Don't scale the reverb fade counter so much
This commit is contained in:
parent
1d1acc0c34
commit
ed8f44d102
@ -1195,6 +1195,7 @@ static void VectorAllpass_Faded(ALfloat (*restrict samples)[MAX_UPDATE_SAMPLES],
|
||||
|
||||
ASSUME(todo > 0);
|
||||
|
||||
fade *= 1.0f/FADE_SAMPLES;
|
||||
for(j = 0;j < NUM_LINES;j++)
|
||||
{
|
||||
vap_offset[j][0] = offset-Vap->Offset[j][0];
|
||||
@ -1301,7 +1302,6 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
|
||||
const ALfloat mixX = State->MixX;
|
||||
const ALfloat mixY = State->MixY;
|
||||
ALsizei late_feed_tap;
|
||||
ALfloat fadeCount;
|
||||
ALsizei i, j;
|
||||
|
||||
ASSUME(todo > 0);
|
||||
@ -1313,8 +1313,8 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
|
||||
ALfloat oldCoeff = State->EarlyDelayCoeff[j][0];
|
||||
ALfloat oldCoeffStep = -oldCoeff / FADE_SAMPLES;
|
||||
ALfloat newCoeffStep = State->EarlyDelayCoeff[j][1] / FADE_SAMPLES;
|
||||
ALfloat fadeCount = fade;
|
||||
|
||||
fadeCount = fade * FADE_SAMPLES;
|
||||
for(i = 0;i < todo;i++)
|
||||
{
|
||||
const ALfloat fade0 = oldCoeff + oldCoeffStep*fadeCount;
|
||||
@ -1335,8 +1335,8 @@ static void EarlyReflection_Faded(ReverbState *State, ALsizei offset, const ALsi
|
||||
ALfloat feedb_oldCoeff = State->Early.Coeff[j][0];
|
||||
ALfloat feedb_oldCoeffStep = -feedb_oldCoeff / FADE_SAMPLES;
|
||||
ALfloat feedb_newCoeffStep = State->Early.Coeff[j][1] / FADE_SAMPLES;
|
||||
ALfloat fadeCount = fade;
|
||||
|
||||
fadeCount = fade * FADE_SAMPLES;
|
||||
for(i = 0;i < todo;i++)
|
||||
{
|
||||
const ALfloat fade0 = feedb_oldCoeff + feedb_oldCoeffStep*fadeCount;
|
||||
@ -1440,7 +1440,8 @@ static void LateReverb_Faded(ReverbState *State, ALsizei offset, const ALsizei t
|
||||
ALsizei late_delay_tap1 = offset - State->LateDelayTap[j][1];
|
||||
ALsizei late_feedb_tap0 = offset - State->Late.Offset[j][0];
|
||||
ALsizei late_feedb_tap1 = offset - State->Late.Offset[j][1];
|
||||
ALfloat fadeCount = fade * FADE_SAMPLES;
|
||||
ALfloat fadeCount = fade;
|
||||
|
||||
for(i = 0;i < todo;i++)
|
||||
{
|
||||
const ALfloat fade0 = oldDensityGain + oldDensityStep*fadeCount;
|
||||
@ -1510,7 +1511,7 @@ static ALvoid ReverbState_process(ReverbState *State, ALsizei SamplesToDo, const
|
||||
|
||||
if(UNLIKELY(fadeCount < FADE_SAMPLES))
|
||||
{
|
||||
ALfloat fade = (ALfloat)fadeCount / FADE_SAMPLES;
|
||||
ALfloat fade = (ALfloat)fadeCount;
|
||||
|
||||
/* Generate early reflections. */
|
||||
EarlyReflection_Faded(State, offset, todo, fade, samples);
|
||||
|
Loading…
x
Reference in New Issue
Block a user