It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to
behave better, not forwarding rear left/right channel inputs to lower front and
upper rear, and allows reporting a more appropriate output mode to the app
instead of 7.1.
The values are identical to the matching loopback channel configuration enums,
so for example ALC_5POINT1_SOFT is interchangable with ALC_SURROUND_5_1_SOFT,
this is simply providing a cleaner styling for potential future modes.
To go along with reverse-z on the other axii. This is only for games that have
position/orientation errors causing top-bottom (or left-right) inversion.
The same as the __ALSOFT_REVERSE_Z env var, but in the config file. Should only
be used for per-game config files (either along side the executable, or setting
the ALSOFT_CONF env var when launching the app).
The standard says a function being returned doesn't necessarily mean it's
usable, and calling them will return failure if called when not usable. The
config option still prevents it from being returned, to better hide it when
disabled globally.
* Add EAX extensions (EAX 2.0-5.0, X-RAM)
* Comment out C++17 leftovers
* Remove everything related to patching
* Update alsoftrc.sample
* Rewrite integration
* Fix GCC compilation under Linux
* Always reset EAX effect properties when loading it into FX slot
Directly mixing a non-UHJ stereo signal into a UHJ stereo signal results in a
non-UHJ stereo signal. Such a mix can't be properly decoded anymore.
An option can probably be added for users that intend to listen to UHJ output
undecoded and let a stereo sound come through as-is on their speakers, but it
probably shouldn't be the default for cases where the output may be decoded
back.
MinGW-w64 generates bad code when accessing extern thread_local objects.
Wrapper functions are used to ensure it only accesses them from the same place
they're defined. This unfortunately adds a bit of overhead for what should be a
relatively simple thing.
These functions are inlined for non-MinGW targets, avoiding the overhead on
non-affected targets.
It can be initialized once with the device's speaker distance since it won't
change in between resets, then copied into the voice where it can be adjusted
as needed.
With the increased use of PipeWire, which offers JACK compatibility, the JACK
backend has a higher potential to be auto-selected for users. However, due to
the backend's inability to auto-configure output to the device format, this
creates a less optimal out-of-the-box experience.
Unfortunately this also means the JACK backend won't be used automatically when
a real JACK server is running along with PulseAudio. While not ideal, this is
probably the better of the two options, to have the user explicitly configure
the library to use JACK when they really want to use it, instead of unwantingly
selecting JACK because of PipeWire.
It messes with 5.1 sources using direct channels, and the surround channels are
supposed to map to the side labels. Individual backends can deal with the
channel order/label differences, as they already do to a degree.