23 Commits

Author SHA1 Message Date
Chris Robinson
a211c2f5e4 Avoid AL prefix on internal effect state factory types
Also avoid using the generic V/V0 macros for them
2018-02-28 19:37:12 -08:00
Chris Robinson
99f0377ae3 Construct error messages using parameterized values 2018-01-25 15:59:59 -08:00
Chris Robinson
2ded5547ba Provide messages for the remaining AL errors 2018-01-24 17:07:01 -08:00
Chris Robinson
63416bf28f Avoid unnecessarily using type aliases 2018-01-14 09:02:59 -08:00
Chris Robinson
90cedbea49 Pass the context to the auxiliary effect update method 2017-09-21 05:42:35 -07:00
Chris Robinson
53c3d48fe0 Change some ALuint parameters to ALsizei 2017-05-02 04:54:59 -07:00
Chris Robinson
0fbf34fb45 Add a ref count to ALeffectState
This is mostly just reorganizing the effects to call the Construct method which
initializes the ref count.
2016-08-25 03:49:57 -07:00
Chris Robinson
93a94d177c Get rid of an unnecessary copy of ALeffectProps 2016-05-13 18:28:01 -07:00
Chris Robinson
ef0d4f8210 Provide (mostly) lockless updates for effect slots
Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.

A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.

Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
2016-05-12 18:41:33 -07:00
Chris Robinson
2fa3ae85c9 Pass a pointer to the input samples array for effect processing 2016-01-27 08:16:47 -08:00
Chris Robinson
f547ef6d39 Separate calculating ambisonic coefficients from the panning gains 2016-01-25 06:11:51 -08:00
Chris Robinson
3f7cb8392e Pas the output device channel count to ALeffectState::process 2014-11-07 03:43:33 -08:00
Chris Robinson
0a030c2bd9 Use a void* for the effect state Delete method param 2014-03-21 23:56:18 -07:00
Chris Robinson
b42fcce014 Use inline initialization for effect state factory vtables 2013-10-07 14:49:36 -07:00
Chris Robinson
fc31a41473 Constify the effect parameter of effect getters 2013-10-07 12:56:41 -07:00
Chris Robinson
997f6228de Use the UNUSED macro in the effects 2013-10-07 08:34:54 -07:00
Chris Robinson
764e3aa496 Fix up the naming convention of effect methods 2013-05-29 11:17:45 -07:00
Chris Robinson
334a7c1d59 Cleanup the ALeffectStateFactory_create methods
Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS
helper (requires adding the 'this' factory parameter).
2013-05-27 13:16:17 -07:00
Chris Robinson
82caba6bbe Use the helper macros in more places 2013-05-26 08:54:34 -07:00
Chris Robinson
6571d80540 Use a Delete method for deletable objects 2013-05-25 21:04:00 -07:00
Chris Robinson
2da6caeaa6 Update the Null effect so it can act as a guide to new effects 2013-05-25 17:42:34 -07:00
Chris Robinson
e157238ce7 Use vtables for setting effect properties 2013-05-24 23:26:59 -07:00
Chris Robinson
f667c028e6 Move the AL_EFFECT_NULL state into a separate file 2013-05-23 18:50:07 -07:00