Chris Robinson
3e62600ecc
Replace some more macros with constexpr variables
2020-10-21 16:39:21 -07:00
Chris Robinson
b8f5e1f424
Change some more macros into constexpr variables
2020-10-21 10:39:00 -07:00
Chris Robinson
7b43cb8266
Declare variables closer to where they're used
2020-10-13 05:54:05 -07:00
Chris Robinson
303ca3af72
Use inline functions for popcnt and ctz instead of macros
2020-10-13 01:21:44 -07:00
Chris Robinson
1f486f820e
Use a separate structure for buffer storage
2020-08-28 00:09:46 -07:00
Chris Robinson
4d9d406966
Clarify an error message
2020-05-25 02:02:50 -07:00
Chris Robinson
5bbbe8341e
Use an enum class for SpatializeMode
2020-05-21 09:10:32 -07:00
Chris Robinson
cf64dc1103
Fix up some more uses of [AL[C]]void
2020-04-28 14:48:12 -07:00
Chris Robinson
a97e6e6a12
Fix the source ID for a source voice stopped from deletion
2020-04-21 01:01:18 -07:00
Chris Robinson
fc906c97f5
Track a buffer's ambisonic order
2020-04-04 01:52:29 -07:00
Chris Robinson
963d9b761b
Rename ALvoice and related structs to Voice
2020-03-28 18:15:05 -07:00
Chris Robinson
d344c5a228
Avoid some extraneous uses of AL type aliases
2020-03-25 22:39:45 -07:00
Chris Robinson
a27096dd63
Dynamically allocate voice channel data
...
Rather than allocating for a full 8 channels for each voice, when the vast
majority will only need 1 or 2. The voice channel data is relatively big since
it needs to hold HRTF coefficients and history, and this will allow increasing
the maximum number of buffer channels without an obscene memory increase.
2020-03-25 21:06:24 -07:00
Chris Robinson
b53294e291
Use inline initialization more for sources
2020-03-23 15:04:26 -07:00
Chris Robinson
78251fd7e6
Fix voices being forced to update without valid properties
...
When starting a voice, the source ID was set before its first update struct was
provided, creating a small window where a listener or effect slot update could
force a voice to update without it having any valid properties to update with.
Supplying the update struct first would create a different race, where the
mixer could see a voice without a source but with an update struct, causing the
update struct to be 'freed' without being applied.
The fix here is to provide the update struct before setting the source ID, and
change the mixer to ignore update structs for voices without a source ID. This
can pseudo-orphan the updates that get set on a voice just as it stops, leaving
the struct unusable until the voice is used again, or the voice gets deleted
which will clear it. But it allows the update struct to stay in place and get
applied once the voice gets a source ID.
2020-03-04 23:18:05 -08:00
Chris Robinson
48b9b541ec
Avoid redundantly setting voice members
2020-03-04 13:40:21 -08:00
Chris Robinson
971862a80c
Don't change flags after InitVoice
2020-03-04 11:01:35 -08:00
Chris Robinson
e7405f7801
Use a new voice state to indicate a pending source offset change
2020-03-04 10:16:59 -08:00
Chris Robinson
08dc831e0e
Avoid unnecessarily reclearing some variables
2020-03-03 20:44:19 -08:00
Chris Robinson
accc1ec1c8
Add a helper to wait for the device mix
2020-03-03 20:32:44 -08:00
Chris Robinson
a01617904c
Simplify getting a voice for a new source offset
2020-02-28 20:07:43 -08:00
Chris Robinson
4555b74bd7
Use a VoiceChange object to change the offset of a playing source
2020-02-26 03:52:40 -08:00
Chris Robinson
872096958b
Rename the voice's PendingStop to PendingChange
2020-02-26 01:48:59 -08:00
Chris Robinson
814f80ec59
Move voice initialization to a separate function
2020-02-26 01:39:30 -08:00
Chris Robinson
8618571866
Avoid storing the source offset when it's just read and reset
2020-02-26 01:03:23 -08:00
Chris Robinson
795c4fcecc
Make the source's send array static instead of dynamic
2020-02-25 06:39:03 -08:00
Chris Robinson
7144cf405a
Handle playing voices after disconnection
2020-02-24 22:21:44 -08:00
Chris Robinson
fd0ed9f33f
Improve searching for the next voice when playing multiple sources
...
Instead of searching from the beginning of the voice list for each source, just
continue searching from the last source's voice.
2020-02-24 21:40:54 -08:00
Chris Robinson
52d86ad51f
Ignore VoiceChange objects while disconnected
...
And try to improve ALvoice/VoiceChange handling when attempting to recover a
lost device.
2020-02-24 11:01:45 -08:00
Chris Robinson
90d45984dc
Simplify replaying a source
2020-02-23 21:40:54 -08:00
Chris Robinson
a37932a0d0
Fix voice allocation increase amount
2020-02-22 18:01:34 -08:00
Chris Robinson
6044e0d7ca
Remove a couple unnecessary type aliases
2020-02-22 00:08:55 -08:00
Chris Robinson
a8162a77c2
Use an array of ALvoice pointers for the active voices
...
This allows growing the array atomically with the mixer since the ALvoice
objects themselves don't move, and a new larger array of them can be swapped in
without blocking the mixer.
2020-02-21 20:14:28 -08:00
Chris Robinson
6e6a30679e
Set the voice's property update after the source ID
...
Otherwise the mixer has a chance to throw it out before realizing it's needed.
2020-02-21 04:55:04 -08:00
Chris Robinson
0694df9014
Handle playing and pausing with VoiceChanges
2020-02-21 04:29:32 -08:00
Chris Robinson
9887c6971d
Prepare VoiceChange objects one at a time
2020-02-21 03:23:22 -08:00
Chris Robinson
9b801227d5
Don't unnecessarily count all voices when playing sources
2020-02-21 00:54:05 -08:00
Chris Robinson
9b43327f56
Asynchronously stop and rewind voices
2020-02-20 23:53:56 -08:00
Chris Robinson
bdb8ef22b0
Asynchronously stop voices if its source is being deleted
2020-02-20 22:50:37 -08:00
Chris Robinson
acf7f6f74e
Add a voice flag to indicate a voice has a pending stop
...
Pending/asynchronous stops to be implemented soon.
2020-02-20 19:18:07 -08:00
Chris Robinson
d4e01a1818
Flag the voice as callback-based when given a callback buffer
2020-02-17 17:34:17 -08:00
Chris Robinson
04e5b23286
Don't bother looping the calculated source offset
...
The offset shouldn't be in a non-wrapped state when playing, and when not
playing it's always 0 anyway.
2020-02-17 17:30:47 -08:00
Chris Robinson
d6e49b503b
Don't allow setting a source offset for a callback
2020-02-17 17:20:01 -08:00
Chris Robinson
3122c3b4a1
Handle running the buffer callback in the voice
2020-02-17 17:13:25 -08:00
Chris Robinson
a221f8671e
Prevent queueing a callback buffer
...
Also prevent setting it on multiple sources
2020-02-17 00:32:22 -08:00
Chris Robinson
8665f404a5
Always start streaming sources from the start of the queue
...
For sources that don't start with an offset, at least. This is necessary so the
completed buffer event will give the correct count if it starts with null or
empty buffers that become processed.
2020-02-15 22:37:19 -08:00
Chris Robinson
8a9eef70af
Use struct methods to get a buffer's format info
2020-01-18 13:23:59 -08:00
Chris Robinson
cdd24c7d01
Combine identical arrays
2020-01-04 00:59:49 -08:00
Chris Robinson
701d43b41e
Start a new extension for a new direct_channels state
...
So existing behavior remains consistent for anything that needs it, and new
behavior is opt-in.
2019-12-28 11:33:19 -08:00
Chris Robinson
863171efc9
Check the voice's ambisonic order when starting
2019-12-05 00:18:01 -08:00