
...
Add pitch shifter effect using standard phase vocoder, based on work of Stephan Bernsee. Only mono signal processing by now.
2018-03-18 17:47:17 +01:00
Chris Robinson
8eb7a94e1c
Apply a distance decay on the source send for the reverb's DecayLFRatio
2018-03-11 22:40:08 -07:00
Chris Robinson
30821e978b
Add extern "C" to some headers
2018-03-09 17:24:03 -08:00
Chris Robinson
2187316bce
Use function-like macros to call filter and effect vtable methods
2018-03-08 17:48:22 -08:00
Chris Robinson
07c8857558
Fix struct forward declaration typo
2018-03-08 17:48:21 -08:00
Chris Robinson
4e6c758daf
Use a plain mutex for the property lock
2018-03-03 13:42:37 -08:00
Chris Robinson
bd32a682f7
Use atomic variables instead of volatile
2018-03-02 19:16:55 -08:00
Chris Robinson
812cb62617
Fix a comment regarding the effect slot channel scaling
2018-02-28 20:39:53 -08:00
Chris Robinson
a211c2f5e4
Avoid AL prefix on internal effect state factory types
...
Also avoid using the generic V/V0 macros for them
2018-02-28 19:37:12 -08:00
Chris Robinson
d25398d2c7
Avoid using static inline in headers
2018-02-25 13:14:14 -08:00
Chris Robinson
c7456affd5
Don't make the source state atomic
2018-02-24 09:44:52 -08:00
Chris Robinson
b5aa0c0759
Remove the unnecessary ComputeAmbientGains
2018-02-18 23:56:51 -08:00
Chris Robinson
e63e0ee596
Combine multiple functions called sequentially
2018-02-11 22:23:03 -08:00
Chris Robinson
5b11129eaa
Use a function pointer for applying the dry mix post-process
2018-02-10 15:50:05 -08:00
Chris Robinson
9b878c64f9
Make the Connected state atomic
...
Also don't send the Disconnected event more than once.
2018-02-04 00:01:12 -08:00
Chris Robinson
b99e64a0e3
Provide more descriptive messages to disconnection events
2018-02-03 13:54:42 -08:00
Chris Robinson
40bda4d93f
Add a disconnected event type
2018-02-03 01:07:06 -08:00
Chris Robinson
80cc32d77b
Remove the unused thunk code
2018-02-02 22:59:06 -08:00
Chris Robinson
28fa82378b
Remove the individual source queue and buffer locks
...
They're inherently protected by the mutex for their respective lists. Should
those mutexes be replaced by rwlocks the individual locks should also be
reinstated, but they're unlikely to be unless a lot of contention starts
happening in the read-only case.
2018-02-02 22:24:33 -08:00
Chris Robinson
6a4a88f8f5
Store an index to a given source's voice
...
For more efficient voice lookups when needed.
2018-02-01 23:56:35 -08:00
Chris Robinson
e240351d81
Use a semaphore to signal the event handler
...
Semaphores allow for semi-persistent signals, compared to a condition variable
which requires a mutex for proper detection. A semaphore can be 'post'ed after
writing some data on one thread, and another thread will be able to recognize
it quickly even if the post occured in between checking for data and waiting.
This more correctly fixes a race condition with events since the mixer
shouldn't be using mutexes, and arbitrary wake-ups just to make sure an event
wasn't missed was quite inefficient.
2018-02-01 18:20:14 -08:00
Chris Robinson
bcdc399029
Send buffer completed events when enabled
2018-02-01 01:36:03 -08:00
Chris Robinson
7256bc92fa
Add a thread to marshal events from the mixer
...
To avoid having unknown user code running in the mixer thread that could
significantly delay the mixed output, a lockless ringbuffer is used for the
mixer to provide events that a secondary thread will pop off and process.
2018-01-31 20:21:54 -08:00
Chris Robinson
0394d5a44f
Rename EventLock to make it more clear it's protecting the callback
2018-01-30 12:34:25 -08:00
Chris Robinson
c2710ffe87
Make EnabledEvts atomic
2018-01-28 16:58:41 -08:00
Chris Robinson
dcc5a10c7b
Use a fixed array for the effect state factory list
2018-01-28 00:10:12 -08:00
Chris Robinson
0051ebace0
Don't bother with a return value that's never used
2018-01-27 23:50:04 -08:00
Chris Robinson
f16ece6048
Move some inline functions into a header instead of copying them
...
Unfortunately does not include the Lookup* functions, which need the full type
declaration to offset the pointer.
2018-01-27 21:16:24 -08:00
Chris Robinson
cb9fb31214
Store filters in an array of lists
2018-01-27 19:40:47 -08:00
Chris Robinson
e8c268ef09
Store effects in an array of lists
2018-01-27 19:04:32 -08:00
Chris Robinson
6a839600b9
Use a vector to store the effect slot pointers
...
And make the ID a simple index into it (1-base, to avoid ID 0).
2018-01-27 19:04:32 -08:00
Chris Robinson
031cf24880
Use an array lookup for source IDs
...
This is now similar to buffers, being stored in groups of 64 in a vector with
the ID providing the array indices.
2018-01-27 14:34:05 -08:00
Chris Robinson
38261a0f2a
Make some more functions static where they're used
2018-01-27 14:34:05 -08:00
Chris Robinson
f76ab02bd4
Add a ctz64 fallback using _BitScanForward when available
2018-01-27 14:34:05 -08:00
Chris Robinson
9718502e5d
Check for _BitScanForward64 before using it
2018-01-27 11:11:39 -08:00
Chris Robinson
9613b4bfe2
Use a different method for storing and looking up buffers
...
Rather than each buffer being individually allocated with a generated 'thunk'
ID that's used with a uint:ptr map, buffers are allocated in arrays of 64
within a vector. Each group of 64 has an associated 64-bit mask indicating
which are free to use, and the buffer ID is comprised of the two array indices
which directly locate the buffer (no searching, binary or otherwise).
Currently no buffers are actually deallocated after being allocated, though
they are reused. So an app that creates a ton of buffers once, then deletes
them all and uses only a couple from then on, will have a bit of waste, while
an app that's more consistent with the number of used buffers won't be a
problem. This can be improved by removing elements of the containing vector
that contain all-free buffers while there are plenty of other free buffers.
Also, this method can easily be applied to other resources, like sources.
2018-01-27 01:51:01 -08:00
Chris Robinson
5d2196c119
Don't rely on alMain.h in alBuffer.h
2018-01-26 21:32:43 -08:00
Chris Robinson
a885fd6d0e
Make some functions static that are only used in one source
2018-01-26 21:11:12 -08:00
Chris Robinson
6ae7fc5df1
Add the printf-format attribute to alSetError
2018-01-25 23:52:09 -08:00
Chris Robinson
99f0377ae3
Construct error messages using parameterized values
2018-01-25 15:59:59 -08:00
Chris Robinson
f5236ab186
Use more appropriate enum values for events
2018-01-24 19:25:15 -08:00
Chris Robinson
2a7f5aa569
Add a deprecated event type for alDopplerVelocity
2018-01-24 18:47:19 -08:00
Chris Robinson
2ded5547ba
Provide messages for the remaining AL errors
2018-01-24 17:07:01 -08:00
Chris Robinson
395278fcdb
Set the buffer load error in LoadData
2018-01-24 12:45:56 -08:00
Chris Robinson
786a05876e
Call the event callback when an error is generated
...
Most errors don't yet provide correct object IDs or text messages for the AL
error.
2018-01-24 12:10:48 -08:00