Pass a span for the biquad filter input
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@ -20,11 +20,10 @@
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#include "config.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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#include <cmath>
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#include "al/auxeffectslot.h"
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#include "alcmain.h"
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#include "alcontext.h"
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@ -114,26 +113,25 @@ void DistortionState::process(const size_t samplesToDo, const al::span<const Flo
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* (which is fortunately first step of distortion). So combine three
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* operations into the one.
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*/
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mLowpass.process(mBuffer[1], mBuffer[0], todo);
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mLowpass.process({mBuffer[0], todo}, mBuffer[1]);
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/* Second step, do distortion using waveshaper function to emulate
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* signal processing during tube overdriving. Three steps of
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* waveshaping are intended to modify waveform without boost/clipping/
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* attenuation process.
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*/
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for(size_t i{0u};i < todo;i++)
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auto proc_sample = [fc](float smp) -> float
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{
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ALfloat smp{mBuffer[1][i]};
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
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mBuffer[0][i] = smp;
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}
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smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp));
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smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp)) * -1.0f;
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smp = (1.0f + fc) * smp/(1.0f + fc*std::abs(smp));
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return smp;
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};
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std::transform(std::begin(mBuffer[1]), std::begin(mBuffer[1])+todo, std::begin(mBuffer[0]),
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proc_sample);
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/* Third step, do bandpass filtering of distorted signal. */
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mBandpass.process(mBuffer[1], mBuffer[0], todo);
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mBandpass.process({mBuffer[0], todo}, mBuffer[1]);
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todo >>= 2;
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const ALfloat *outgains{mGain};
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@ -117,25 +117,26 @@ void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot,
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/* Calculate coefficients for the each type of filter. Note that the shelf
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* and peaking filters' gain is for the centerpoint of the transition band,
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* meaning its dB needs to be doubled for the shelf or peak to reach the
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* provided gain.
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* while the effect property gains are for the shelf/peak itself. So the
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* property gains need their dB halved (sqrt of linear gain) for the
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* shelf/peak to reach the provided gain.
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*/
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gain = maxf(std::sqrt(props->Equalizer.LowGain), 0.0625f); /* Limit -24dB */
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f0norm = props->Equalizer.LowCutoff/frequency;
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gain = std::sqrt(props->Equalizer.LowGain);
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f0norm = props->Equalizer.LowCutoff / frequency;
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mChans[0].filter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f);
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gain = maxf(std::sqrt(props->Equalizer.Mid1Gain), 0.0625f);
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f0norm = props->Equalizer.Mid1Center/frequency;
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gain = std::sqrt(props->Equalizer.Mid1Gain);
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f0norm = props->Equalizer.Mid1Center / frequency;
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mChans[0].filter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain,
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props->Equalizer.Mid1Width);
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gain = maxf(std::sqrt(props->Equalizer.Mid2Gain), 0.0625f);
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f0norm = props->Equalizer.Mid2Center/frequency;
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gain = std::sqrt(props->Equalizer.Mid2Gain);
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f0norm = props->Equalizer.Mid2Center / frequency;
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mChans[0].filter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain,
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props->Equalizer.Mid2Width);
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gain = maxf(std::sqrt(props->Equalizer.HighGain), 0.0625f);
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f0norm = props->Equalizer.HighCutoff/frequency;
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gain = std::sqrt(props->Equalizer.HighGain);
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f0norm = props->Equalizer.HighCutoff / frequency;
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mChans[0].filter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f);
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/* Copy the filter coefficients for the other input channels. */
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@ -157,16 +158,17 @@ void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot,
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void EqualizerState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
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{
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const al::span<float> buffer{mSampleBuffer, samplesToDo};
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auto chandata = std::addressof(mChans[0]);
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for(const auto &input : samplesIn)
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{
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chandata->filter[0].process(mSampleBuffer, input.data(), samplesToDo);
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chandata->filter[1].process(mSampleBuffer, mSampleBuffer, samplesToDo);
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chandata->filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo);
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chandata->filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo);
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chandata->filter[0].process({input.data(), samplesToDo}, buffer.begin());
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chandata->filter[1].process(buffer, buffer.begin());
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chandata->filter[2].process(buffer, buffer.begin());
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chandata->filter[3].process(buffer, buffer.begin());
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MixSamples({mSampleBuffer, samplesToDo}, samplesOut, chandata->CurrentGains,
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chandata->TargetGains, samplesToDo, 0);
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MixSamples(buffer, samplesOut, chandata->CurrentGains, chandata->TargetGains, samplesToDo,
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0u);
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++chandata;
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}
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}
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@ -146,7 +146,7 @@ void ModulatorState::process(const size_t samplesToDo, const al::span<const Floa
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{
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alignas(16) ALfloat temps[MAX_UPDATE_SAMPLES];
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chandata->Filter.process(temps, &input[base], td);
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chandata->Filter.process({&input[base], td}, temps);
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for(size_t i{0u};i < td;i++)
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temps[i] *= modsamples[i];
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@ -286,10 +286,10 @@ struct T60Filter {
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const ALfloat hfDecayTime, const ALfloat lf0norm, const ALfloat hf0norm);
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/* Applies the two T60 damping filter sections. */
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void process(ALfloat *samples, const size_t todo)
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void process(const al::span<float> samples)
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{
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HFFilter.process(samples, samples, todo);
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LFFilter.process(samples, samples, todo);
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HFFilter.process(samples, samples.begin());
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LFFilter.process(samples, samples.begin());
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}
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};
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@ -1359,7 +1359,7 @@ void ReverbState::lateUnfaded(const size_t offset, const size_t todo)
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late_delay.Line[late_feedb_tap++][j]*midGain;
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} while(--td);
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}
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mLate.T60[j].process(mTempSamples[j].data(), todo);
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mLate.T60[j].process({mTempSamples[j].data(), todo});
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}
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/* Apply a vector all-pass to improve micro-surface diffusion, and write
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@ -1420,7 +1420,7 @@ void ReverbState::lateFaded(const size_t offset, const size_t todo, const ALfloa
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late_delay.Line[late_feedb_tap1++][j]*gfade1;
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} while(--td);
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}
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mLate.T60[j].process(mTempSamples[j].data(), todo);
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mLate.T60[j].process({mTempSamples[j].data(), todo});
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}
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mLate.VecAp.processFaded(mTempSamples, offset, mixX, mixY, fade, fadeStep, todo);
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@ -1445,9 +1445,9 @@ void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBu
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MixRowSamples(tmpspan, {B2A[c], numInput}, samplesIn[0].data(), samplesIn[0].size());
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/* Band-pass the incoming samples and feed the initial delay line. */
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mFilter[c].Lp.process(mTempLine.data(), mTempLine.data(), samplesToDo);
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mFilter[c].Hp.process(mTempLine.data(), mTempLine.data(), samplesToDo);
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mDelay.write(offset, c, mTempLine.data(), samplesToDo);
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mFilter[c].Lp.process(tmpspan, tmpspan.begin());
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mFilter[c].Hp.process(tmpspan, tmpspan.begin());
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mDelay.write(offset, c, tmpspan.cbegin(), samplesToDo);
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}
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/* Process reverb for these samples. */
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@ -89,10 +89,8 @@ void BiquadFilterR<Real>::setParams(BiquadType type, Real f0norm, Real gain, Rea
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}
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template<typename Real>
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void BiquadFilterR<Real>::process(Real *dst, const Real *src, const size_t numsamples)
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void BiquadFilterR<Real>::process(const al::span<const Real> src, Real *dst)
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{
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ASSUME(numsamples > 0);
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const Real b0{mB0};
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const Real b1{mB1};
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const Real b2{mB2};
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@ -111,12 +109,12 @@ void BiquadFilterR<Real>::process(Real *dst, const Real *src, const size_t numsa
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*/
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auto proc_sample = [b0,b1,b2,a1,a2,&z1,&z2](Real input) noexcept -> Real
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{
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Real output = input*b0 + z1;
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const Real output{input*b0 + z1};
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z1 = input*b1 - output*a1 + z2;
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z2 = input*b2 - output*a2;
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return output;
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};
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std::transform(src, src+numsamples, dst, proc_sample);
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std::transform(src.cbegin(), src.cend(), dst, proc_sample);
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mZ1 = z1;
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mZ2 = z2;
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@ -6,6 +6,7 @@
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#include <cstddef>
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#include <utility>
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#include "alspan.h"
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#include "math_defs.h"
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@ -114,14 +115,14 @@ public:
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}
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void process(Real *dst, const Real *src, const size_t numsamples);
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void process(const al::span<const Real> src, Real *dst);
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/* Rather hacky. It's just here to support "manual" processing. */
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std::pair<Real,Real> getComponents() const noexcept { return {mZ1, mZ2}; }
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void setComponents(Real z1, Real z2) noexcept { mZ1 = z1; mZ2 = z2; }
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Real processOne(const Real in, Real &z1, Real &z2) const noexcept
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{
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Real out{in*mB0 + z1};
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const Real out{in*mB0 + z1};
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z1 = in*mB1 - out*mA1 + z2;
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z2 = in*mB2 - out*mA2;
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return out;
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@ -284,31 +284,31 @@ void SendSourceStoppedEvent(ALCcontext *context, ALuint id)
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}
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const ALfloat *DoFilters(BiquadFilter *lpfilter, BiquadFilter *hpfilter, ALfloat *dst,
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const ALfloat *src, const size_t numsamples, int type)
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const float *DoFilters(BiquadFilter *lpfilter, BiquadFilter *hpfilter, float *dst,
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const al::span<const float> src, int type)
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{
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switch(type)
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{
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case AF_None:
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lpfilter->clear();
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hpfilter->clear();
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break;
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case AF_None:
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lpfilter->clear();
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hpfilter->clear();
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break;
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case AF_LowPass:
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lpfilter->process(dst, src, numsamples);
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hpfilter->clear();
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return dst;
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case AF_HighPass:
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lpfilter->clear();
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hpfilter->process(dst, src, numsamples);
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return dst;
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case AF_LowPass:
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lpfilter->process(src, dst);
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hpfilter->clear();
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return dst;
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case AF_HighPass:
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lpfilter->clear();
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hpfilter->process(src, dst);
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return dst;
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case AF_BandPass:
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lpfilter->process(dst, src, numsamples);
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hpfilter->process(dst, dst, numsamples);
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return dst;
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case AF_BandPass:
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lpfilter->process(src, dst);
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hpfilter->process({dst, src.size()}, dst);
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return dst;
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}
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return src;
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return src.data();
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}
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@ -694,7 +694,7 @@ void ALvoice::mix(const State vstate, ALCcontext *Context, const ALuint SamplesT
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{
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DirectParams &parms = chandata.mDryParams;
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const ALfloat *samples{DoFilters(&parms.LowPass, &parms.HighPass, FilterBuf,
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ResampledData, DstBufferSize, mDirect.FilterType)};
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{ResampledData, DstBufferSize}, mDirect.FilterType)};
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if((mFlags&VOICE_HAS_HRTF))
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{
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@ -726,7 +726,7 @@ void ALvoice::mix(const State vstate, ALCcontext *Context, const ALuint SamplesT
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SendParams &parms = chandata.mWetParams[send];
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const ALfloat *samples{DoFilters(&parms.LowPass, &parms.HighPass, FilterBuf,
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ResampledData, DstBufferSize, mSend[send].FilterType)};
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{ResampledData, DstBufferSize}, mSend[send].FilterType)};
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const float *TargetGains{UNLIKELY(vstate == ALvoice::Stopping) ?
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SilentTarget.data() : parms.Gains.Target.data()};
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