2888 Commits

Author SHA1 Message Date
Chris Robinson
4bb6b9589f Don't interpolate between nearest HRIRs
It still fades between HRIRs when it changes, but now it selects the nearest
one instead of blending the nearest four. Due to the minimum-phase nature of
the HRIRs, interpolating between delays lead to some oddities which are
exasperated by the fading (and the fading is needed to avoid clicks and pops,
and smooth out changes).
2016-10-09 00:37:47 -07:00
Chris Robinson
698eddbb0c Better sort the main delay line taps 2016-10-06 20:05:16 -07:00
Chris Robinson
f826f86842 Decorrelate the early reflection inputs 2016-10-06 19:45:48 -07:00
Chris Robinson
76cd6797b7 Add some more 'restrict' keywords 2016-10-06 01:39:18 -07:00
Chris Robinson
9b8f36b758 Pass current and target gains directly for mixing 2016-10-05 20:33:45 -07:00
Chris Robinson
1e1a8837f8 Update a comment about using row mixers 2016-10-05 15:09:14 -07:00
Chris Robinson
06639b8250 Better pack the late reverb low- and all-pass variables 2016-10-05 13:31:53 -07:00
Chris Robinson
422f065809 Use the row mixer functions for the B-to-A-Format conversion 2016-10-04 16:42:28 -07:00
Chris Robinson
9349ee9002 Make some pointer-to-array parameters const 2016-10-04 16:25:43 -07:00
Chris Robinson
a0e4696f55 Include wtypes.h for defining Windows' property keys 2016-10-04 11:20:01 -07:00
Chris Robinson
1e4d9cfa7e Enhance reverb using B-Format processing
Technically it uses A-Format processing from the B-Format input and output. But
this attempts to provide better spatial definition to the reverberation so that
it can be used in a more generic fashion, allowing it to be decoded as any
other B-Format signal to whatever output is needed, and also allowing for a bit
of height information when the output is capable of such.

There may still be some kinks to work out, such as properly decorrelating the
early reflection taps and tweaking the late reverb density. But it seems to be
a good enough start.
2016-10-03 12:20:13 -07:00
Chris Robinson
67c74e858b Finalize AL_SOFT_gain_clamp_ex 2016-10-03 12:11:50 -07:00
Chris Robinson
a258790539 Update the ambisonic coefficients for HRTF
This uses an AllRAD-derived decoder matrix for the high frequencies, which
seems to improve positioning response. It also switches back to dual-band.
The low frequencies appear to be unexpectedly quiet by comparison, but it's not
that bad and can be tweaked later.
2016-09-26 11:18:26 -07:00
Chris Robinson
f5e4a3ed85 Add a volume-adjust config option to adjust the source output volume
Designed for apps that either don't change the listener's AL_GAIN, or don't
allow the listener's AL_GAIN to go above 1. This allows the volume to still be
increased further than such apps may allow, if users find it too quiet.

Be aware that increasing this can easily cause clipping. The gain limit
reported by AL_GAIN_LIMIT_SOFT is also affected by this.
2016-09-24 18:46:41 -07:00
Chris Robinson
d89624b03c Recognize Headset formfactors as headphones 2016-09-21 15:16:09 -07:00
Chris Robinson
bb48a7e520 Fix EAX reverb effect output for HRTF and UHJ 2016-09-13 16:55:39 -07:00
Chris Robinson
53d8a49673 Call ALfilterState_processC directly
It's the only implementation currently, so there's no point to having it stored
as a function pointer in the filter struct. Even if there were SIMD versions,
it'd be a global selection, not per-instance.
2016-09-12 11:48:15 -07:00
Chris Robinson
efaa09dc23 Write to the correct outputs for extra reverb channels 2016-09-11 17:11:19 -07:00
Chris Robinson
651715abc9 Combine the reverb decorrelator delay line with the main delay line
Since it was merely acting as an extension of it anyway, with the second delay
line tap (for late reverb) copying attenuated samples to the decorrelator line
that was being tapped off of. Just extend the delay line and offset the
decorrelator taps to be relative to the late reverb tap.
2016-09-11 12:25:06 -07:00
Chris Robinson
f993fd0cef Don't warn if the desired default HRTF is already first 2016-09-10 07:55:33 -07:00
Chris Robinson
45dfdca6f9 Reduce the volume for the HRTF ambisonic decoder
Since it's accumulating multiple HRIRs for two output speakers, it seems to be
a better option to preserve the amplitude of the high-frequency decoder instead
of increasing it, and reduce the amplitude of the low-frequency decoder to
compensate.
2016-09-08 16:22:46 -07:00
Chris Robinson
b21e481827 Only WARN if GetProcPath fails to find the binary 2016-09-08 11:56:25 -07:00
Chris Robinson
c3c283a0b5 Properly check if /proc/cpuinfo opened 2016-09-08 02:02:09 -07:00
Chris Robinson
742f181595 Use a few more HRIRs for the HRTF B-Format decoder
14 in total, an 8-point cube and a 6-point diamond shape, to help improve sound
localization a bit. Incurs no real extra CPU cost once the IRs are built.
2016-09-07 16:26:13 -07:00
Chris Robinson
a52cfc8048 Check for run-time NEON support by reading /proc/cpuinfo
Less than ideal since documentations warn it may not list 'neon' even if it's
really supported. However, the "proper" APIs to check for NEON extensions don't
seem to exist in my toolchain.
2016-09-07 09:57:40 -07:00
Chris Robinson
ef67d17a84 Simplify mmdevapi's device name search
Avoids converting each enumerated devid from WSTR to UTF-8, and instead just
converts the device name from UTF-8 to WSTR once if needed.
2016-09-07 09:22:34 -07:00
kcat
64a8ad9711 Merge pull request #65 from Dmytry/dmytry_github_master
mmdevapi: Allow specifying output device by it's audio endpoint GUID …
2016-09-07 08:32:31 -07:00
Chris Robinson
3af1d5b722 Properly align 16-bit fields in the Hrtf struct 2016-09-07 05:38:22 -07:00
Dmytry Lavrov
6b7e14f11f mmdevapi: Allow specifying output device by it's audio endpoint GUID or by the device id string (Oculus VR api requires you to play back on a specific device). 2016-09-06 19:25:44 -05:00
Chris Robinson
1d9d1958db Make the SelectMixer function sharable 2016-09-06 13:21:11 -07:00
Chris Robinson
9cbe02fd85 Use the optimized mixing functions for reverb output 2016-09-06 12:16:49 -07:00
Chris Robinson
0558869d94 Use deinterlaced buffers for the intermediate reverb storage 2016-09-06 11:07:45 -07:00
Chris Robinson
a758cc8243 Remove use of DECL_CONST
No idea if it was really gaining us anything, but removing it fixes a crash I
was getting with libs built with Clang.
2016-09-06 09:09:25 -07:00
Chris Robinson
1541ff24b8 Do reverb modulation before band-pass filtering
Ideally the band-pass should probably happen closer to output, like gain is.
However, doing that would require 16 filters (4 early + 4 late channels, each
with a low-pass and high-pass filter), compared to the two needed to do it on
input.
2016-09-06 07:02:17 -07:00
Chris Robinson
b1f70b5b78 Rename some variables for clarity 2016-09-06 03:10:38 -07:00
Chris Robinson
564030ffa4 Use more correct cube decoder matrices 2016-09-05 10:33:52 -07:00
Chris Robinson
a20576bbd7 Do multiple samples at once for reverb modulation 2016-09-05 06:08:01 -07:00
Chris Robinson
8a64f07121 Use a predefined identity matrix 2016-09-05 02:02:14 -07:00
Chris Robinson
42452b7f79 Correct a comment about B-Format conversion 2016-09-05 00:38:41 -07:00
Chris Robinson
cf0ef500ec Rename MatrixMixerFunc to RowMixerFunc 2016-09-02 00:29:46 -07:00
Chris Robinson
17636a0c1c Calculate a variable closer to where it's used 2016-09-01 21:05:24 -07:00
Chris Robinson
7428636071 Use MixMatrixRow to upsample the split frequency bands to the output 2016-09-01 07:08:52 -07:00
Chris Robinson
566d449e53 Always load HRTF files through memory pointers 2016-08-31 08:16:49 -07:00
Chris Robinson
e01c337921 Add some helper wrappers to mmap files 2016-08-31 08:14:50 -07:00
Chris Robinson
f791b8c517 Add a compile-time macro to use dual-band ambisonic HRTF processing
Use single-band processing for now, to see if dual-band is causing a drop in
quality at all.
2016-08-30 22:33:33 -07:00
Chris Robinson
8d3a286577 Simplify the ambisonic up-sampler
It still behaves the same, although now combines the separate decode+encode
matrices into a transcode matrix (one per frequency band).
2016-08-30 04:21:57 -07:00
Chris Robinson
54649851fa Remove the upper limit from AL_MIN_GAIN and AL_MAX_GAIN
As per the current AL_SOFT_gain_clamp_ex proposal.
2016-08-29 01:53:52 -07:00
Chris Robinson
5bf0c64258 Add a query for the maximum source gain limit 2016-08-28 18:21:09 -07:00
Chris Robinson
3d59021702 Clamp the maximum mixing gain boost to 16
The combined source and listener gains now can't exceed a multiplier of 16
(~24dB). This is to avoid mixes getting out of control with large volume
boosts, which reduces the effective precision given by floating-point.
2016-08-27 06:28:04 -07:00
Chris Robinson
4b153dade8 Allow sources to play while alcSuspendContext is in effect
This appears to be how Creative's Windows drivers handle it, and is necessary
for at least the Windows version of UT2k4 (otherwise it tries to play a source
while suspended, checks and sees it's stopped, then kills it before it's given
a chance to start playing).

Consequently, the internal properties it gets mixed with are determined by what
the source properties are at the time of the play call, and the listener
properties at the time of the suspend call.

This does not change alDeferUpdatesSOFT, which will still hold the play state
change until alProcessUpdatesSOFT.
2016-08-26 21:19:38 -07:00