Only apply the +3dB reverb gain boost to the ambient response.

This commit is contained in:
Chris Robinson 2016-02-06 18:05:27 -08:00
parent 3ee42d9826
commit fd54f4f03d

View File

@ -665,8 +665,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec
ALuint i;
/* Apply a boost of about 3dB to better match the expected stereo output volume. */
Gain *= 1.414213562f;
ComputeAmbientGains(Device->AmbiCoeffs, Device->NumChannels, Gain, AmbientGains);
ComputeAmbientGains(Device->AmbiCoeffs, Device->NumChannels, Gain*1.414213562f, AmbientGains);
memset(State->Early.PanGain, 0, sizeof(State->Early.PanGain));
length = sqrtf(ReflectionsPan[0]*ReflectionsPan[0] + ReflectionsPan[1]*ReflectionsPan[1] + ReflectionsPan[2]*ReflectionsPan[2]);