Chris Robinson
f4925a0e6a
Use inline functions to set/restore the FPU mode for mixer updates
2011-09-29 04:03:18 -07:00
Chris Robinson
b6b3ca6e6f
Use inline assembly for fast float-to-int conversions
2011-09-29 03:51:46 -07:00
Chris Robinson
cf56b0733b
Look for and use atan2f, log10f, and floorf
2011-09-24 12:17:39 -07:00
Chris Robinson
b4f9f89480
Use float types for the resamplers instead of double
2011-09-23 23:03:59 -07:00
Chris Robinson
a9b6b284c0
Change a double type to a float
2011-09-23 22:50:33 -07:00
Chris Robinson
da62f50528
Check for asinf and use it
2011-09-23 22:44:34 -07:00
Chris Robinson
9266a37276
Move ConeScale and ZScale to ALu.c and alu.h, and make them floats
2011-09-23 22:33:37 -07:00
Chris Robinson
470b506952
Use macros for float-typed PI values, to avoid manual casts everywhere
2011-09-22 11:17:01 -07:00
Chris Robinson
a4b1239f45
Use cosf and sinf when available
...
Also clear away a few more MSVC precision warnings
2011-09-22 01:00:44 -07:00
Chris Robinson
43350f9066
Silence some MSVC precision warnings
2011-09-22 00:35:08 -07:00
Chris Robinson
25f7c27043
Store the HRTF tables used in the device
2011-09-18 09:52:40 -07:00
Chris Robinson
404cfde33e
Rename the ALEffect_ macros to ALeffectState_ to reflect what they work on
2011-09-12 05:59:23 -07:00
Chris Robinson
1d6ecee64f
Use the active source list when stopping sources on disconnect
2011-09-12 01:11:46 -07:00
Chris Robinson
3ee2826565
Minor cleanup for applying click-removal to wet buffers
2011-09-12 01:09:01 -07:00
Chris Robinson
0ceea27b44
Remove the effect slot parameter from the effect process method
2011-09-12 00:44:52 -07:00
Chris Robinson
d51b93f869
Remove the union from the effect parameter types
2011-09-11 07:42:23 -07:00
Chris Robinson
ccd8cbc2a9
Make some listener properties volatile
2011-09-11 01:26:09 -07:00
Chris Robinson
1075cce7b3
Mark some source properties volatile
2011-09-11 01:18:57 -07:00
Chris Robinson
30510dc478
Set the device-connected flag to false first when handling a disconnect
2011-09-10 19:22:46 -07:00
Chris Robinson
108b43458f
Fix multichannel wet gainhf calculation
2011-09-02 02:54:00 -07:00
Chris Robinson
b28f48c1bd
Store the filter gains directly in the source instead of duplicate filter objects
2011-08-31 02:18:16 -07:00
Chris Robinson
189add1d5a
Use a separate array for the auxiliary slots in the mixer
2011-08-30 20:13:42 -07:00
Chris Robinson
7408396fd4
Use a generic int type to handle enum swaps
2011-08-29 21:30:12 -07:00
Chris Robinson
e4a2b69b37
Make specific functions to lock/unlock UIntMap access
2011-08-29 20:21:28 -07:00
Chris Robinson
8eaa9bb469
Manually lock the map while iterating through its contents
2011-08-29 20:05:50 -07:00
Chris Robinson
58078e2c1e
Use atomic exchanges when checking for updates to objects' internal parameters
2011-08-29 00:50:55 -07:00
Chris Robinson
783375af56
Use a list of contexts in the device instead of an array
2011-08-28 19:28:41 -07:00
Chris Robinson
65d42083e1
Prevent source and effect slot updates from occuring while updates are deferred
2011-08-22 17:13:03 -07:00
Chris Robinson
e51295c79e
Don't scale the wet send by the number of channels
...
Each channel should be treated as a distinct audio source, so multiple channels
should act as multiple sources.
2011-08-19 03:59:57 -07:00
Chris Robinson
14ffb8bd9b
Coalesce some mixer sample converters
2011-08-17 02:33:25 -07:00
Chris Robinson
2f8510db31
Avoid reading some more source parameters multiple times when updating
2011-08-17 01:54:09 -07:00
Chris Robinson
9f5bf5f930
Rename minF/maxF/clampF to minf/maxf/clampf for consistency
2011-08-16 18:40:21 -07:00
Chris Robinson
04dad28228
Use mini/maxi/clampi and minu/maxu/clampu to replace min/max calls
2011-08-16 18:33:10 -07:00
Chris Robinson
8a51a7ea2d
Use inline minF/maxF/clampF functions instead of the __min/__max macros
2011-08-16 04:21:58 -07:00
Chris Robinson
b3cb511c06
Fix wet path conehf calculation
2011-08-13 06:58:05 -07:00
Chris Robinson
412cec73de
Avoid a temporary throw-away buffer for mixing null output
2011-08-12 15:42:36 -07:00
Chris Robinson
81d401eab5
Use specialized click removal loops for mono and stereo output
2011-07-30 05:43:47 -07:00
Chris Robinson
f97310c757
Apply the click removal offset first, before decreasing it
2011-07-17 07:23:19 -07:00
Chris Robinson
a7a1f802a8
Invert the device channel map
2011-07-17 01:55:25 -07:00
Chris Robinson
5f566ebf05
Fade between HRTF coefficients, to reduce noise from sudden changes
2011-07-16 16:24:01 -07:00
Chris Robinson
3bd7256dc8
Pass the effect slot to the effect update method
2011-07-16 03:02:16 -07:00
Chris Robinson
da2429a1d0
Allow effect slots to be updated asynchronously
...
Updates when the slot changes effect type is still sychronous, however, to
ensure a proper state for the Process method call. Fixing this would
essentially require all effects to work from the same state.
2011-07-16 02:41:02 -07:00
Chris Robinson
e56e462317
Fix default room air absorption
2011-07-11 22:07:37 -07:00
Chris Robinson
58466a304b
Use a flag to signifiy that all sources need updating
2011-07-11 01:05:42 -07:00
Chris Robinson
bed264ad77
Use a Lock/UnlockDevice function instead of locking a NULL context
2011-07-06 02:58:43 -07:00
Chris Robinson
f8be0448b0
Don't modify the source's WetGain[HF]Auto because of a slot's state
2011-07-06 00:07:37 -07:00
Chris Robinson
75fa891e0a
Store and use the send slot in the source params
2011-07-05 14:14:20 -07:00
Chris Robinson
21574f7e16
Scale the WetGain parameter directly instead of on each application
2011-07-05 14:00:11 -07:00
Chris Robinson
0903a7f1e0
Apply wet path calculations with their dry path equivalents
...
The auxiliary slot (and related effect) properties are retrieved at the same
time as the source properties. This will help ensure each property is accessed
from the source and slot only once.
2011-07-05 11:00:52 -07:00
Chris Robinson
c8d385c998
Use a helper to tell if an effect type is reverb
2011-07-05 04:36:41 -07:00