1723 Commits

Author SHA1 Message Date
Chris Robinson
2346426b6e Make MixSamples non-static global 2017-12-17 21:48:07 -08:00
Chris Robinson
30007263e5 Allow storing multiple buffers in a ALbufferlistitem
This will be to allow buffer layering, multiple buffers of the same format and
sample rate that are mixed together prior to resampling, filtering, and
panning. This will allow composing sounds from individual components that can
be swapped around on different invocations (e.g. layer SoundA and SoundB on one
instance and SoundA and SoundC on a different instance for a slightly different
sound, then just SoundA for a third instance, and so on). The longest buffer
within the list item determines the length of the list item.

More work needs to be done to fully support it, namely the ability to specity
multiple buffers to layer for static and streaming sources. Also the behavior
of loop points for layered static sources should be worked out. Should also
consider allowing each layer to have a sample offset.
2017-12-15 22:59:51 -08:00
Chris Robinson
32f72c7471 Add queries to get the source offset with the device clock 2017-12-03 14:45:19 -08:00
Chris Robinson
2f5b86dd38 Add an "un-exposed" method to get the library version
This reports the same ALSOFT version as alGetString(AL_VERSION), but doesn't
require a current context (which requires a ALCdevice) to call. Do *NOT* use
this version to determine feature support, use the standard interfaces. If you
think you need to use this, you probably don't, and shouldn't.
2017-10-16 05:47:12 -07:00
Chris Robinson
296abf03de Avoid a separate function to query ambisonic mode support
Now FuMa and ACN channel orders are required, as are FuMa, SN3D, and N3D
normalization schemes. An integer query (alcGetIntegerv) is added for the
maximum ambisonic order.
2017-09-27 11:58:36 -07:00
Chris Robinson
1ab8902621 Re-update effect slots when context properties change
Also keep all free property update structs together in the context instead of
per-object.
2017-09-27 11:13:18 -07:00
Chris Robinson
fd70b0bca6 Don't update context and listener props unnecessarily 2017-09-27 09:36:34 -07:00
Chris Robinson
101d284a18 Update the context state properties separately
The context state properties are less likely to change compared to the listener
state, and future changes may prefer more infrequent updates to the context
state.

Note that this puts the MetersPerUnit in as a context state, even though it's
handled through the listener functions. Considering the infrequency that it's
updated at (generally set just once for the context's lifetime), it makes more
sense to put it there than with the more frequently updated listener
properties. The aforementioned future changes would also prefer MetersPerUnit
to not be updated unnecessarily.
2017-09-27 08:55:42 -07:00
Chris Robinson
369f52a0d7 Add an option to ignore the app's speed of sound for reverb decay 2017-09-22 05:42:04 -07:00
Chris Robinson
90cedbea49 Pass the context to the auxiliary effect update method 2017-09-21 05:42:35 -07:00
Chris Robinson
bc386af5c5 Manually save and restore the FPU rounding mode on Windows
Apparently there is a bug with at least MinGW-W64 where fegetenv and fesetenv
do not properly save and restore the FPU rounding mode, resulting in the
rounding mode remaining as round-to-zero after certain function calls. I do not
know if this also affects MSVC, but better safe than sorry for now.
2017-09-19 03:42:00 -07:00
Chris Robinson
fde02abc35 Rename resampler labels 2017-08-27 10:47:04 -07:00
Chris Robinson
a4d357de06 Add a higher quality bsinc resampler using 24 sample points
This improves the transition width, allowing more of the higher frequencies
remain audible. It would be preferrable to have an upper limit of 32 points
instead of 48, to reduce the overall table size and the CPU cost for down-
sampling.
2017-08-27 10:16:36 -07:00
Chris Robinson
561e95528f Rename the bsinc resampler to bsinc12 2017-08-25 05:52:19 -07:00
Chris Robinson
e7c4681e9a 0 meters per unit is invalid 2017-08-21 00:27:52 -07:00
Chris Robinson
5f50d085ad Pass the filter entry to apply to resample_fir4 2017-08-18 19:20:30 -07:00
Chris Robinson
5008024e73 Store the sinc4 table in the filter state
Also rename the resampler functions to remove the unnecessary '32' token.
2017-08-16 18:09:53 -07:00
Chris Robinson
f9c09cc845 Simplify bsinc filter storage in the filter state
Rather than storing individual pointers to filter, scale delta, phase delta,
and scale  phase delta entries, per phase index, the new table layout makes it
trivial to access the per-phase filter and delta entries given the base offset
and coefficient count.
2017-08-16 02:45:25 -07:00
Chris Robinson
4dd53ab942 Keep bsinc info together in a struct 2017-08-15 04:15:50 -07:00
Chris Robinson
530002e168 Avoid re-selecting the direct HRTF mix function 2017-08-07 01:38:26 -07:00
Chris Robinson
8a735d0ba9 Add a front-stablizer config option for surround sound modes
This improves a stereo (front-left + front-right) sound "image" by generating a
front-center channel signal. Done correctly, it helps reduce the comb effects
and phase errors associated with using only two speakers to simulate center
sounds.

Note that it shouldn't be used if the front-center channel is already included
in the positional audio mix (the dialog effect is okay). In general, it may
actually be better to exclude the front-center channel from the positional
audio mix and use this to generate front-center output.
2017-07-31 23:49:48 -07:00
Chris Robinson
c484935542 Apply the output buffer offset before writing to it 2017-07-15 23:13:08 -07:00
Chris Robinson
a535169bbd Use macros to set and restore the mixer FPU mode 2017-07-13 22:30:39 -07:00
Chris Robinson
22d77b87a3 Store the default effect slot in the context 2017-07-13 21:44:25 -07:00
Chris Robinson
8a0d1e5191 Store the QSA backend's ExtraData in the wrapper struct 2017-06-29 17:38:38 -07:00
Chris Robinson
e9a7218a06 Remove the fastf2u conversion function 2017-06-27 07:25:08 -07:00
Chris Robinson
55c329b462 Clean up some messy rounding code 2017-06-26 06:54:45 -07:00
Chris Robinson
c465718ddd Use the bsinc resampler for the converter 2017-06-25 04:07:06 -07:00
Chris Robinson
0a361fa9e2 "Convert" the QSA backend to the new API
I say "convert" because it takes the lazy way and essentially just embeds the
wrappers into the backend. It's done this way because I lack the means to check
any changes, even syntactically. This also means the device's ExtraData field
is still needed.

However, this does mean all the backends are now using the new API. Code
related to the old interface can now be removed.
2017-06-18 03:07:02 -07:00
Chris Robinson
2b013fc54e Make the dithering depth configurable 2017-06-17 23:09:51 -07:00
Chris Robinson
a35b9bbd3e Don't force a fade-in when resuming a paused source
This needs to be handled more automatically by the mixer to work correctly.
Otherwise, requiring a property update on resume can put the source into a
playing state with the mixer never playing it, due to not having valid mixing
parameters and the mixing parameters not getting calculated because no updates
are specified by the app (and forcing an update can break deferred updates).
2017-06-09 13:32:34 -07:00
Chris Robinson
e9505b164e Fix source sends' initial HF absorption and decay calculation
The HF absorption is applied given the source distance, as relative to the
source's immediate environment, with additional absorption being applied given
the room/reverb environment. This does double up the amount of absorption
compared to the dry path, but it can be assumed the initial reflections travel
a longer distance.
2017-05-27 22:33:40 -07:00
Chris Robinson
c4ef7399f8 Add a new compressor/limiter
This is just for the output limiter right now, but in the future can be used
for the compressor EFX effect. The parameters are also hardcoded, but can be
made configurable after 1.18.
2017-05-27 03:36:34 -07:00
Chris Robinson
db90dbe9f2 Finalize ALC_SOFT_output_limiter 2017-05-25 04:16:07 -07:00
Chris Robinson
e6be113903 Add an option to dither 8- and 16-bit output 2017-05-23 00:35:22 -07:00
Chris Robinson
49e5c53591 Reduce the amount of variables that hold the same value 2017-05-21 03:47:52 -07:00
Chris Robinson
5691dceb38 Add a method to copy a filter's coefficients 2017-05-21 03:31:44 -07:00
Chris Robinson
0b2467ed54 Use a macro to specify the decay target gain 2017-05-21 00:01:39 -07:00
Chris Robinson
a306407b67 Apply more proper air absorption to the wet path
This properly accounts for the room rolloff factor for normal air absorption
(which makes it none by default, like distance attenuation), and uses the
reverb's decay time, decay hf ratio, decay hf limit, and room air absorption
properties to calculate an initial hf decay with the WetGainAuto flag. This
mirrors the behavior of the initial distance decay.
2017-05-19 23:13:39 -07:00
Chris Robinson
748dfb1526 Finalize AL_SOFT_source_spatialize 2017-05-11 14:38:04 -07:00
Chris Robinson
a2c25378a9 Reduce LIMITER_VALUE_MAX
The previous value couldn't actually be expressed as a float and got rounded up
to the next whole number value, leaving the potential for an overrun in the
squared sum.
2017-05-09 11:56:03 -07:00
Chris Robinson
4a4442ad91 Store the output limiter values as fixed-point integers
This helps keep the squared sum stable over larger updates, also avoiding the
need to keep recalculating it.
2017-05-08 16:23:16 -07:00
Chris Robinson
d9d2e73228 Update AL_SOURCE_SPATIALIZE_SOFT value
Though it didn't strictly clash since it was for a different component (global
state vs source property), 0x1213 was used by AL_RESAMPLER_NAME_SOFT. Probably
best to avoid duplicate property values regardless.
2017-05-06 10:10:10 -07:00
Chris Robinson
074e4496ba Calculate the output limiter gain using the RMS 2017-05-05 07:38:26 -07:00
Chris Robinson
db6f14748c Rename RollOff to Rolloff 2017-05-05 04:54:07 -07:00
Chris Robinson
9c9ad2f60a Start an extension to change the source's spatialize property 2017-05-05 02:41:34 -07:00
Chris Robinson
b639bc9913 Add a property to force source spatialization on or off 2017-05-04 12:27:10 -07:00
Chris Robinson
ab1cca729f Finalize AL_SOFT_source_resampler 2017-05-03 04:33:38 -07:00
Chris Robinson
732dee5375 Rename Zero-Order Hold to Nearest
A bit of a misnomer now since "Nearest" implies rounding (i.e. when the sample
offset is >= .5, it should pick the next sample being closer in time), but that
adds unnecessary complications.
2017-05-03 03:34:44 -07:00
Chris Robinson
444e9563b3 Add a mixing function to blend HRIRs
This is a bit more efficient than calling the normal HRTF mixing function
twice, and helps solve the problem of the values generated from convolution not
being consistent with the new HRIR.
2017-05-03 03:29:21 -07:00