Chris Robinson
a211c2f5e4
Avoid AL prefix on internal effect state factory types
...
Also avoid using the generic V/V0 macros for them
2018-02-28 19:37:12 -08:00
Chris Robinson
99f0377ae3
Construct error messages using parameterized values
2018-01-25 15:59:59 -08:00
Chris Robinson
2ded5547ba
Provide messages for the remaining AL errors
2018-01-24 17:07:01 -08:00
Chris Robinson
63416bf28f
Avoid unnecessarily using type aliases
2018-01-14 09:02:59 -08:00
Chris Robinson
90cedbea49
Pass the context to the auxiliary effect update method
2017-09-21 05:42:35 -07:00
Chris Robinson
53c3d48fe0
Change some ALuint parameters to ALsizei
2017-05-02 04:54:59 -07:00
Chris Robinson
0fbf34fb45
Add a ref count to ALeffectState
...
This is mostly just reorganizing the effects to call the Construct method which
initializes the ref count.
2016-08-25 03:49:57 -07:00
Chris Robinson
93a94d177c
Get rid of an unnecessary copy of ALeffectProps
2016-05-13 18:28:01 -07:00
Chris Robinson
ef0d4f8210
Provide (mostly) lockless updates for effect slots
...
Similar to the listener, separate containers are provided atomically for the
mixer thread to apply updates without needing to block, and a free-list is used
to reuse container objects.
A couple things to note. First, the lock is still used when the effect state's
deviceUpdate method is called to prevent asynchronous calls to reset the device
from interfering. This can be fixed by using the list lock in ALc.c instead.
Secondly, old effect states aren't immediately deleted when the effect type
changes (the actual type, not just its properties). This is because the mixer
thread is intended to be real-time safe, and so can't be freeing anything. They
are cleared away when updates reuse the container they were kept in, and they
don't incur any extra processing cost, but there may be cases where the memory
is kept around until the effect slot is deleted.
2016-05-12 18:41:33 -07:00
Chris Robinson
2fa3ae85c9
Pass a pointer to the input samples array for effect processing
2016-01-27 08:16:47 -08:00
Chris Robinson
f547ef6d39
Separate calculating ambisonic coefficients from the panning gains
2016-01-25 06:11:51 -08:00
Chris Robinson
3f7cb8392e
Pas the output device channel count to ALeffectState::process
2014-11-07 03:43:33 -08:00
Chris Robinson
0a030c2bd9
Use a void* for the effect state Delete method param
2014-03-21 23:56:18 -07:00
Chris Robinson
b42fcce014
Use inline initialization for effect state factory vtables
2013-10-07 14:49:36 -07:00
Chris Robinson
fc31a41473
Constify the effect parameter of effect getters
2013-10-07 12:56:41 -07:00
Chris Robinson
997f6228de
Use the UNUSED macro in the effects
2013-10-07 08:34:54 -07:00
Chris Robinson
764e3aa496
Fix up the naming convention of effect methods
2013-05-29 11:17:45 -07:00
Chris Robinson
334a7c1d59
Cleanup the ALeffectStateFactory_create methods
...
Get rid of the ALeffectStateFactory_create macro, and use the VCALL_NOARGS
helper (requires adding the 'this' factory parameter).
2013-05-27 13:16:17 -07:00
Chris Robinson
82caba6bbe
Use the helper macros in more places
2013-05-26 08:54:34 -07:00
Chris Robinson
6571d80540
Use a Delete method for deletable objects
2013-05-25 21:04:00 -07:00
Chris Robinson
2da6caeaa6
Update the Null effect so it can act as a guide to new effects
2013-05-25 17:42:34 -07:00
Chris Robinson
e157238ce7
Use vtables for setting effect properties
2013-05-24 23:26:59 -07:00
Chris Robinson
f667c028e6
Move the AL_EFFECT_NULL state into a separate file
2013-05-23 18:50:07 -07:00