537 Commits

Author SHA1 Message Date
Chris Robinson
0211831858 Move the FIR4 from SSE2 to SSE3
SSE3 can avoid the slow _MM_TRANSPOSE_PS4 call thanks to the inclusion of
horizontal adds.
2015-10-11 06:38:00 -07:00
Chris Robinson
4f4cadd756 Allow apps to request a specific HRTF 2015-10-07 03:29:53 -07:00
Chris Robinson
0eef6d9d51 Use the enumerated HRTF list for selecting an HRTF
Also report the proper specifier of the one currently in use.
2015-10-06 06:48:53 -07:00
Chris Robinson
a4c378dd00 Enumerate and list HRTFs per-device 2015-10-06 00:23:11 -07:00
Chris Robinson
70fbc2b1ff Add a function to get a list of data files
The method takes a marked-up filename (e.g. may include %r for a sample rate,
%% for %, etc), and returns a vector of strings of found filenames that match.
It will search the CWD, the local, and global data directories, in that order.
2015-10-03 20:41:18 -07:00
Chris Robinson
aa10068ca2 Add methods to enumerate and query device HRTFs
Currently just returns a dummy entry.
2015-10-03 19:59:21 -07:00
Chris Robinson
07f80eb4e1 Move the resampler stuff to mixer.c where it's used 2015-10-01 00:34:13 -07:00
Chris Robinson
dc10e56bab Implement a 6-point sinc-lanczos filter 2015-09-29 20:39:12 -07:00
Chris Robinson
ab6622a8d6 Replace the cubic resampler with a 4-point sinc/lanczos filter 2015-09-27 23:57:25 -07:00
Chris Robinson
a774408753 Get rid of ALCdevice_GetLatency 2015-09-21 05:52:01 -07:00
Chris Robinson
3c72865775 Use sizeof T for the size of the object type 2015-09-15 19:23:32 -07:00
Chris Robinson
365a010732 Don't store the HRTF request mode in the device flags 2015-09-05 01:32:12 -07:00
Chris Robinson
e5fa4ee25d Allow for device-specific config values 2015-08-28 14:10:39 -07:00
Chris Robinson
bbc16e2c15 Use ACN ordering for ambisonics coefficients arrays
Note that it still uses FuMa scalings internally. Coefficients loaded from
config files specify if they're FuMa (in both ordering and scaling) or N3D,
and will get reordered or rescaled as needed.
2015-08-28 10:58:30 -07:00
Chris Robinson
6f59ebab27 Don't explicitly store first-order coefficients
It seems a simple scaling on the coefficients will allow first-order content to
work with second- and third-order coefficients, although obviously not with any
improved locality. That may be something to look into for the future, but this
is good enough for now.
2015-08-18 07:44:17 -07:00
Chris Robinson
8fa4f276f8 Allow specifying ALC_DONT_CARE_SOFT for ALC_HRTF_SOFT
ALC_FALSE now indicates explicitly no HRTF mixing, while ALC_DONT_CARE_SOFT
is autodetect.
2015-07-06 12:37:21 -07:00
Chris Robinson
4efe0d8696 Update a couple comments 2015-07-04 10:12:57 -07:00
Chris Robinson
9f49ac0fda Add a macro to simplify allocating and constructing an object 2015-05-18 16:39:44 -07:00
Chris Robinson
9479ea656b Convert the solaris backend to the new API 2015-05-17 04:18:38 -07:00
Chris Robinson
3058205963 Add a method to reset the device
This basically acts as if the app created a new context with the specified
attributes (causing the device to reset with new parameters), then immediately
delete it. Existing contexts remain undisturbed, except for a temporary pause
while the device output is reconfigured.
2015-05-16 02:18:09 -07:00
Chris Robinson
80f0b5e736 Add a few more HRTF status values
DISABLED - Generic disabled status
ENABLED - Generic enabled status
DENIED - Not allowed (user has configured HRTF to be off)
REQUIRED - Forced (user has forced HRTF to be used)
HEADPHONES_DETECTED - Enabled because headphones were detected
UNSUPPORTED_FORMAT - Device format is not compatible with available filters
2015-05-16 01:06:26 -07:00
Chris Robinson
0f51b6df4b Add an HRTF status query
This can report the status of HRTF, specifying if it's enabled or not and why
(currently only reports unsupported formats, but this may be extended).
2015-05-15 23:28:03 -07:00
Chris Robinson
71b6e9bfe0 Add an option for "basic" HRTF rendering
This method is intended to help development by easily testing the quality of
the B-Format encode and B-Format-to-HRTF decode. When used with HRTF, all
sources are renderer using the virtual B-Format output, rather than just
B-Format sources.

Despite the CPU cost savings (only four channels need to be filtered with HRTF,
while sources all render normally), the spatial acuity offered by the B-Format
output is pretty poor since it's only first-order ambisonics, so "full" HRTF
rendering is definitely preferred.

It's /possible/ for some systems to be edge cases that prefer the CPU cost
savings provided by basic over the sharper localization provided by full, and
you do still get 3D positional cues, but this is unlikely to be an actual use-
case in practice.
2015-02-11 09:32:05 -08:00
Chris Robinson
4dc9956a12 Remove some IN_IDE_PARSER uses 2014-12-24 17:15:50 -08:00
Chris Robinson
a9cce5de3e Add a lockless ringbuffer
Largely copied from JACK, it's extended to work with user-specified element
sizes instead of bytes. This is necessary to be able to work with 6- and 7-
channel output modes.
2014-12-23 20:17:34 -08:00
Chris Robinson
28a9f0826c Use a macro for the record thread name 2014-12-21 10:38:40 -08:00
Chris Robinson
aa4cf99e63 Fix logging on Windows 2014-12-20 06:24:55 -08:00
Chris Robinson
bdbf6613ef Support B-Format output with the wave file writer 2014-11-25 22:20:00 -08:00
Chris Robinson
033cf3dca9 Add a boolean to specify if a device is headphones 2014-11-23 18:23:24 -08:00
Chris Robinson
5464a5c630 Remove unused channel enums 2014-11-23 14:50:31 -08:00
Chris Robinson
e5601a062e Remove the cube+diamond virtual layout 2014-11-23 14:43:29 -08:00
Chris Robinson
45d6bb58a4 Partially revert "Use a different method for HRTF mixing"
The sound localization with virtual channel mixing was just too poor, so while
it's more costly to do per-source HRTF mixing, it's unavoidable if you want
good localization.

This is only partially reverted because having the virtual channel is still
beneficial, particularly with B-Format rendering and effect mixing which
otherwise skip HRTF processing. As before, the number of virtual channels can
potentially be customized, specifying more or less channels depending on the
system's needs.
2014-11-23 10:49:54 -08:00
Chris Robinson
4f279557a6 Attempt to use BS2B when using headphones without HRTF 2014-11-22 22:28:36 -08:00
Chris Robinson
312330dbaa Rework HRTF decision logic
This way takes into account a new stereo-mode config option, which when set to
"headphones" will default to using HRTF. Eventually the device will also be
able to specify if headphones are being used.
2014-11-22 20:52:08 -08:00
Chris Robinson
f7d7afb7c1 Remove an unused macro 2014-11-22 16:39:08 -08:00
Chris Robinson
a27e5e1652 Use a different method for HRTF mixing
This new method mixes sources normally into a 14-channel buffer with the
channels placed all around the listener. HRTF is then applied to the channels
given their positions and written to a 2-channel buffer, which gets written out
to the device.

This method has the benefit that HRTF processing becomes more scalable. The
costly HRTF filters are applied to the 14-channel buffer after the mix is done,
turning it into a post-process with a fixed overhead. Mixing sources is done
with normal non-HRTF methods, so increasing the number of playing sources only
incurs normal mixing costs.

Another benefit is that it improves B-Format playback since the soundfield gets
mixed into speakers covering all three dimensions, which then get filtered
based on their locations.

The main downside to this is that the spatial resolution of the HRTF dataset
does not play a big role anymore. However, the hope is that with ambisonics-
based panning, the perceptual position of panned sounds will still be good. It
is also an option to increase the number of virtual channels for systems that
can handle it, or maybe even decrease it for weaker systems.
2014-11-22 04:20:17 -08:00
Chris Robinson
4ad6905c13 Allocate the DryBuffer dynamically 2014-11-21 13:45:57 -08:00
Chris Robinson
308e6b697a Remove the unused angle and elevation from the device channel config 2014-11-15 04:26:11 -08:00
Chris Robinson
a50ba603ab Remove the unused wide-stereo option 2014-11-08 06:36:45 -08:00
Chris Robinson
57387505d8 Move a declaration 2014-11-07 15:47:41 -08:00
Chris Robinson
3f7cb8392e Pas the output device channel count to ALeffectState::process 2014-11-07 03:43:33 -08:00
Chris Robinson
713e9dd4cc Rename speakers to channels, and remove an old incorrect comment 2014-11-07 03:12:32 -08:00
Chris Robinson
4c3f27193f Use a separate macro for the max output channel count 2014-11-07 02:18:24 -08:00
Chris Robinson
0051a96376 Fix 5.1 surround sound
Apparently, 5.1 surround sound is supposed to use the "side" channels, not the
back channels, and we've been wrong this whole time. That means the "5.1 Side"
is actually the correct 5.1 setup, and using the back channels is anomalous.

Additionally, this means the 5.1 buffer format should also use the the side
channels instead of the back channels.

A final note: the 5.1 mixing coefficients are changed so both use the original
5.1 surround sound set (with the surround channels at +/-110 degrees). So the
only difference now between 5.1 "side" and 5.1 "back" is the channel labels.
2014-11-07 00:54:16 -08:00
Chris Robinson
da765ec53b Remove the channel name from ChannelConfig 2014-11-05 03:46:00 -08:00
Chris Robinson
ac51c9cce6 Add preliminary AL_EXT_BFORMAT support
Currently missing the AL_ORIENTATION source property. Gain stepping also does
not work.
2014-10-31 17:18:45 -07:00
Chris Robinson
4320a1483b Make alcSuspendContext and alcProcessContext batch updates
This behavior better matches Creative's hardware drivers and Rapture3D's OpenAL
driver. A compatibility environment variable is provided to restore the old
no-op behavior for any app that behaves badly from this change (set
__ALSOFT_SUSPEND_CONTEXT to "ignore").

If too many apps have a problem with this, the default behavior may need to be
changed to ignore, with the env var providing an option to defer/batch instead.
2014-10-12 09:17:13 -07:00
Chris Robinson
70b23ab77f Add a helper to search for a channel index by name 2014-10-02 21:19:34 -07:00
Chris Robinson
79fb86d8f7 Store default speaker configurations in a struct 2014-10-02 20:25:30 -07:00
Chris Robinson
95ba18cf4e Make ComputeAngleGains use ComputeDirectionalGains 2014-10-02 18:05:42 -07:00